#!/bin/sh set -v LIBDIR=/usr/local/games/netrek-server-vanilla cd ${LIBDIR} # start two clients, slot 0 and 1 # yes, sit 1 ship directly on top of a planet, say earth lib/tools/setplanet ear x 50000 y 50000 lib/tools/setship 0 speed 0 wait-for-stop position 50000 50000 # have a 2nd ship flying warp 1 doing a flyby straight # over earth, or maybe put it in orbit lib/tools/setship 1 speed 0 wait-for-stop position 45000 50000 lib/tools/setship 1 speed 1 dir 92 #lib/tools/setplanet ear be-orbited-by 1 # while 2nd ship is doing flyby or in orbit, have ship 1 # turn repeatedly but not move # orbitting will suffice, just tested it to be sure for x in `seq 1 255`; do lib/tools/setship 0 dir $x sleep 0.1 done lib/tools/setship 1 speed 0 wait-for-stop # and do this whiel receiving 50 updates/sec, i'm # repeating it on continuum now..of course i can't use cow but i # imagine the effect will be the same..i can sorta repeat it using cow # 2.02..but the effect is more dramatic at 50 fps # problem being that planet is redrawn 50 times/sec due to # the orbitter (ship 2), and ship 2 is also redrawn 50 times/sec # because it's moving, but ship 1 is redrawn much less frequently if # it's turning # well the symptom, from this shell script, is FO blinking # in and out on the galaxy map