Retrieved from
https://books.google.com/books?id=T0h3zcuVSz4C&pg=PT223
on 2016-08-24.

"Fools' Names, Fools' Faces",
by Andrew Ferguson.
Atlantic Monthly Press: 1996.
ISBN 0-87113-651-1.

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I'm not big on games, but friends had told me of the
interactive entertainments available in cyberspace, and I tried
a few. Most of the games seem to be the kind favored by
fellows who spent long winter afternoons after school playing
Dungeons and Dragons. They're heavy on gothic story
telling, with lots of damsels, hidden treasures, and spooky
houses.

Castlequest, for example, which is available on
CompuServe's basic package, is a narrative game that opens
with a very long description of the Carpathian Mountains,
through which the player is supposedly traveling. His car
breaks down. It is dark, of course, and stormy, and the
narrative drops the player into a spooky castle. "The object of
the game is to find the master of the castle and deal with him
as needed, while looting the castle of its treasures."

There are no graphics in Castlequest, only text. The player
is told he is awakening in a bed in a room in the castle. Then
the interactive part begins. A question mark flashes on the
screen, to which you are supposed to respond.

I typed: "Let's go."

"I don't think I understand," the computer replied.

I typed: "Move."

"I don't think I understand," the computer replied.

I typed: "Get up."

"I don't think I understand."

I typed: "Quit."

"Score: 0! You are a greenhorn at this game!"

I typed: "Go to hell." But the game was over and I had
been returned to the main menu.
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