Path: uunet!zephyr.ens.tek.com!tekred!saab!billr From: billr@saab.CNA.TEK.COM (Bill Randle) Newsgroups: comp.sources.games Subject: v09i091: adven - original adventure game in FORTRAN, Part03/08 Message-ID: <5630@tekred.CNA.TEK.COM> Date: 18 May 90 18:20:23 GMT Sender: news@tekred.CNA.TEK.COM Lines: 1422 Approved: billr@saab.CNA.TEK.COM Submitted-by: Chris Rende Posting-number: Volume 9, Issue 91 Archive-name: adven/Part03 #! /bin/sh # This is a shell archive. Remove anything before this line, then unpack # it by saving it into a file and typing "sh file". To overwrite existing # files, type "sh file -c". You can also feed this as standard input via # unshar, or by typing "sh 'adv.data.1' <<'END_OF_FILE' X1 X1 You are standing at the end of a road before a small brick building. X1 Around you is a forest. A small stream flows out of the building and X1 down a gully. X2 You have walked up a hill, still in the forest. The road slopes back X2 down the other side of the hill. There is a building in the distance. X3 You are inside a building, a well house for a large spring. Off X3 to one side is a small pantry. X4 You are in a valley in the forest beside a stream tumbling along a X4 rocky bed. X5 You are in open forest, with a deep valley to one side. Not far X5 is a large billboard. X6 You are in open forest near both a valley and a road. X7 At your feet all the water of the stream splashes into a 2-inch slit X7 in the rock. Downstream the streambed is bare rock. X8 You are in a 20-foot depression floored with bare dirt. Set into the X8 dirt is a strong steel grate mounted in concrete. A dry streambed X8 leads into the depression. X9 You are in a small chamber beneath a 3x3 steel grate to the surface. X9 A low crawl over cobbles leads inward to the west. X10 You are crawling over cobbles in a low passage. There is a dim light X10 at the east end of the passage. X11 You are in a debris room filled with stuff washed in from the surface. X11 A low wide passage with cobbles becomes plugged with mud and debris X11 here, but an awkward canyon leads upward and west. A note on the wall X11 says "Magic Word XYZZY". X12 You are in an awkward sloping east/west canyon. There is a small X12 hole in the north wall. X13 You are in a splendid chamber thirty feet high. The walls are frozen X13 rivers of orange stone. An awkward canyon and a good passage exit X13 from east and west sides of the chamber. X14 At your feet is a small pit breathing traces of white mist. An east X14 passage ends here except for a small crack leading on. X15 You are at one end of a vast hall stretching forward out of sight to X15 the west. There are openings to either side. Nearby, a wide stone X15 staircase leads downward. The hall is filled with wisps of white mist X15 swaying to and fro almost as if alive. A cold wind blows up the X15 staircase. There is a passage at the top of a dome behind you. X16 The crack is far too small for you to follow. X17 You are on the east bank of a fissure slicing clear across the hall. X17 The mist is quite thick here, and the fissure is too wide to jump. X18 This is a low room with a crude note on the wall. The note says, X18 "You won't get it up the steps". X19 You are in the Hall of the Mountain King, with passages off in all X19 directions. X20 You are at the bottom of the pit with a broken neck. X21 You didn't make it. X22 The dome is unclimbable. X23 You are at the west end of the Twopit Room. There is a large hole in X23 the wall above the pit at this end of the room. X24 You are at the bottom of the eastern pit in the Twopit Room. There is X24 a small pool of oil in one corner of the pit. X25 You are at the bottom of the western pit in the Twopit Room. There is X25 a large hole in the wall about 25 feet above you. X26 You clamber up the plant and scurry through the hole at the top. X27 You are on the west side of the fissure in the Hall of Mists. X28 You are in a low N/S passage at a hole in the floor. The hole goes X28 down to an E/W passage. X29 You are in the South Side Chamber. X30 You are in the West Side Chamber of the Hall of the Mountain King. X30 A passage continues west and up here. X31 >$< X32 You can't get by the snake. X33 You are in a large room, with a passage to the south, a passage to the X33 west, and a wall of broken rock to the east. There is a large "Y2" on X33 a rock in the room's center. X34 You are in a jumble of rock, with cracks everywhere. X35 You're at a low window overlooking a huge pit, which extends up out of X35 sight. A floor is indistinctly visible over 50 feet below. Traces of X35 white mist cover the floor of the pit, becoming thicker to the right. X35 Marks in the dust around the window would seem to indicate that X35 someone has been here recently. Directly across the pit from you and X35 25 feet away there is a similar window looking into a lighted room. A X35 shadowy figure can be seen there peering back at you. X36 You are in a dirty broken passage. To the east is a crawl. To the X36 west is a large passage. Above you is a hole to another passage. X37 You are on the brink of a small clean climbable pit. A crawl leads X37 west. X38 You are in the bottom of a small pit with a little stream, which X38 enters and exits through tiny slits. X39 You are in a large room full of dusty rocks. There is a big hole in X39 the floor. There are cracks everywhere, and a passage leading east. X40 You have crawled through a very low wide passage parallel to and north X40 of the Hall of Mists. X41 You are at the west end of Hall of Mists. A low wide crawl continues X41 west and another goes north. To the south is a little passage 6 feet X41 off the floor. X42 You are in a maze of twisty little passages, all alike. X43 You are in a maze of twisty little passages, all alike. X44 You are in a maze of twisty little passages, all alike. X45 You are in a maze of twisty little passages, all alike. X46 Dead end. X47 Dead end. X48 Dead end. X49 You are in a maze of twisty little passages, all alike. X50 You are in a maze of twisty little passages, all alike. X51 You are in a maze of twisty little passages, all alike. X52 You are in a maze of twisty little passages, all alike. X53 You are in a maze of twisty little passages, all alike. X54 Dead end. X55 You are in a maze of twisty little passages, all alike. X56 Dead end. X57 You are on the brink of a thirty foot pit with a massive orange column X57 down one wall. You could climb down here but you could not get back X57 up. The maze continues at this level. X58 Dead end. X59 You have crawled through a very low wide passage parallel to and north X59 of the Hall of Mists. X60 You are at the east end of a very long hall apparently without side X60 chambers. In the south wall are several wide cracks and a high X60 hole, but the hole is far above your head. To the east a wide X60 crawl slants up. To the north a round two foot hole slants down. X61 You are at the west end of a very long featureless hall. The hall X61 joins up with a narrow north/south passage. X62 You are at a crossover of a high N/S passage and a low E/W one. X63 Dead end. X64 You are at a complex junction. A low hands and knees passage from the X64 north joins a higher crawl from the east to make a walking passage X64 going west. There is also a large room above. The air is damp here. X65 You are in Bedquilt, a long east/west passage with holes everywhere. X65 To explore at random select north, south, up, or down. X66 You are in a room whose walls resemble swiss cheese. Obvious passages X66 go west, east, NE, and NW. Part of the room is occupied by a large X66 bedrock block. X67 You are at the east end of the Twopit Room. The floor here is X67 littered with thin rock slabs, which make it easy to descend the pits. X67 There is a path here bypassing the pits to connect passages from east X67 and west. There are holes all over, but the only big one is on the X67 wall directly over the west pit where you can't get to it. X68 You are in a large low circular chamber whose floor is an immense slab X68 fallen from the ceiling (Slab Room). East and west there once were X68 large passages, but they are now filled with boulders. Low small X68 passages go north and south, and the south one quickly bends west X68 around the boulders. X69 You are in a secret N/S canyon above a large room. X70 You are in a secret N/S canyon above a sizable passage. X71 You are in a secret canyon at a junction of three canyons, bearing X71 north, south, and SE. The north one is as tall as the other two X71 combined. X72 You are in a large low room. Crawls lead north, NE, and SW. X73 Dead end crawl. X74 You are in a secret canyon which here runs E/W. It crosses over a X74 very tight canyon 15 feet below. If you go down you may not be able X74 to get back up. X75 You are at a wide place in a very tight N/S canyon. X76 The canyon here becomes too tight to go further south. X77 You are in a tall E/W canyon. A low tight crawl goes 3 feet north and X77 seems to open up. X78 The canyon runs into a mass of boulders -- dead end. X79 The stream flows out through a pair of 1 foot diameter sewer pipes. X79 It would be advisable to use the exit. X80 You are in a maze of twisty little passages, all alike. X81 Dead end. X82 Dead end. X83 You are in a maze of twisty little passages, all alike. X84 You are in a maze of twisty little passages, all alike. X85 Dead end. X86 Dead end. X87 You are in a maze of twisty little passages, all alike. X88 You are in a long, narrow corridor stretching out of sight to the X88 west. At the eastern end is a hole through which you can see a X88 profusion of leaves. X89 There is nothing here to climb. Use "up" or "out" to leave the pit. X90 You have climbed up the plant and out of the pit. X91 You are at the top of a steep incline above a large room. You could X91 climb down here, but you would not be able to climb up. There is a X91 passage leading back to the north. X92 You are in the Giant Room. The ceiling here is too high up for your X92 lamp to show it. Cavernous passages lead east, north, and south. On X92 the west wall is scrawled the inscription, "FEE FIE FOE FOO" [sic]. X93 The passage here is blocked by a recent cave-in. X94 You are at one end of an immense north/south passage. X95 You are in a magnificent cavern with a rushing stream, which cascades X95 over a sparkling waterfall into a roaring whirlpool which disappears X95 through a hole in the floor. Passages exit to the south and west. X96 You are in the Soft Room. The walls are covered with heavy curtains, X96 the floor with a thick pile carpet. Moss covers the ceiling. X97 This is the Oriental Room. Ancient oriental cave drawings cover the X97 walls. A gently sloping passage leads upward to the north, another X97 passage leads SE, and a hands and knees crawl leads east. X98 You are following a wide path around the outer edge of a large cavern. X98 Far below, through a heavy white mist, strange splashing noises can be X98 heard. The mist rises up through a fissure in the ceiling. The path X98 hugs the cavern's rim to the NE and south, while another branch forks X98 west. A round chute with extremely smooth walls angles sharply up X98 to the southwest. X99 You are in an alcove. A small NW path seems to widen after a short X99 distance. An extremely tight tunnel leads east. It looks like a very X99 tight squeeze. An eerie light can be seen at the other end. X100 You're in a small chamber lit by an eerie green light. An extremely X100 narrow tunnel exits to the west, and a dark corridor leads NE. X101 You're in the Dark-Room. A corridor leading south is the only exit. X102 You are in an arched hall. A coral passage once continued up and east X102 from here, but is now blocked by debris. The air smells of sea water. X103 You're in a large room carved out of sedimentary rock. The floor and X103 walls are littered with bits of shells imbedded in the stone. A X103 shallow passage proceeds downward, and a somewhat steeper one leads X103 up. A low hands and knees passage enters from the south. X104 You are in a long sloping corridor with ragged sharp walls. X105 You are in a cul-de-sac about eight feet across. X106 You are in an anteroom leading to a large passage to the east. Small X106 passages go west and up. The remnants of recent digging are evident. X106 A sign in midair here says "Cave under construction beyond this point. X106 Proceed at own risk. [Witt Construction Company]". X107 You are in a maze of twisty little passages, all different. X108 You are at Witt's End. Passages lead off in *ALL* directions. X109 You are in a north/south canyon about 25 feet across. The floor is X109 covered by white mist seeping in from the north. The walls extend X109 upward for well over 100 feet. Suspended from some unseen point far X109 above you, an enormous two-sided mirror is hanging parallel to and X109 midway between the canyon walls. (The mirror is obviously provided X109 for the use of the dwarves, who as you know, are extremely vain.) A X109 small window can be seen in either wall, some fifty feet up. X110 You're at a low window overlooking a huge pit, which extends up out of X110 sight. A floor is indistinctly visible over 50 feet below. Traces of X110 white mist cover the floor of the pit, becoming thicker to the left. X110 Marks in the dust around the window would seem to indicate that X110 someone has been here recently. Directly across the pit from you and X110 25 feet away there is a similar window looking into a lighted room. A X110 shadowy figure can be seen there peering back at you. X111 A large stalactite extends from the roof and almost reaches the floor X111 below. You could climb down it, and jump from it to the floor, but X111 having done so you would be unable to reach it to climb back up. X112 You are in a little maze of twisting passages, all different. X113 You are at the edge of a large underground reservoir. An opaque cloud X113 of white mist fills the room and rises rapidly upward. The lake is X113 fed by a stream, which tumbles out of a hole in the wall about 10 feet X113 overhead and splashes noisily into the water somewhere within the X113 mist. The indistinct shape of the opposite shore can be dimly seen X113 through the mist. The only passage goes back toward the south. X114 Dead end. X115 You are at the northeast end of an immense room, even larger than the X115 Giant Room. It appears to be a repository for the "ADVENTURE" X115 program. Massive torches far overhead bathe the room with smokey X115 yellow light. Scattered about you can be seen a pile of bottles (all X115 of them empty), a nursery of young beanstalks murmuring quietly, a bed X115 of oysters, a bundle of black rods with rusty stars on their ends, and X115 a collection of brass lanterns. Off to one side a great many dwarves X115 are sleeping on the floor, snoring loudly. A sign nearby reads: "Do X115 not disturb the dwarves!" An immense mirror is hanging against one X115 wall, and stretches to the other end of the room, where various other X115 sundry objects can be glimpsed dimly in the distance. An unoccupied X115 telephone booth stands against the north wall. X116 You are at the southwest end of the repository. To one side is a pit X116 full of fierce green snakes. On the other side is a row of small X116 wicker cages, each of which contains a little sulking bird. In one X116 corner is a bundle of black rods with rusty marks on their ends. A X116 large number of velvet pillows are scattered about on the floor. A X116 Beside one of the pillows is a large, dusty, leather-bound volume X116 with the title "History of Adventure" embossed in pure gold. X116 vast mirror stretches off to the northeast, almost reaching the X116 phone booth. At your feet is a large steel grate, next to which is X116 a sign which reads, "Treasure Vault. Keys in Main Office." X117 You are on one side of a large, deep chasm. A heavy white mist rising X117 up from below obscures all view of the far side. A SW path leads away X117 from the chasm into a winding corridor. X118 You are in a long winding corridor sloping out of sight in both X118 directions. X119 You are in a secret canyon which exits to the north and east. X120 You are in a secret canyon which exits to the north and east. X121 You are in a secret canyon which exits to the north and east. X122 You are on the northeast side of a deep chasm. A NE path leads away X122 from the chasm on this side. X123 You're in a long east/west corridor. A faint rumbling noise can be X123 heard in the distance. X124 The path forks here. The left fork leads northeast. A dull rumbling X124 seems to get louder in that direction. The right fork leads southeast X124 down a gentle slope. The main corridor enters from the west. X125 The walls are quite warm here. From the north can be heard a steady X125 roar, so loud that the entire cave seems to be trembling. Another X125 passage leads south, and a low crawl goes east. X126 You are on the edge of a breath-taking view. Far below you is an X126 active volcano, from which great gouts of molten lava come surging X126 out, cascading back down into the depths. The glowing rock fills the X126 farthest reaches of the cavern with a blood-red glare, giving every- X126 thing an eerie, macabre appearance. The air is filled with flickering X126 sparks of ash and a heavy smell of brimstone. The walls are hot to X126 the touch, and the thundering of the volcano drowns out all other X126 sounds. Embedded in the jagged roof far overhead are myriad twisted X126 formations composed of pure white alabaster, which scatter the murky X126 light into sinister apparitions upon the walls. To one side is a deep X126 gorge, filled with a bizarre chaos of tortured rock which seems to X126 have been crafted by the devil himself. An immense river of fire X126 crashes out from the depths of the volcano, burns its way through the X126 gorge, and plummets into a bottomless pit far off to your left. To X126 the right, an immense geyser of blistering steam erupts continuously X126 from a barren island in the center of a sulfurous lake, which bubbles X126 ominously. The far right wall is aflame with an incandescence of its X126 own, which lends an additional infernal splendor to the already X126 hellish scene. A dark, foreboding passage exits to the south. X127 You are in a small chamber filled with large boulders. The walls are X127 very warm, causing the air in the room to be almost stifling from the X127 heat. The only exit is a crawl heading west, through which is coming X127 a low rumbling. X128 You are walking along a gently sloping north/south passage lined with X128 oddly shaped limestone formations. X129 You are standing at the entrance to a large, barren room. A sign X129 posted above the entrance reads: "Caution! Bear in room!" X130 You are inside a barren room. The center of the room is completely X130 empty except for some dust. Marks in the dust lead away toward the X130 far end of the room. The only exit is the way you came in. X131 You are in a maze of twisting little passages, all different. X132 You are in a little maze of twisty passages, all different. X133 You are in a twisting maze of little passages, all different. X134 You are in a twisting little maze of passages, all different. X135 You are in a twisty little maze of passages, all different. X136 You are in a twisty maze of little passages, all different. X137 You are in a little twisty maze of passages, all different. X138 You are in a maze of little twisting passages, all different. X139 You are in a maze of little twisty passages, all different. X140 Dead end. X141 You are on a narrow promontory at the foot of a waterfall, which X141 spurts from an overhead hole in the rock wall and splashes into a X141 large reservoir, sending up clouds of mist and spray. X141 Through the thick white mist looms a polished marble slab, to X141 which is affixed an enormous rusty iron anvil. In golden letters X141 are written the words: "Whoso Pulleth Out This Sword of This X141 Stone and Anvil, is Rightwise King-Born of All This Mountain." X141 There is a narrow chimney on the east side of the promontory. X142 You are on a narrow shelf above and east of the top of a very steep X142 chimney. A long smooth granite slide curves down out of sight X142 to the east. If you go down the slide, you may not be able to X142 climb back up. X143 You are in the private chamber of the Mountain King. Hewn into the X143 solid rock of the east wall of the chamber is an intricately-wrought X143 throne of elvish design. There is an exit to the west. X144 You are on the east side of the throne room. On the arm of the throne X144 has been hung a sign which reads "Gone for the day: visiting X144 sick snake. --M.K." X145 You are dragged down, down, into the depths of the whirlpool. X145 Just as you can no longer hold your breath, you are shot out over X145 a waterfall into the shallow end of a large reservoir. Gasping X145 and sputtering, you crawl weakly towards the shore.... X146 You are in dense forest, with a hill to one side. The trees appear X146 to thin out towards the north and east. X147 You are at the high point of a wide grassy knoll, partially surrounded X147 by dense forest. The land rises to the south and east, and drops off X147 sharply to the north and west. The air smells of sea water. X148 You are at the edge of a trackless salt marsh. Tall reeds obscure X148 the view. X149 You're in salt marsh. X150 You're in salty marsh. X151 You are in salt marsh. X152 Dead end. X153 You're on a sandy beach at the edge of the open sea. The beach X153 streches out of sight to the south. To the north, the beach ends X153 in cliffs and broken rocks. X154 You are at a jumble of large broken rocks. A gentle path leads up X154 to the top of the nearby cliffs. A narrow treacherous path X154 disappears among the rocks at the foot of the cliff. X155 You are on a high cliff overlooking the sea. Far below the X155 rolling breakers smash into a jumble of large broken rocks. X155 The thunder of the surf is deafening. X156 You're at the bottom of the cliff, smashed to smithereens by the X156 pounding surf. X157 You are at Thunder Hole, a funnel shaped cavern opening onto the sea. X157 The noise of the surf pounding against the outer rocks of the cave is X157 amplified by the peculiar shape of the cave, causing a thunder-like X157 booming sound to reverberate throughout the cave. Outside, a narrow X157 path leads south towards some large rocks. X158 You are at the top of some arched steps. On one side is a blank wall X158 with a tiny door at the base and a shelf overhead. On the other side X158 a westward passage leads to the sea. X159 You are in a low cramped chamber at the back of a small cave. X159 There is a shelf in the rock wall at about the height of your X159 shoulder. X160 You are on a wide ledge, bounded on one side by a rock wall, X160 and on the other by a sheer cliff. The only way past is through X160 a large wrought-iron door. X161 You feel dizzy...Everything around you is spinning, expanding, X161 growing larger.... Dear me! Is the cave bigger or are you smaller? X162 You are again overcome by a sickening vertigo, but this time X162 everything around you is shrinking...Shrinking... X163 You are again overcome by a sickening vertigo, but this time X163 everything is shrinking... I mean, you are growing. This is X163 terribly confusing! X164 You feel dizzy...Everything around you is spinning, expanding, X164 growing larger.... X165 You're at the bottom of the cliff with a broken neck. X166 You are at the western tip of the Blue Grotto. A large lake almost X166 covers the cavern floor, except for where you are standing. Small X166 holes high in the rock wall to the east admit a dim light. The X166 reflection of the light from the water suffuses the cavern with X166 a hazy bluish glow. X167 You are on the shore of an underground sea. A high wooden X167 structure of vast proportions extends out into the water to the X167 east. The way west is through a wrought-iron door. X168 You are on the eastern shore of the Blue Grotto. An ascending X168 tunnel disappears into the darkness to the SE. X169 You are at a high rock on the NE side of a watery chamber at the mouth X169 of a small brook. An unknown gas bubbles up through the water from X169 the chamber floor. A bluish light can be seen to the southwest. X170 You are in a windy tunnel between two large rooms. X171 You are in the Bat Cave. The walls and ceiling are covered with X171 sleeping bats. The floor is buried by a mass of dry, foul-smelling X171 guano. The stench is overpowering. Exits to the NW and east. X172 You are in a very tight N/S crack. The passage seems to widen to X172 the south. X173 You are in a very tight N/S crack. The passage south is blocked X173 by a recent cave-in. X174 You're in the Cloakroom. This is where the dreaded Wumpus repairs X174 to sleep off heavy meals. (Adventurers are his favorite dinner!) X174 Two very narrow passages exit NW and NE. X175 You're in a room containing several small climable pits. Passages X175 exit to the east and north. X176 You are at the bottom of a small featureless pit. X177 You are at a high hole in a rock wall. X178 The NE passage is blocked by a recent cave-in. X179 You are in a sloping muddy defile, next to a tumbling brook. X180 You are in a level E/W passage partially blocked by an overhanging X180 tongue of rock. A steep scramble would take you up over the tongue, X180 whence continues an upward crawl. X181 The dog won't let you pass. X182 You're in the Upper Passage, a long level E/W tunnel. X183 You are in a star-shaped chamber. Passages exit north, east, south, X183 and west. X184 You are at an elbow in a winding E/W passage. X185 Dead end. X186 You're at the intersection of two long tunnels. One goes NW, X186 the other NE. X187 You're in a long narrow east-west passage which curves out of sight X187 at both ends. X188 You're in the Rotunda. Corridors radiate in all directions. X188 There is a telephone booth standing against the north wall. X189 You are standing in a telephone booth at the side of a large chamber. X189 Hung on the wall is a banged-up pay telephone of ancient design. X190 You're at the Devil's Chair, a large crystallization shaped like a X190 seat, at the edge of a black abyss. You can't see the bottom. X190 An upward path leads away from the abyss. X191 You're in a dead-end crack. X192 You're on a small gravel beach at the south wall of the Blue Grotto. X192 A gravelly path leads east. X193 You are in the Flower Room. The walls are covered with colorful, X193 intricate, flower-like patterns of crystallized gypsum. X194 You are at the end of a short E/W corridor. X195 You are looking west from the end of a short E/W corridor. At your X195 feet is a pile of loose rubble. On your left is a hole into another X195 chamber. X196 You are in an arched hall. The remnants of a now-plugged coral X196 passage lie to the east. The north wall has partially crumbled, X196 exposing a large connecting hole to another room. X197 You're in the Vestibule, a short passageway between two rooms. X198 You are in the Fairy Grotto. All around you innumerable stalactites, X198 arranged in immense colonnades, form elegant arches. On every side X198 you hear the dripping of water, like the footsteps of a thousand X198 fairies. A small stream runs from the SW corner. A bright glow X198 emanates from the south side of the grotto, and a steep passage X198 descends to the east. X199 You have approached the lower end of a steep passage, but it is X199 just too cold here to hang around, and you aren't properly equipped X199 to continue. With teeth chattering, you climb back up.... X200 You are in the Crystal Palace. An overhead vein of phosphorescent X200 quartz casts a liminous glow which is reflected by countless chips of X200 mica embedded in both walls, which consist of some sort of highly X200 reflective glass, apparently of volcanic origin. A winding path X200 of yellow sandstone leads west and rises steeply to the east. X201 You are following a yellow sandstone path. There is a glow X201 to the west. X202 You are in a very tall chamber whose walls are comprised of many X202 different rock strata. Layers of red and yellow sandstone X202 intertwine with bright bands of calcareous limestone in a rainbow- X202 like profusion of color. The rainbow effect is so real, you X202 are almost tempted to look for a pot of gold! Poised far over X202 your head, a gigantic slab, wedged tightly between the north and X202 south walls, forms a natural bridge across the roof of the chamber. X203 You're in a steeply sloping passage. It is very cold here. X204 You are in the Hall of Ice, in the deepest part of the caverns. X204 During winter, frigid outside air settles here, making this room X204 extremely cold all year round. The walls and ceilings are covered X204 with a thick coating of ice. An upward passage exits to the west. X205 You are standing on a natural bridge far above the floor of a circular X205 chamber whose walls are a rainbow of multi-colored rock. The bridge X205 was formed eons ago by a huge slab which fell from the ceiling and X205 is now jammed between the north and south walls of the chamber. X206 You are in a low, wide room below another chamber. A small green X206 pond fills the center of the room. The lake is apparently spring- X206 fed. A small stream exits through a narrow passage to the north. X206 A larger passage continues west. X207 You are in a tight north/south crawl through a stratum of red X207 colored rock. The air is damp with mist. X208 You are in a tall canyon on the south side of a swift, wide river. X208 Written in the mud in crude letters are the words: "You Have Found X208 Lost River." A wide path leads west along the bank. A tight X208 crawlway would take you out of the canyon. X209 You are standing on a large flat rock table at the western end of X209 Lost River Canyon. Beneath your feet, the river disappears amidst X209 foam and spray into a large sinkhole. A gentle path leads east X209 along the river's south shore. Another leads sharply upward along X209 the river's north side. X210 You are at a niche in the canyon wall, far above a raging river. X210 The air is filled with mist and spray, making it difficult to see X210 ahead. A downward sloping ledge narrows to the east. X211 The ledge is growing very narrow and treacherous, and falls off almost X211 vertically. You could go down, but you won't be able to climb X211 back. X212 You are standing in a telephone booth at the side of the Repository. X213 You're at the east end of a level passage at a hole in the floor. X214 You're at the north edge of a dark cove. X215 You are in a dry granite basin, worn smooth eons ago by water X215 swirling down from a now-dry spillway. X216 You're in a dry spillway east of and above a smooth rock basin. X217 You are in the Winery, a cool dark room which extends some X217 distance off to the east. X218 You are to the east of the Winery, where the room ends in a thicket X218 of high, sharp, pointed, climable limestone pinnacles. There is a X218 narrow ledge just above the top of the spires. If you go up, it X218 might be difficult to get back down. X219 You are in a high-vaulted cavern whose roof rises over fifty X219 meters to culminate in a series of pointed arches directly over X219 your head. There are also two low arches to either side, forming X219 side portals. The whole effect is that of a gothic cathedral. X220 You're at the east portal of the Gothic Cathedral. X221 You're at the west portal of the Gothic Cathedral. X222 You are at the foot of the Altar, an immense, broad stalagmite. X223 You're on top of an enormous, broad stalagmite. There is a hole X223 in the ceiling overhead. X224 You are in a room the size and shape of a small crypt. A narrow X224 cut exits east. There is a hole in the floor. X225 You are in an extremely bizzare room. The entire north wall X225 glow with a luminous red light. There are gnarled stone formations X225 rising from the floor, which look like contorted staues in the X225 wierd red light. A bronze plaque on the east wall bears the X225 inscription, 'Shamut'. There is a dark tunnel to the south and an X225 impossibly steep passage west. X226 You are on the floor of the Rainbow Room. In fact, you are spread X226 *ALL OVER* the floor of the Rainbow Room. X227 You are in a dimly lit passage behind Thunder Hole. Etched into X227 the rock wall are the ominous words: X227 * "You are approaching the River Styx. * X227 * Laciate Ogni Speranza Voi Ch'Entrate." * X228 You are at the River Styx, a narrow little stream cutting directly X228 across the passageway. The edge of the stream is littered with sticks X228 and other debris washed in by a recent rainfall. On the far side X228 of the river, the passage continues east. X229 You're on the east side of the river's sticks. X230 You are on a ledge at the northern end of a long N/S crawl. The X230 ledge is above a large number of sharp vertical limestone spires. X230 An attempt to climb down could be dangerous, if you get my *point*! X231 You are very neatly skewered on the point of a sharp rock. X232 You have poled your boat across the calm water. X233 You have poled your boat across the dark water. X234 You have poled your boat across the Blue Grotto. X235 You're at Dante's Rest, on the north side of a yawning dark chasm. X235 A passage continues west along the chasm's edge. X236 You are at the east end of a riverbank path in Lost River Canyon. X237 The staircase is now unclimable. X238 You're in the caretaker's pantry. X239 You have entered Haunted Chamber. A cold wind whistles eerily X239 throughout the room. Strange chords from an unseen organ echo X239 from all over. A passage leads east and a small hole leads south. X240 You are in a steep tunnel slanting down into the earth. Faint X240 strains of organ music can be heard from above. You cannot see X240 bottom. X-1 END X2 X1 You're at end of road again. X2 You're at hill in road. X3 You're inside building. X4 You're in valley. X5 You're in forest. X6 You're in forest. X7 You're at slit in streambed. X8 You're outside grate. X9 You're below the grate. X10 You're in cobble crawl. X11 You're in Debris Room. X13 You're in Bird Chamber. X14 You're at top of small pit. X15 You're in Hall of Mists. X17 You're on east bank of fissure. X18 You're in Nugget of Gold Room. X19 You're in Hall of Mt King. X23 You're at west end of Twopit Room. X24 You're in east pit. X25 You're in west pit. X33 You're at "Y2". X35 You're at window on pit. X36 You're in dirty passage. X39 You're in dusty rock room. X41 You're at west end of Hall of Mists. X57 You're at brink of pit. X60 You're at east end of Long Hall. X61 You're at west end of Long Hall. X64 You're at Complex Junction. X66 You're in Swiss Cheese Room. X67 You're at east end of Twopit Room. X68 You're in Slab Room. X71 You're at junction of three secret canyons. X74 You're in secret E/W canyon above tight canyon. X88 You're in narrow corridor. X91 You're at steep incline above large room. X92 You're in Giant Room. X95 You're in cavern with waterfall. X96 You're in Soft Room. X97 You're in Oriental Room. X98 You're in Misty Cavern. X99 You're in Alcove. X100 You're in Plover Room. X101 You're in Dark-Room. X102 You're in Arched Hall. X103 You're in Shell Room. X106 You're in Anteroom. X108 You're at Witt's End. X109 You're in Mirror Canyon. X110 You're at window on pit. X111 You're at top of stalactite. X113 You're at Reservoir. X115 You're at NE end. X116 You're at SW end. X117 You're on SW side of chasm. X118 You're in sloping corridor. X122 You're on NE side of chasm. X123 You're in corridor. X124 You're at fork in path. X125 You're at junction with warm walls. X126 You're at breath-taking view. X127 You're in Chamber of Boulders. X128 You're in Limestone Passage. X129 You're in front of Barren Room. X130 You're in Barren Room. X141 You're at Sword Point. X142 You're at top of slide. X143 You're at entrance to Throne Room. X144 You're on east side of Throne Room. X145 >$< X146 You're in forest. X147 You're on grassy knoll. X153 You're on sandy beach. X154 You're at broken rocks. X155 You're at Ocean Vista. X157 You're at Thunder Hole. X158 You're at top of steps in back of Thunder Hole. X159 You're in cramped chamber. X160 You're at ledge by wrought-iron door. X161 >$< X162 >$< X163 >$< X164 >$< X166 You're at west wall of Blue Grotto. X167 You're at underground sea. X168 You're on east side of the Blue Grotto. X169 You're in Bubble Chamber. X171 You're in Bat Cave. X174 You're in the Cloakroom. X180 You're at Tongue of Rock. X183 You're in Star Chamber. X188 You're in Rotunda. X189 You're in phone booth. X190 You're at Devil's Chair. X192 You're on gravel beach. X193 You're in Flower Room. X194 You are at east end of short E/W corridor. X195 You are at east end of short E/W corridor. X196 You're in Arched Hall. X198 You're in the Fairy Grotto. X200 You're in the Crystal Palace. X202 You're in the Rainbow Room. X204 You're in the Hall of Ice. X205 You are over the Rainbow (Room). X206 You're in Green Lake Room. X207 You're in red rock crawl. X208 You're on south side of Lost River Canyon. X209 You're at end of Lost River Canyon. X210 You're at niche in ledge above Lost River. X212 You're in phone booth. X214 You're in dark cove. X215 You're in dry basin. X216 You're in old spillway. X217 You're in the Winery. X218 You're at limestone pinnacles. X219 You're in Gothic Cathedral. X223 You're on top of stalagmite. X224 You're in the Crypt. X225 You are in bizzare room. X227 You are at approach to River Styx. X228 You're at the River Styx. X230 You're on ledge above limestone pinnacles. X235 You're at Dante's Rest. X236 You're at east end of Lost River Canyon. X239 You're in Haunted Chamber. X240 You're in slanty tunnel. X-1 X3 X1 FORCD X2 ROAD X2 HILL X3 ENTER X4 UPSTREAM X5 DOWNSTREAM X6 FOREST X7 FORWARD X7 CONTINUE X7 ONWARD X8 BACK X8 RETURN X8 RETREAT X9 VALLEY X10 STAIR X10 STAIRS X11 OUT X11 OUTSIDE X11 EXIT X11 LEAVE X12 BUILDING X12 HOUSE X13 GULLY X14 STREAM X15 ROCK X16 BED X17 CRAWL X18 COBBLE X19 INWARD X19 INSIDE X19 IN X20 SURFACE X21 NULL X21 NOWHERE X22 DARK X23 PASSAGE X23 TUNNEL X23 DEFILE X24 LOW X25 CANYON X26 AWKWARD X27 GIANT X28 VIEW X29 UPWARD X29 UP X29 U X29 ABOVE X29 ASCEND X30 D X30 DOWNWARD X30 DOWN X30 DESCEND X31 PIT X32 OUTDOORS X33 CRACK X34 STEPS X35 DOME X36 LEFT X37 RIGHT X38 HALL X39 JUMP X39 LEAP X40 BARREN X41 OVER X42 ACROSS X43 EAST X43 E X44 WEST X44 W X45 NORTH X45 N X46 SOUTH X46 S X47 NE X47 NORTHEAST X48 SE X48 SOUTHEAST X49 SW X49 SOUTHWEST X50 NW X50 NORTHWEST X51 DEBRIS X52 HOLE X53 WALL X54 BROKEN X55 Y2 X56 CLIMB X57 PANTRY X58 FLOOR X59 ROOM X60 SLIT X61 SLAB X61 SLABROOM X62 XYZZY X63 DEPRESSION X64 ENTRANCE X65 PLUGH X66 SECRET X67 CAVE X69 CROSS X70 BEDQUILT X71 PLOVER X72 ORIENTAL X73 CAVERN X74 SHELL X75 RESERVOIR X76 MAIN X76 OFFICE X77 FORK X78 CHIMNEY X79 SLIDE X80 POOL X80 WHIRL X80 WHIRLPOOL X81 KNOLL X82 PHUCE X83 LEDGE X83 SHELF X84 THUNDER X85 CLICK X88 ICE X89 BRIDGE X90 ALTAR X91 GROTTO X92 PRAY X92 PRAYER X1002 LAMP X1002 HEADLAMP X1002 LANTERN X1002 LIGHT X1003 GRATE X1004 CAGE X1005 WAND X1005 ROD X1006 ROD (MUST BE NEXT OBJECT AFTER "REAL" ROD) X1007 STEPS X1008 ***** X1009 POLE X1010 PILLOW X1011 SNAKE X1012 FISSURE X1013 TABLET X1014 CLAM X1015 OYSTER X1016 MAGAZINE X1016 ISSUE X1016 SPELUNKER X1016 "SPELUNKER" X1017 DWARF X1017 DWARVES X1018 KNIFE X1018 KNIVES X1019 FOOD X1019 RATION X1019 SANDWICH X1020 BOTTLE X1020 JAR X1021 CHASM (TROLL BRIDGE) X1022 CHASM (DECREPIT BRIDGE) X1023 MIRROR X1024 PLANT X1024 BEANS X1025 PLANT (MUST BE NEXT OBJECT AFTER "REAL" PLANT) X1026 STALAGMITE X1027 FIGURE X1028 AXE X1029 DRAWING X1030 PIRATE X1031 DRAGON X1033 TROLL X1034 TROLL (MUST BE NEXT OBJECT AFTER "REAL" TROLL) X1035 BEAR X1036 MESSAGE X1037 VOLCANO X1037 GEYSER (SAME AS VOLCANO) X1038 MACHINE X1039 BATTERIES X1040 CARPET X1040 MOSS X1041 DOOR (GIANT DOOR) X1042 DOOR (TINY DOOR - TDOOR) X1043 DOOR (WROUGHT-IRON DOOR - TDOOR2) X1044 DOOR (DOOR TO PHONE BOOTH) X1045 ***** X1046 FLOWER X1047 CLOAK X1047 CAPE X1048 BOAT X1048 SHIP X1048 ROWBOAT X1049 STICK X1049 STICKS X1050 NUGGET X1051 DIAMOND X1052 HORN X1053 JEWELRY X1053 JEWELS X1054 COINS X1055 CHEST X1055 BOX X1056 EGGS X1056 EGG X1056 NEST X1057 TRIDENT X1058 VASE X1058 SHARDS X1058 SHARDS X1058 POTTERY X1059 EMERALD X1060 PYRAMID X1061 PEARL X1062 RUG X1063 SPICES X1064 CHAIN X1065 SWORD X1066 CROWN X1067 SHOES X1067 HEELS X1067 SLIPPERS X1068 LYRE X1069 FLY X1070 CHALICE X1070 GRAIL X1070 CUP X1071 CASK X1071 KEG X1072 RING X1073 CLOVER X1074 ***** X1075 ***** X1076 ***** X1077 ***** X1078 ***** X1079 ***** X1080 ***** X1081 WATER IN BOTTLE X1081 H20 X1082 WATER IN CASK X1083 OIL IN BOTTLE X1084 OIL IN CASK X1085 WINE IN BOTTLE X1086 WINE IN CASK X1087 BEE X1087 BEES X1087 BUMBLE X1088 WALL IN BLUE GROTTO X1089 WALL FOR WALLSAFE X1090 KEY X1091 ANVIL X1092 ROCKS X1093 BOOTH X1094 TELEPHONE X1094 PHONE X1094 PHONEBOOTH X1095 SLUGS X1096 HONEY X1096 COMB X1096 HONEYCOMB X1097 BEEHIVE X1097 HIVE X1098 DOG X1098 HOUND X1098 WOLF X1099 WUMPUS X1100 ***** X1101 BIRD X1102 KEYS X1103 FOUNTAIN X1104 BAT X1104 BATS X1104 GUANO X1104 BATSHIT X1105 GNOME X1106 MUSHROOMS X1106 PEYOTE X1107 CAKES (MUST FOLLOW MUSHROOMS) X1107 CAKE X1107 CUPCAKES X1108 SACK X1108 KNAPSACK X1109 ALL X1109 EVERYTHING X1110 BOOK X1110 VOLUME X1110 TOME X111 BOOK (FOR REPOSITORY) X1112 SAFE X1113 POSTER X1114 BROOM X1114 WHISK X1114 BRUSH X1115 CARVING X1115 ROCKS X1116 BILLBOARD X1117 ***** X1118 CANNISTER X1118 TUBE X1118 SHIELD X1119 RADIUM X1119 ROCK X1119 STONE X1120 SPHERE X1120 BALL X1121 SPIDER X1122 STATUE X1123 OGRE X1124 TUNNEL X1125 PLAQUE X1126 FLY X2001 CARRY X2001 TAKE X2001 KEEP X2001 CATCH X2001 STEAL X2001 CAPTURE X2001 TOTE X2001 T X2002 DROP X2002 RELEASE X2002 FREE X2002 DISCARD X2002 DUMP X2002 DOFF X2003 SAY X2003 CHANT X2003 SING X2003 UTTER X2003 MUMBLE X2004 OPEN X2005 NOTHING X2006 CLOSE X2006 SHUT X2007 LIGHT X2008 EXTINGUISH X2009 WAVE X2009 SHAKE X2009 SWING X2010 CALM X2010 PLACATE X2010 TAME X2011 WALK X2011 RUN X2011 GO X2011 PROCEED X2011 CONTINUE X2011 EXPLORE X2011 GOTO X2011 FOLLOW X2011 TRAVEL X2011 HIKE X2012 ATTACK X2012 KILL X2012 FIGHT X2012 SLAY X2013 POUR X2013 EMPTY X2014 EAT X2014 DEVOUR X2015 DRINK X2016 RUB X2017 THROW X2017 TOSS X2017 HURL X2017 FLING X2017 HEAVE X2018 QUIT X2018 Q X2019 FIND X2019 WHERE X2020 INVENTORY X2020 I X2021 FEED X2022 FILL X2022 REFILL X2023 BLAST X2023 DETONATE X2023 IGNITE X2023 BLOWUP X2024 SCORE X2025 FEE X2025 FIE X2025 FOE X2025 FOO X2025 FUM X2026 BRIEF X2026 UNBRIEF X2027 READ X2027 PERUSE X2028 BREAK X2028 SHATTER X2028 SMASH X2029 WAKE X2029 WAKEN X2029 DISTURB X2029 AWAKEN X2030 SUSPEND X2030 PAUSE X2030 SAVE X2031 HOURS X2032 YANK X2032 JERK X2032 PULL X2032 GRAB X2033 WEAR X2033 DON X2034 HIT X2034 STRIKE X2034 KICK X2034 PUNCH X2034 POUND X2034 WHACK X2035 ANSWER X2035 REPLY X2036 BLOW X2037 LEAVE X2038 CALL X2039 DIAL X2040 PLAY X2040 STRUM X2041 PICK X2042 PUT X2043 TURN X2044 GET X2045 INSERT X2046 REMOVE X2047 BURN X2048 GRIPE X2048 BITCH X2048 COMPLAIN X2048 SUGGEST X2048 REPORT X2049 LOCK X2050 UNLOCK X2051 HEALTH X2051 DIAGNOSE X2052 LOOK X2052 L X2052 EXAMINE X2052 DESCRIBE X2053 7 X2053 22 X2053 34 X2054 SWEEP X2054 BRUSH X2054 DUST X2055 TERSE X2055 UNTERSE X2056 WIZ X2057 MAP X2058 GATE X2059 PIRLOC X3001 FEE X3002 FIE X3003 FOE X3004 FOO X3005 FUM X3011 7 X3012 22 X3013 34 X3050 SESAME X3050 OPENSESAME X3050 ABRA X3050 ABRACD X3050 ALACAZ X3050 SHAZAM X3050 HOCUS X3050 POCUS X3051 HELP X3051 ? X3064 TREE X3064 TREES X3066 DIG X3066 EXCAVATE X3068 LOST X3069 MIST X3079 FUCK X3079 FUCK! X3139 STOP X3147 SWIM X3106 SHIT X3106 SHIT! X3106 CRAP X3106 CRAP! X3107 PISS X3107 PISS! X4001 IN X4001 INTO X4001 INSIDE X4002 ON X4002 ONTO X4002 UPON X4003 WITH X4004 TO X4005 FROM X4006 OFF X4007 UP X4008 DOWN X4009 AT X5001 GOLD X5001 GOLDEN X5002 PERSIAN X5003 WOODEN X5004 BRASS X5005 WICKER X5006 BLACK X5007 VELVET X5008 VENDING X5009 WORN-OUT X5009 WORNOUT X5009 WORN X5009 USED X5010 FRESH X5011 IRON X5012 TINY X5012 SMALL X5012 LITTLE X5013 SILK X5013 SILKEN X5014 SILVER X5015 TREASURE X5016 MING X5017 PLATINUM X5018 RARE X5019 ELFIN X5020 RUBY X5021 HOLY X5022 OAKEN X5022 OAK X5023 LEAD X5023 LEADEN X5024 LEATHER X5025 STEEL X5026 OLD X5027 SHADOWY X5028 RUSTY X5029 GIANT X5030 TASTY X5031 GLOWING X5032 GREEN X5032 GREY X5033 CRYSTAL X5034 4-LEAFED X5034 FOUR-LEAFED X5035 METAL X5036 OPAL X6001 AND X-1 END_OF_FILE if test 48118 -ne `wc -c <'adv.data.1'`; then echo shar: \"'adv.data.1'\" unpacked with wrong size! fi # end of 'adv.data.1' fi if test -f 'rating.f' -a "${1}" != "-c" ; then echo shar: Will not clobber existing file \"'rating.f'\" else echo shar: Extracting \"'rating.f'\" \(4578 characters\) sed "s/^X//" >'rating.f' <<'END_OF_FILE' XC*** RATING X X SUBROUTINE RATING(SCORE,MXSCOR,BONUS,GAVEUP,SCORNG,CLOSNG,CLOSED) X XC CALCULATE WHAT THE PLAYER'S SCORE WOULD BE IF HE QUIT NOW. XC THIS MAY BE THE END OF THE GAME, OR HE MAY JUST BE WONDERING XC HOW HE IS DOING. ALSO, PRINT IT AS PART OF A GRIPE REPORT. X X IMPLICIT INTEGER(A-Z) X LOGICAL TREASR,GAVEUP,CLOSNG,CLOSED,SCORNG,HINTED X COMMON /MNECOM/ BACK,CAVE,DPRSSN,ENTRNC,EXIT,GO,LOOK,NULL, X 1 AXE,BEAR,BOAT,BOOK,BOOK2,BOOTH,CARVNG,CHASM,CHASM2,DOOR,GNOME, X 2 GRATE,LAMP,PDOOR,PLANT,PLANT2,ROCKS,ROD,ROD2,SAFE, X 3 TDOOR,TDOOR2,TROLL,TROLL2,EMRALD,SPICES, X 4 FIND,YELL,INVENT,LEAVE,POUR,SAY,TAKE,THROW, X 5 KILLED,IWEST,PHUCE(2,4),TTK(20) X COMMON /DIECOM/ NUMDIE,MAXDIE,TURNS X COMMON /DWFCOM/ DWARF,KNIFE,KNFLOC,DFLAG,DSEEN(6),DLOC(6), X 1 ODLOC(6),DWFMAX X COMMON /HNTCOM/ HINTLC(20),HINTED(20),HINTS(20,4),HNTSIZ,HNTMIN X INTEGER*4 POINTS X COMMON /OBJCOM/ PLAC(150),FIXD(150),WEIGHT(150),PROP(150), X 1 POINTS(150) X COMMON /PLACOM/ ATLOC(250),LINK(300),PLACE(150), X 1 FIXED(150),MAXOBJ X DIMENSION TK(20) X XC THE PRESENT SCORING ALGORITHM IS AS FOLLOWS: XC (TREASURE POINTS ARE EXPLAINED IN A FOLLOWING COMMENT) XC OBJECTIVE: POINTS: PRESENT TOTAL POSSIBLE: XC GETTING WELL INTO CAVE 25 25 XC TOTAL POSSIBLE FOR TREASURES (+MAG) 376 XC SURVIVING (MAX-NUM)*10 30 XC NOT QUITTING 4 4 XC REACHING "CLOSNG" 20 20 XC "CLOSED": QUIT/KILLED 10 XC KLUTZED 20 XC WRONG WAY 25 XC SUCCESS 30 30 XC ROUND OUT THE TOTAL 16 16 XC TOTAL: 501 XC (POINTS CAN ALSO BE DEDUCTED FOR USING HINTS.) X X SCORE=0 X MXSCOR=0 X XC FIRST TALLY UP THE TREASURES. MUST BE IN BUILDING AND NOT BROKEN. XC GIVE THE POOR GUY PARTIAL SCORE JUST FOR FINDING EACH TREASURE. XC GETS FULL SCORE, TK(3), FOR OBJ IF: XC OBJ IS AT LOC TK(1), AND XC OBJ HAS PROP VALUE OF TK(2) XC XC WEIGHT TOTAL POSSIBLE XC MAGAZINE 1 (ABSOLUTE) 1 XC XC ALL THE FOLLOWING ARE MULTIPLIED BY 5 (RANGE 5-25): XC BOOK 2 XC CASK 3 (WITH WINE ONLY) XC CHAIN 4 (MUST ENTER VIA STYX) XC CHEST 5 XC CLOAK 3 XC CLOVER 1 XC COINS 5 XC CROWN 2 XC CRYSTAL-BALL 2 XC DIAMONDS 2 XC EGGS 3 XC EMERALD 3 XC GRAIL 2 XC HORN 2 XC JEWELS 1 XC LYRE 1 XC NUGGET 2 XC PEARL 4 XC PYRAMID 4 XC RADIUM 4 XC RING 4 XC RUG 3 XC SAPPHIRE 1 XC SHOES 3 XC SPICES 1 XC SWORD 4 XC TRIDENT 2 XC VASE 2 XC TOTAL: 75 * 5 = 375 + 1 ==> 376 X X DO 1010 OBJ=1,MAXOBJ X IF(POINTS(OBJ).EQ.0)GOTO 1010 X DO 1005 I=1,3 X1005 TK(I)=INTS(IABS(MOD((POINTS(OBJ)/INTL(1000)**(I-1)),1000))) X IF(POINTS(OBJ).LT.0) TK(1)=-TK(1) X K=0 X IF(.NOT.TREASR(OBJ))GOTO 1007 X K=TK(3)*2 X IF(PROP(OBJ).GE.0)SCORE=SCORE+K X TK(3)=TK(3)*5 X1007 IF(PLACE(OBJ).EQ.TK(1).AND.PROP(OBJ).EQ.TK(2).AND. X 1 (PLACE(OBJ).NE.-CHEST.OR.PLACE(CHEST).EQ.3).AND. X 2 (PLACE(OBJ).NE.-SHIELD.OR.PLACE(SHIELD).EQ.-SAFE)) X 3 SCORE=SCORE+TK(3)-K X MXSCOR=MXSCOR+TK(3) X1010 CONTINUE X XC NOW LOOK AT HOW HE FINISHED AND HOW FAR HE GOT. MAXDIE AND NUMDIE TELL US XC HOW WELL HE SURVIVED. GAVEUP SAYS WHETHER HE EXITED VIA QUIT. DFLAG WILL XC TELL US IF HE EVER GOT SUITABLY DEEP INTO THE CAVE. CLOSNG STILL INDICATES XC WHETHER HE REACHED THE ENDGAME. AND IF HE GOT AS FAR AS "CAVE CLOSED" XC (INDICATED BY "CLOSED"), THEN BONUS IS ZERO FOR MUNDANE EXITS OR 133, 134, XC 135 IF HE BLEW IT (SO TO SPEAK). X X SCORE=SCORE+(MAXDIE-NUMDIE)*10 X MXSCOR=MXSCOR+MAXDIE*10 X IF(.NOT.(SCORNG.OR.GAVEUP))SCORE=SCORE+4 X MXSCOR=MXSCOR+4 X IF(DFLAG.NE.0)SCORE=SCORE+25 X MXSCOR=MXSCOR+25 X IF(CLOSNG)SCORE=SCORE+20 X MXSCOR=MXSCOR+20 X IF(.NOT.CLOSED)GOTO 1020 X IF(BONUS.EQ.0)SCORE=SCORE+10 X IF(BONUS.EQ.135)SCORE=SCORE+20 X IF(BONUS.EQ.134)SCORE=SCORE+25 X IF(BONUS.EQ.133)SCORE=SCORE+30 X1020 MXSCOR=MXSCOR+30 X XC ROUND IT OFF. X X SCORE=SCORE+15 X MXSCOR=MXSCOR+15 X XC DEDUCT POINTS FOR HINTS. HINTS < HNTMIN ARE SPECIAL; SEE DATABASE DESCRIPTIO X X DO 1030 I=1,HNTMAX X1030 IF(HINTED(I))SCORE=SCORE-HINTS(I,2) X X RETURN X END END_OF_FILE if test 4578 -ne `wc -c <'rating.f'`; then echo shar: \"'rating.f'\" unpacked with wrong size! fi # end of 'rating.f' fi echo shar: End of archive 3 \(of 8\). cp /dev/null ark3isdone MISSING="" for I in 1 2 3 4 5 6 7 8 ; do if test ! -f ark${I}isdone ; then MISSING="${MISSING} ${I}" fi done if test "${MISSING}" = "" ; then echo You have unpacked all 8 archives. rm -f ark[1-9]isdone else echo You still need to unpack the following archives: echo " " ${MISSING} fi ## End of shell archive. exit 0