#include #include #include #include #include #include #include "defs.h" #include "struct.h" #include "data.h" #include "packets.h" #include "robot.h" init_ships() { register i; register struct player *p; if(!players) return; for(i=0, p=players; i< MAXPLAYER; i++,p++){ if(isAlive(p)) getship(&p->p_ship, p->p_ship.s_type); } }