SERVER INFO

Architecture:        Sequent Symetry 20 i386 processor.
Internet Connection: sh\*t 64k link 
Server Type:         NBR Vanilla2 \(Bronco based\) source. 

You can send messages to god\! To do so send a message starting with
\"GOD\:\"\. For example, \"GOD\: Hey are you listening\!\".

MODIFICATIONS:

07/14/93 - NBR server code automatic .motd and key update
07/04/93 - SINL style galaxy .feature and ping support.
06/21/93 - SHORT_PACKAGES and RSA support.

RSA Client check:

  To see which client a player is using send them a '\#'. Thanks to LAB..







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|
|                              HELP SHEET
|                A short summary of the game commands
|
| \(s\)cout            \-\- puny, fast, good for high-speed harassment
| \(d\)estroyer        \-\- ok if you're good at dodging and evading
| \(c\)ruiser          \-\- the default
| \(a\)ssault ship     \-\- for planet-killing, 3 armies/kill, tough hulls
| \(b\)attleship       \-\- tough, powerful, but tricky to maneuver
| \(o\)utpost/starbase \-\- only allowed to be run by experienced players
| \(g\)alaxy cruiser   \-\- only used during chaos play.  battleship on steroids
|
| left, middle, right mouse keys do torps, phasor, and movement, resp.
|
| 0-9 set warp speed, \) for 10, ! for 11, @ for 12, \% for max, \# for half.
|
| b : bomb planet                         B : show galactic info \(two levels\)
| c : cloaking                            C : coup a planet           
| d : detonate other torpedoes            D : detonate my torpedoes     
| e : docking permission toggle           E : emergency distress call   
| f : launch plasma torpedoes             I : extended info on player   
| h : help window toggle                  L : list players              
| i : info on player / planet             O : options window            
| k : set course                          M : map updates toggle        
| l : lock onto player / planet           N : name mode toggle          
| o : orbit \(dock at starbase\)            P : list planets              
| p : fire phaser                         R : repair mode               
| r : change ship type                    S : toggle status graph
| s : shields toggle                      T : toggle tractor beam       
| t : launch torpedoes                    U : list ranks
| u : shields toggle                      V : show local info \(two levels\)   
| w : war window toggle                   ? : message window toggle     
| x : beam down armies                    [ : shield down               
| y : pressor beam toggle                 ] : shield up                 
| z : beam up armies                      \* : send in practice robot    
| ' ' clear windows                       \+ : put up UDP window
| \= : send full update \(udp\)
|
| Messages : put cursor in lower thin window, type: 0-9a-j for player, t
| for team, A for all, F/R/K/O for races.  Hit Esc to cancel a message.
|
| Some clients also use 'm' to start a message without requiring moving
| the cursor to the message window.
|
| Hints : Use guest initially.  Hit "B" and "V" twice each, to get planet
| resources on tactical and galactic maps.  If you get lots of blink, set
| updates/second to lower value \('O' to bring up options window\).  Click
| on updates number until it's correct.  Declare peace with everyone.
| Watch fuel supply -- orbit a friendly or neutral planet with fuel can.
| Avoid chasing ships, it's tough to dodge their fire.
|
(-----------------------------------------------------------------------------
|
| What is Netrek?
|
| Netrek is a 16-player graphical real-time battle simulation with a 
| Star Trek theme.  The game is divided into two teams of 8 \(or less\), who
| dogfight each other and attempt to conquer each other's planets.  There
| are several different types of ships, from fast, fragile scouts up to
| big, slow battleships; this allows a great deal of variance in play
| styles.
|
(-----------------------------------------------------------------------------
|
| Hints for Beginners:
|    Watch your fuel.  When you run out, your weapons won't fire, you can't 
|       go very fast to run away, and you'll be helpless.
|    If you run out of fuel, go orbit a friendly or neutral fuel planet.  You
|       can recognize these by the little fuel can (looks kind of like a square)
|       on the right side of the planet, assuming your maps show resource 
|        icons on the planets (if not, see Getting Started, above).
|    Avoid chasing ships, unless you know they are badly damaged or out of 
|       fuel.  It's very hard for you to dodge their fire, and very easy for
|       them to dodge yours.  On the other hand, if you can get someone to
|       chase you, waste them!
|
(-----------------------------------------------------------------------------
|
| Ignoring Messages
| -----------------
| Any player can now ignore any other player.  There are three types of
| messages, which can be called "All", "Team", and "Indiv".
|
| To toggle "ignore" status for a player, send that player a message of the
| form
|
| :[a][t][i]
|
| E.g.:
|
| K0->R1 :i       to ignore messages of the form R1->K0
| K0->R1 :a       to ignore messages of the form R1->ALL
| K0->R1 :t       to ignore messages of the form R1->KLI
| K0->R1 :ita     to toggle everything
| K0->R1 :        to see the current "ignore" status
|
| That player will not receive the message.  Instead you will receive a 
| message telling you what the "ignore" status for that player has been 
| change to.  When that player quits you will stop ignoring that slot.
|
| To ignore the doosh messages the the server sends to you send yourself :D
| Send :D again to turn back on doosh messages.
|
| E.g: 
|
| K0->K0 :D	to ignore/accept doosh messages
|
(-----------------------------------------------------------------------------
|
| I would like to change what some of the keys do; for example, I'd
| like 't' instead of 'T' to activate my tractor beam.  Is there a way
| to change this?
|
| There are two ways: first, do a shift-O.  This brings up the options
| window.  Near the bottom there is a box for 'New keymap entries'.  
| Move your cursor to this box and type your new keymap entries.  The
| format is \<newchar\>\<oldchar\>, so 'tT' will remap tractor beam to 't'.
|
| Netrek also recognizes a .xtrekrc file; a 'keymap:' line in there 
| will allow you to map as many as you want.  Format is the same
| as above.
|
(-----------------------------------------------------------------------------
|
| How does the rating/promotion system work?
|
| Do a shift-I on yourself; you'll see four ratings there, one for planets,
| one for bombing, one for offense, and one for defense.  The planet, 
| bombing, and offense ratings are measured in DI/hour; for each planet
| you take, army you bomb, and player you kill you get a certain amount
| of DI \(which varies depending on the server\)--the average amount per
| hour is your rating.  Your defense rating is measured in relative
| life length: if your average life lasts exactly as long as the 
| overall average life, your defense rating will be 1.00.  If your average
| life lasts 80\% as long as the overall average life, your defense rating
| will be .8.  All these ratings are updated only in t-mode.
|
| Now do a shift-U.  Listed there are the thresholds for each rank.  
| Your overall rating is your planets\+bombing\+offense.  To make a rank,
| you need to have the DI required for that rank, and your ratings need
| to be above the rating required for that rank \(i.e., to make Admiral,
| you need 320 DI and your ratings need to be above 8.0\).  You can also
| make a ranking by having ratings good enough for a level and *twice*
| the DI you would need for the next level \(So you can make Admiral 
| with ratings of 7.0 and 640 DI\).  This equation also works for four times the
| DI, so you can also make it with 6.0 ratings and 1280 DI \(which would take 
| about 200 hours!\).
|
| On some servers, your defense also needs to be above .8 to advance
| past Lt. Commander.  
|
(-----------------------------------------------------------------------------
|
| I keep dying.  How can I get better at the game?
|
| The best way is probably to talk with someone who knows how to play.
| There is also an archive of hints and suggestions on how to play 
| better; read the Netrek Server/FTP list to find out where it is
| located.
|
(-----------------------------------------------------------------------------
|
| What is 't-mode'?
|
| T-mode is short for 'tournament mode.'  To keep some integrity in the
| database, ratings are calculated only when there are a certain number
| of people in the game \(actually, when there are a certain number of
| people on two separate teams.  On many servers, you need 4 players
| on 2 different teams; 4 teams of 2 players won't do it\).  When 
| the game goes into t-mode, there will be a 't' flag in your list
| of flags, and there will be a message like "Dan Quayle declares self
| as Galactic Emperor and chaos breaks out!"  When the game drops out
| of t-mode \(because someone quit\), the 't' flag will disappear and
| there'll be a "Dan Quayle is locked up and order returns to the galaxy"
| message.  
|
| It's generally considered rude to bomb or take planets out of t-mode.
| Some servers punish people for trying.
|
(-----------------------------------------------------------------------------
|
| What does DI stand for, anyway?
|
| Destruction Inflicted.
|
(-----------------------------------------------------------------------------
|
| Getting Started:
|     When you start playing Xtrek, it's probably best if you use the 'guest'
|        login handle.
|     When you first enter the Game, hit the keys 'B' and 'V' twice each.  
|       This makes the planets resources show up on the tactical and
|       Galactic Maps.
|    If you are experiencing a lot of 'blink' (uneven screen updates), try
|       setting your updates/second to a lower value.  Do this in the options
|       window ('O' to bring it up).  Click the mouse button on the updates
|       number until you get the number you want.
|    Declare peace with everyone (except perhaps the current enemy race).
|       This way you won't be attacked by neutral planets and robots!
|
|    Set stay peaceful when reborn (in the options window again).  This way
|       you won't have to redo your war settings every time you get shot down.
|
(-----------------------------------------------------------------------------
|
| Comments on ship choice:
|
|       Scouts(SC):  These are fast fragile little things.  Good if you want to
|               fly around the galaxy at high speed and get shot down by
|               the first big ship that gets near.  They are very good for 
|               harassing.
|
|       Destroyers(DD):  these are similar to scouts but they are a little more
|               tough and they have slightly more powerful weapons.  They
|               are decent to fight in if you're good at dodging and keeping
|               larger ships away.
|
|       Assault Ships(AS): These ships are primarily useful in bombing and
|               capturing planets (something that beginners should do after
|               mastering the basics).  One of their unique features is that
|               they may carry 3 armies per kill their captain has.  Also, 
|               they are very tough to kill because they can take so much hull
|               damage.  You have to plug extra torps into them 'just to be 
|               sure'.  They also can cloak fairly cheaply.
|
|        Cruiser(CA):  The standard ship.  It combines a wide variety of
|               features.  Making it a good all-around ship.  It is the default
|               ship if you don't select one.
|
|       Battleship(BB):   This ship is slow and hard to maneuver.  However, it
|               has the most firepower of any normal ship.  It is also very 
|               tough.  Since it can take a fair amount of damage while still
|               dishing out a lot, it is very effective for offensive players.
|               This ship or the Cruiser is recommended for inexperienced 
|               players, since it need not worry so much about evasive 
|               maneuvers when it is in combat.  Also, it usually lasts
|               longer, both in damage and fuel.
|
|       Starbase(SB): These are very powerful and hard to destroy.  New players
|               cannot play these (except on chaos night).   Because they
|               are so powerful, new players should probably avoid getting
|               in fights with one.  It takes several players working together
|               to destroy one! 
|
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