1
1       You are standing at the end of a road before a small brick building.
1       Around you is a forest.  A small stream flows out of the building and
1       down a gully.
2       You have walked up a hill, still in the forest.  The road slopes back
2       down the other side of the hill.  There is a building in the distance.
3       You are inside a building, a well house for a large spring.  Off
3       to one side is a small pantry.
4       You are in a valley in the forest beside a stream tumbling along a
4       rocky bed.
5       You are in open forest, with a deep valley to one side.  Not far
5       is a large billboard.
6       You are in open forest near both a valley and a road.
7       At your feet all the water of the stream splashes into a 2-inch slit
7       in the rock.  Downstream the streambed is bare rock.
8       You are in a 20-foot depression floored with bare dirt.  Set into the
8       dirt is a strong steel grate mounted in concrete.  A dry streambed
8       leads into the depression.
9       You are in a small chamber beneath a 3x3 steel grate to the surface.
9       A low crawl over cobbles leads inward to the west.
10      You are crawling over cobbles in a low passage.  There is a dim light
10      at the east end of the passage.
11      You are in a debris room filled with stuff washed in from the surface.
11      A low wide passage with cobbles becomes plugged with mud and debris
11      here, but an awkward canyon leads upward and west.  A note on the wall
11      says "Magic Word XYZZY".
12      You are in an awkward sloping east/west canyon.  There is a small
12      hole in the north wall.
13      You are in a splendid chamber thirty feet high.  The walls are frozen
13      rivers of orange stone.  An awkward canyon and a good passage exit
13      from east and west sides of the chamber.
14      At your feet is a small pit breathing traces of white mist.  An east
14      passage ends here except for a small crack leading on.
15      You are at one end of a vast hall stretching forward out of sight to
15      the west.  There are openings to either side.  Nearby, a wide stone
15      staircase leads downward.  The hall is filled with wisps of white mist
15      swaying to and fro almost as if alive.  A cold wind blows up the
15      staircase.  There is a passage at the top of a dome behind you.
16      The crack is far too small for you to follow.
17      You are on the east bank of a fissure slicing clear across the hall.
17      The mist is quite thick here, and the fissure is too wide to jump.
18      This is a low room with a crude note on the wall.  The note says,
18      "You won't get it up the steps".
19      You are in the Hall of the Mountain King, with passages off in all
19      directions.
20      You are at the bottom of the pit with a broken neck.
21      You didn't make it.
22      The dome is unclimbable.
23      You are at the west end of the Twopit Room.  There is a large hole in
23      the wall above the pit at this end of the room.
24      You are at the bottom of the eastern pit in the Twopit Room.  There is
24      a small pool of oil in one corner of the pit.
25      You are at the bottom of the western pit in the Twopit Room.  There is
25      a large hole in the wall about 25 feet above you.
26      You clamber up the plant and scurry through the hole at the top.
27      You are on the west side of the fissure in the Hall of Mists.
28      You are in a low N/S passage at a hole in the floor.  The hole goes
28      down to an E/W passage.
29      You are in the South Side Chamber.
30      You are in the West Side Chamber of the Hall of the Mountain King.
30      A passage continues west and up here.
31      >$<
32      You can't get by the snake.
33      You are in a large room, with a passage to the south, a passage to the
33      west, and a wall of broken rock to the east.  There is a large "Y2" on
33      a rock in the room's center.
34      You are in a jumble of rock, with cracks everywhere.
35      You're at a low window overlooking a huge pit, which extends up out of
35      sight.  A floor is indistinctly visible over 50 feet below.  Traces of
35      white mist cover the floor of the pit, becoming thicker to the right.
35      Marks in the dust around the window would seem to indicate that
35      someone has been here recently.  Directly across the pit from you and
35      25 feet away there is a similar window looking into a lighted room.  A
35      shadowy figure can be seen there peering back at you.
36      You are in a dirty broken passage.  To the east is a crawl.  To the
36      west is a large passage.  Above you is a hole to another passage.
37      You are on the brink of a small clean climbable pit.  A crawl leads
37      west.
38      You are in the bottom of a small pit with a little stream, which
38      enters and exits through tiny slits.
39      You are in a large room full of dusty rocks.  There is a big hole in
39      the floor.  There are cracks everywhere, and a passage leading east.
40      You have crawled through a very low wide passage parallel to and north
40      of the Hall of Mists.
41      You are at the west end of Hall of Mists.  A low wide crawl continues
41      west and another goes north.  To the south is a little passage 6 feet
41      off the floor.
42      You are in a maze of twisty little passages, all alike.
43      You are in a maze of twisty little passages, all alike.
44      You are in a maze of twisty little passages, all alike.
45      You are in a maze of twisty little passages, all alike.
46      Dead end.
47      Dead end.
48      Dead end.
49      You are in a maze of twisty little passages, all alike.
50      You are in a maze of twisty little passages, all alike.
51      You are in a maze of twisty little passages, all alike.
52      You are in a maze of twisty little passages, all alike.
53      You are in a maze of twisty little passages, all alike.
54      Dead end.
55      You are in a maze of twisty little passages, all alike.
56      Dead end.
57      You are on the brink of a thirty foot pit with a massive orange column
57      down one wall.  You could climb down here but you could not get back
57      up.  The maze continues at this level.
58      Dead end.
59      You have crawled through a very low wide passage parallel to and north
59      of the Hall of Mists.
60      You are at the east end of a very long hall apparently without side
60      chambers.  In the south wall are several wide cracks and a high
60      hole, but the hole is far above your head.  To the east a wide
60      crawl slants up.  To the north a round two foot hole slants down.
61      You are at the west end of a very long featureless hall.  The hall
61      joins up with a narrow north/south passage.
62      You are at a crossover of a high N/S passage and a low E/W one.
63      Dead end.
64      You are at a complex junction.  A low hands and knees passage from the
64      north joins a higher crawl from the east to make a walking passage
64      going west.  There is also a large room above.  The air is damp here.
65      You are in Bedquilt, a long east/west passage with holes everywhere.
65      To explore at random select north, south, up, or down.
66      You are in a room whose walls resemble swiss cheese.  Obvious passages
66      go west, east, NE, and NW.  Part of the room is occupied by a large
66      bedrock block.
67      You are at the east end of the Twopit Room.  The floor here is
67      littered with thin rock slabs, which make it easy to descend the pits.
67      There is a path here bypassing the pits to connect passages from east
67      and west.  There are holes all over, but the only big one is on the
67      wall directly over the west pit where you can't get to it.
68      You are in a large low circular chamber whose floor is an immense slab
68      fallen from the ceiling (Slab Room).  East and west there once were
68      large passages, but they are now filled with boulders.  Low small
68      passages go north and south, and the south one quickly bends west
68      around the boulders.
69      You are in a secret N/S canyon above a large room.
70      You are in a secret N/S canyon above a sizable passage.
71      You are in a secret canyon at a junction of three canyons, bearing
71      north, south, and SE.  The north one is as tall as the other two
71      combined.
72      You are in a large low room.  Crawls lead north, NE, and SW.
73      Dead end crawl.
74      You are in a secret canyon which here runs E/W.  It crosses over a
74      very tight canyon 15 feet below.  If you go down you may not be able
74      to get back up.
75      You are at a wide place in a very tight N/S canyon.
76      The canyon here becomes too tight to go further south.
77      You are in a tall E/W canyon.  A low tight crawl goes 3 feet north and
77      seems to open up.
78      The canyon runs into a mass of boulders -- dead end.
79      The stream flows out through a pair of 1 foot diameter sewer pipes.
79      It would be advisable to use the exit.
80      You are in a maze of twisty little passages, all alike.
81      Dead end.
82      Dead end.
83      You are in a maze of twisty little passages, all alike.
84      You are in a maze of twisty little passages, all alike.
85      Dead end.
86      Dead end.
87      You are in a maze of twisty little passages, all alike.
88      You are in a long, narrow corridor stretching out of sight to the
88      west.  At the eastern end is a hole through which you can see a
88      profusion of leaves.
89      There is nothing here to climb.  Use "up" or "out" to leave the pit.
90      You have climbed up the plant and out of the pit.
91      You are at the top of a steep incline above a large room.  You could
91      climb down here, but you would not be able to climb up.  There is a
91      passage leading back to the north.
92      You are in the Giant Room.  The ceiling here is too high up for your
92      lamp to show it.  Cavernous passages lead east, north, and south.  On
92      the west wall is scrawled the inscription, "FEE FIE FOE FOO" [sic].
93      The passage here is blocked by a recent cave-in.
94      You are at one end of an immense north/south passage.
95      You are in a magnificent cavern with a rushing stream, which cascades
95      over a sparkling waterfall into a roaring whirlpool which disappears
95      through a hole in the floor.  Passages exit to the south and west.
96      You are in the Soft Room.  The walls are covered with heavy curtains,
96      the floor with a thick pile carpet.  Moss covers the ceiling.
97      This is the Oriental Room.  Ancient oriental cave drawings cover the
97      walls.  A gently sloping passage leads upward to the north, another
97      passage leads SE, and a hands and knees crawl leads east.
98      You are following a wide path around the outer edge of a large cavern.
98      Far below, through a heavy white mist, strange splashing noises can be
98      heard.  The mist rises up through a fissure in the ceiling.  The path
98      hugs the cavern's rim to the NE and south, while another branch forks
98      west.  A round chute with extremely smooth walls angles sharply up
98      to the southwest.
99      You are in an alcove.  A small NW path seems to widen after a short
99      distance.  An extremely tight tunnel leads east.  It looks like a very
99      tight squeeze.  An eerie light can be seen at the other end.
100     You're in a small chamber lit by an eerie green light.  An extremely
100     narrow tunnel exits to the west, and a dark corridor leads NE.
101     You're in the Dark-Room.  A corridor leading south is the only exit.
102     You are in an arched hall.  A coral passage once continued up and east
102     from here, but is now blocked by debris.  The air smells of sea water.
103     You're in a large room carved out of sedimentary rock.  The floor and
103     walls are littered with bits of shells imbedded in the stone.  A
103     shallow passage proceeds downward, and a somewhat steeper one leads
103     up.  A low hands and knees passage enters from the south.
104     You are in a long sloping corridor with ragged sharp walls.
105     You are in a cul-de-sac about eight feet across.
106     You are in an anteroom leading to a large passage to the east.  Small
106     passages go west and up.  The remnants of recent digging are evident.
106     A sign in midair here says "Cave under construction beyond this point.
106     Proceed at own risk.  [Witt Construction Company]".
107     You are in a maze of twisty little passages, all different.
108     You are at Witt's End.  Passages lead off in *ALL* directions.
109     You are in a north/south canyon about 25 feet across.  The floor is
109     covered by white mist seeping in from the north.  The walls extend
109     upward for well over 100 feet.  Suspended from some unseen point far
109     above you, an enormous two-sided mirror is hanging parallel to and
109     midway between the canyon walls.  (The mirror is obviously provided
109     for the use of the dwarves, who as you know, are extremely vain.)  A
109     small window can be seen in either wall, some fifty feet up.
110     You're at a low window overlooking a huge pit, which extends up out of
110     sight.  A floor is indistinctly visible over 50 feet below.  Traces of
110     white mist cover the floor of the pit, becoming thicker to the left.
110     Marks in the dust around the window would seem to indicate that
110     someone has been here recently.  Directly across the pit from you and
110     25 feet away there is a similar window looking into a lighted room.  A
110     shadowy figure can be seen there peering back at you.
111     A large stalactite extends from the roof and almost reaches the floor
111     below.  You could climb down it, and jump from it to the floor, but
111     having done so you would be unable to reach it to climb back up.
112     You are in a little maze of twisting passages, all different.
113     You are at the edge of a large underground reservoir.  An opaque cloud
113     of white mist fills the room and rises rapidly upward.  The lake is
113     fed by a stream, which tumbles out of a hole in the wall about 10 feet
113     overhead and splashes noisily into the water somewhere within the
113     mist.  The indistinct shape of the opposite shore can be dimly seen
113     through the mist.  The only passage goes back toward the south.
114     Dead end.
115     You are at the northeast end of an immense room, even larger than the
115     Giant Room.  It appears to be a repository for the "ADVENTURE"
115     program.  Massive torches far overhead bathe the room with smokey
115     yellow light.  Scattered about you can be seen a pile of bottles (all
115     of them empty), a nursery of young beanstalks murmuring quietly, a bed
115     of oysters, a bundle of black rods with rusty stars on their ends, and
115     a collection of brass lanterns.  Off to one side a great many dwarves
115     are sleeping on the floor, snoring loudly.  A sign nearby reads: "Do
115     not disturb the dwarves!"  An immense mirror is hanging against one
115     wall, and stretches to the other end of the room, where various other
115     sundry objects can be glimpsed dimly in the distance.  An unoccupied
115     telephone booth stands against the north wall.
116     You are at the southwest end of the repository.  To one side is a pit
116     full of fierce green snakes.  On the other side is a row of small
116     wicker cages, each of which contains a little sulking bird.  In one
116     corner is a bundle of black rods with rusty marks on their ends.  A
116     large number of velvet pillows are scattered about on the floor.  A
116     Beside one of the pillows is a large, dusty, leather-bound volume
116     with the title "History of Adventure" embossed in pure gold.
116     vast mirror stretches off to the northeast, almost reaching the
116     phone booth.  At your feet is a large steel grate, next to which is
116     a sign which reads, "Treasure Vault. Keys in Main Office."
117     You are on one side of a large, deep chasm.  A heavy white mist rising
117     up from below obscures all view of the far side.  A SW path leads away
117     from the chasm into a winding corridor.
118     You are in a long winding corridor sloping out of sight in both
118     directions.
119     You are in a secret canyon which exits to the north and east.
120     You are in a secret canyon which exits to the north and east.
121     You are in a secret canyon which exits to the north and east.
122     You are on the northeast side of a deep chasm.  A NE path leads away
122     from the chasm on this side.
123     You're in a long east/west corridor.  A faint rumbling noise can be
123     heard in the distance.
124     The path forks here.  The left fork leads northeast.  A dull rumbling
124     seems to get louder in that direction.  The right fork leads southeast
124     down a gentle slope.  The main corridor enters from the west.
125     The walls are quite warm here.  From the north can be heard a steady
125     roar, so loud that the entire cave seems to be trembling.  Another
125     passage leads south, and a low crawl goes east.
126     You are on the edge of a breath-taking view.  Far below you is an
126     active volcano, from which great gouts of molten lava come surging
126     out, cascading back down into the depths.  The glowing rock fills the
126     farthest reaches of the cavern with a blood-red glare, giving every-
126     thing an eerie, macabre appearance.  The air is filled with flickering
126     sparks of ash and a heavy smell of brimstone.  The walls are hot to
126     the touch, and the thundering of the volcano drowns out all other
126     sounds.  Embedded in the jagged roof far overhead are myriad twisted
126     formations composed of pure white alabaster, which scatter the murky
126     light into sinister apparitions upon the walls.  To one side is a deep
126     gorge, filled with a bizarre chaos of tortured rock which seems to
126     have been crafted by the devil himself.  An immense river of fire
126     crashes out from the depths of the volcano, burns its way through the
126     gorge, and plummets into a bottomless pit far off to your left.  To
126     the right, an immense geyser of blistering steam erupts continuously
126     from a barren island in the center of a sulfurous lake, which bubbles
126     ominously.  The far right wall is aflame with an incandescence of its
126     own, which lends an additional infernal splendor to the already
126     hellish scene.  A dark, foreboding passage exits to the south.
127     You are in a small chamber filled with large boulders.  The walls are
127     very warm, causing the air in the room to be almost stifling from the
127     heat.  The only exit is a crawl heading west, through which is coming
127     a low rumbling.
128     You are walking along a gently sloping north/south passage lined with
128     oddly shaped limestone formations.
129     You are standing at the entrance to a large, barren room.  A sign
129     posted above the entrance reads:  "Caution!  Bear in room!"
130     You are inside a barren room.  The center of the room is completely
130     empty except for some dust.  Marks in the dust lead away toward the
130     far end of the room.  The only exit is the way you came in.
131     You are in a maze of twisting little passages, all different.
132     You are in a little maze of twisty passages, all different.
133     You are in a twisting maze of little passages, all different.
134     You are in a twisting little maze of passages, all different.
135     You are in a twisty little maze of passages, all different.
136     You are in a twisty maze of little passages, all different.
137     You are in a little twisty maze of passages, all different.
138     You are in a maze of little twisting passages, all different.
139     You are in a maze of little twisty passages, all different.
140     Dead end.
141     You are on a narrow promontory at the foot of a waterfall, which
141     spurts from an overhead hole in the rock wall and splashes into a
141     large reservoir, sending up clouds of mist and spray.
141     Through the thick white mist looms a polished marble slab, to
141     which is affixed an enormous rusty iron anvil.  In golden letters
141     are written the words: "Whoso Pulleth Out This Sword of This
141     Stone and Anvil, is Rightwise King-Born of All This Mountain."
141     There is a narrow chimney on the east side of the promontory.
142     You are on a narrow shelf above and east of the top of a very steep
142     chimney.  A long smooth granite slide curves down out of sight
142     to the east.  If you go down the slide, you may not be able to
142     climb back up.
143     You are in the private chamber of the Mountain King.  Hewn into the
143     solid rock of the east wall of the chamber is an intricately-wrought
143     throne of elvish design.  There is an exit to the west.
144     You are on the east side of the throne room.  On the arm of the throne
144     has been hung a sign which reads "Gone for the day: visiting
144     sick snake. --M.K."
145     You are dragged down, down, into the depths of the whirlpool.
145     Just as you can no longer hold your breath, you are shot out over
145     a waterfall into the shallow end of a large reservoir.  Gasping
145     and sputtering, you crawl weakly towards the shore....
146     You are in dense forest, with a hill to one side.  The trees appear
146     to thin out towards the north and east.
147     You are at the high point of a wide grassy knoll, partially surrounded
147     by dense forest.  The land rises to the south and east, and drops off
147     sharply to the north and west.  The air smells of sea water.
148     You are at the edge of a trackless salt marsh.  Tall reeds obscure
148     the view.
149     You're in salt marsh.
150     You're in salty marsh.
151     You are in salt marsh.
152     Dead end.
153     You're on a sandy beach at the edge of the open sea.  The beach
153     streches out of sight to the south.  To the north, the beach ends
153     in cliffs and broken rocks.
154     You are at a jumble of large broken rocks.  A gentle path leads up
154     to the top of the nearby cliffs.  A narrow treacherous path
154     disappears among the rocks at the foot of the cliff.
155     You are on a high cliff overlooking the sea.  Far below the
155     rolling breakers smash into a jumble of large broken rocks.
155     The thunder of the surf is deafening.
156     You're at the bottom of the cliff, smashed to smithereens by the
156     pounding surf.
157     You are at Thunder Hole, a funnel shaped cavern opening onto the sea.
157     The noise of the surf pounding against the outer rocks of the cave is
157     amplified by the peculiar shape of the cave, causing a thunder-like
157     booming sound to reverberate throughout the cave.  Outside, a narrow
157     path leads south towards some large rocks.
158     You are at the top of some arched steps.  On one side is a blank wall
158     with a tiny door at the base and a shelf overhead.  On the other side
158     a westward passage leads to the sea.
159     You are in a low cramped chamber at the back of a small cave.
159     There is a shelf in the rock wall at about the height of your
159     shoulder.
160     You are on a wide ledge, bounded on one side by a rock wall,
160     and on the other by a sheer cliff.  The only way past is through
160     a large wrought-iron door.
161     You feel dizzy...Everything around you is spinning, expanding,
161     growing larger....  Dear me!  Is the cave bigger or are you smaller?
162     You are again overcome by a sickening vertigo, but this time
162     everything around you is shrinking...Shrinking...
163     You are again overcome by a sickening vertigo, but this time
163     everything is shrinking... I mean, you are growing.  This is
163     terribly confusing!
164     You feel dizzy...Everything around you is spinning, expanding,
164     growing larger....
165     You're at the bottom of the cliff with a broken neck.
166     You are at the western tip of the Blue Grotto.  A large lake almost
166     covers the cavern floor, except for where you are standing.  Small
166     holes high in the rock wall to the east admit a dim light.  The
166     reflection of the light from the water suffuses the cavern with
166     a hazy bluish glow.
167     You are on the shore of an underground sea.  A high wooden
167     structure of vast proportions extends out into the water to the
167     east.  The way west is through a wrought-iron door.
168     You are on the eastern shore of the Blue Grotto.  An ascending
168     tunnel disappears into the darkness to the SE.
169     You are at a high rock on the NE side of a watery chamber at the mouth
169     of a small brook.  An unknown gas bubbles up through the water from
169     the chamber floor.  A bluish light can be seen to the southwest.
170     You are in a windy tunnel between two large rooms.
171     You are in the Bat Cave.  The walls and ceiling are covered with
171     sleeping bats.  The floor is buried by a mass of dry, foul-smelling
171     guano.  The stench is overpowering.  Exits to the NW and east.
172     You are in a very tight N/S crack.  The passage seems to widen to
172     the south.
173     You are in a very tight N/S crack.  The passage south is blocked
173     by a recent cave-in.
174     You're in the Cloakroom.  This is where the dreaded Wumpus repairs
174     to sleep off heavy meals.  (Adventurers are his favorite dinner!)
174     Two very narrow passages exit NW and NE.
175     You're in a room containing several small climable pits.  Passages
175     exit to the east and north.
176     You are at the bottom of a small featureless pit.
177     You are at a high hole in a rock wall.
178     The NE passage is blocked by a recent cave-in.
179     You are in a sloping muddy defile, next to a tumbling brook.
180     You are in a level E/W passage partially blocked by an overhanging
180     tongue of rock.  A steep scramble would take you up over the tongue,
180     whence continues an upward crawl.
181     The dog won't let you pass.
182     You're in the Upper Passage, a long level E/W tunnel.
183     You are in a star-shaped chamber.  Passages exit north, east, south,
183     and west.
184     You are at an elbow in a winding E/W passage.
185     Dead end.
186     You're at the intersection of two long tunnels.  One goes NW,
186     the other NE.
187     You're in a long narrow east-west passage which curves out of sight
187     at both ends.
188     You're in the Rotunda.  Corridors radiate in all directions.
188     There is a telephone booth standing against the north wall.
189     You are standing in a telephone booth at the side of a large chamber.
189     Hung on the wall is a banged-up pay telephone of ancient design.
190     You're at the Devil's Chair, a large crystallization shaped like a
190     seat, at the edge of a black abyss.  You can't see the bottom.
190     An upward path leads away from the abyss.
191     You're in a dead-end crack.
192     You're on a small gravel beach at the south wall of the Blue Grotto.
192     A gravelly path leads east.
193     You are in the Flower Room.  The walls are covered with colorful,
193     intricate, flower-like patterns of crystallized gypsum.
194     You are at the end of a short E/W corridor.
195     You are looking west from the end of a short E/W corridor.  At your
195     feet is a pile of loose rubble.  On your left is a hole into another
195     chamber.
196     You are in an arched hall.  The remnants of a now-plugged coral
196     passage lie to the east.  The north wall has partially crumbled,
196     exposing a large connecting hole to another room.
197     You're in the Vestibule, a short passageway between two rooms.
198     You are in the Fairy Grotto.  All around you innumerable stalactites,
198     arranged in immense colonnades, form elegant arches.  On every side
198     you hear the dripping of water, like the footsteps of a thousand
198     fairies.  A small stream runs from the SW corner.  A bright glow
198     emanates from the south side of the grotto, and a steep passage
198     descends to the east.
199     You have approached the lower end of a steep passage, but it is
199     just too cold here to hang around, and you aren't properly equipped
199     to continue.  With teeth chattering, you climb back up....
200     You are in the Crystal Palace.  An overhead vein of phosphorescent
200     quartz casts a liminous glow which is reflected by countless chips of
200     mica embedded in both walls, which consist of some sort of highly
200     reflective glass, apparently of volcanic origin.  A winding path
200     of yellow sandstone leads west and rises steeply to the east.
201     You are following a yellow sandstone path.  There is a glow
201     to the west.
202     You are in a very tall chamber whose walls are comprised of many
202     different rock strata.  Layers of red and yellow sandstone
202     intertwine with bright bands of calcareous limestone in a rainbow-
202     like profusion of color.  The rainbow effect is so real, you
202     are almost tempted to look for a pot of gold!  Poised far over
202     your head, a gigantic slab, wedged tightly between the north and
202     south walls, forms a natural bridge across the roof of the chamber.
203     You're in a steeply sloping passage.  It is very cold here.
204     You are in the Hall of Ice, in the deepest part of the caverns.
204     During winter, frigid outside air settles here, making this room
204     extremely cold all year round.  The walls and ceilings are covered
204     with a thick coating of ice.  An upward passage exits to the west.
205     You are standing on a natural bridge far above the floor of a circular
205     chamber whose walls are a rainbow of multi-colored rock.  The bridge
205     was formed eons ago by a huge slab which fell from the ceiling and
205     is now jammed between the north and south walls of the chamber.
206     You are in a low, wide room below another chamber.  A small green
206     pond fills the center of the room.  The lake is apparently spring-
206     fed.  A small stream exits through a narrow passage to the north.
206     A larger passage continues west.
207     You are in a tight north/south crawl through a stratum of red
207     colored rock.  The air is damp with mist.
208     You are in a tall canyon on the south side of a swift, wide river.
208     Written in the mud in crude letters are the words: "You Have Found
208     Lost River."  A wide path leads west along the bank.  A tight
208     crawlway would take you out of the canyon.
209     You are standing on a large flat rock table at the western end of
209     Lost River Canyon.  Beneath your feet, the river disappears amidst
209     foam and spray into a large sinkhole.  A gentle path leads east
209     along the river's south shore.  Another leads sharply upward along
209     the river's north side.
210     You are at a niche in the canyon wall, far above a raging river.
210     The air is filled with mist and spray, making it difficult to see
210     ahead.  A downward sloping ledge narrows to the east.
211     The ledge is growing very narrow and treacherous, and falls off almost
211     vertically.  You could go down, but you won't be able to climb
211     back.
212     You are standing in a telephone booth at the side of the Repository.
213     You're at the east end of a level passage at a hole in the floor.
214     You're at the north edge of a dark cove.
215     You are in a dry granite basin, worn smooth eons ago by water
215     swirling down from a now-dry spillway.
216     You're in a dry spillway east of and above a smooth rock basin.
217     You are in the Winery, a cool dark room which extends some
217     distance off to the east.
218     You are to the east of the Winery, where the room ends in a thicket
218     of high, sharp, pointed, climable limestone pinnacles.  There is a
218     narrow ledge just above the top of the spires.  If you go up, it
218     might be difficult to get back down.
219     You are in a high-vaulted cavern whose roof rises over fifty
219     meters to culminate in a series of pointed arches directly over
219     your head.  There are also two low arches to either side, forming
219     side portals.  The whole effect is that of a gothic cathedral.
220     You're at the east portal of the Gothic Cathedral.
221     You're at the west portal of the Gothic Cathedral.
222     You are at the foot of the Altar, an immense, broad stalagmite.
223     You're on top of an enormous, broad stalagmite.  There is a hole
223     in the ceiling overhead.
224     You are in a room the size and shape of a small crypt.  A narrow
224     cut exits east.  There is a hole in the floor.
225     You are in an extremely bizzare room.  The entire north wall
225     glow with a luminous red light.  There are gnarled stone formations
225     rising from the floor, which look like contorted staues in the
225     wierd red light.  A bronze plaque on the east wall bears the
225     inscription, 'Shamut'.  There is a dark tunnel to the south and an
225     impossibly steep passage west.
226     You are on the floor of the Rainbow Room.  In fact, you are spread
226     *ALL OVER* the floor of the Rainbow Room.
227     You are in a dimly lit passage behind Thunder Hole.  Etched into
227     the rock wall are the ominous words:
227     *       "You are approaching the River Styx.      *
227     *        Laciate Ogni Speranza Voi Ch'Entrate."   *
228     You are at the River Styx, a narrow little stream cutting directly
228     across the passageway.  The edge of the stream is littered with sticks
228     and other debris washed in by a recent rainfall.  On the far side
228     of the river, the passage continues east.
229     You're on the east side of the river's sticks.
230     You are on a ledge at the northern end of a long N/S crawl.  The
230     ledge is above a large number of sharp vertical limestone spires.
230     An attempt to climb down could be dangerous, if you get my *point*!
231     You are very neatly skewered on the point of a sharp rock.
232     You have poled your boat across the calm water.
233     You have poled your boat across the dark water.
234     You have poled your boat across the Blue Grotto.
235     You're at Dante's Rest, on the north side of a yawning dark chasm.
235     A passage continues west along the chasm's edge.
236     You are at the east end of a riverbank path in Lost River Canyon.
237     The staircase is now unclimable.
238     You're in the caretaker's pantry.
239     You have entered Haunted Chamber.  A cold wind whistles eerily
239     throughout the room.  Strange chords from an unseen organ echo
239     from all over.  A passage leads east and a small hole leads south.
240     You are in a steep tunnel slanting down into the earth.  Faint
240     strains of organ music can be heard from above.  You cannot see
240     bottom.
-1      END
2
1       You're at end of road again.
2       You're at hill in road.
3       You're inside building.
4       You're in valley.
5       You're in forest.
6       You're in forest.
7       You're at slit in streambed.
8       You're outside grate.
9       You're below the grate.
10      You're in cobble crawl.
11      You're in Debris Room.
13      You're in Bird Chamber.
14      You're at top of small pit.
15      You're in Hall of Mists.
17      You're on east bank of fissure.
18      You're in Nugget of Gold Room.
19      You're in Hall of Mt King.
23      You're at west end of Twopit Room.
24      You're in east pit.
25      You're in west pit.
33      You're at "Y2".
35      You're at window on pit.
36      You're in dirty passage.
39      You're in dusty rock room.
41      You're at west end of Hall of Mists.
57      You're at brink of pit.
60      You're at east end of Long Hall.
61      You're at west end of Long Hall.
64      You're at Complex Junction.
66      You're in Swiss Cheese Room.
67      You're at east end of Twopit Room.
68      You're in Slab Room.
71      You're at junction of three secret canyons.
74      You're in secret E/W canyon above tight canyon.
88      You're in narrow corridor.
91      You're at steep incline above large room.
92      You're in Giant Room.
95      You're in cavern with waterfall.
96      You're in Soft Room.
97      You're in Oriental Room.
98      You're in Misty Cavern.
99      You're in Alcove.
100     You're in Plover Room.
101     You're in Dark-Room.
102     You're in Arched Hall.
103     You're in Shell Room.
106     You're in Anteroom.
108     You're at Witt's End.
109     You're in Mirror Canyon.
110     You're at window on pit.
111     You're at top of stalactite.
113     You're at Reservoir.
115     You're at NE end.
116     You're at SW end.
117     You're on SW side of chasm.
118     You're in sloping corridor.
122     You're on NE side of chasm.
123     You're in corridor.
124     You're at fork in path.
125     You're at junction with warm walls.
126     You're at breath-taking view.
127     You're in Chamber of Boulders.
128     You're in Limestone Passage.
129     You're in front of Barren Room.
130     You're in Barren Room.
141     You're at Sword Point.
142     You're at top of slide.
143     You're at entrance to Throne Room.
144     You're on east side of Throne Room.
145     >$<
146     You're in forest.
147     You're on grassy knoll.
153     You're on sandy beach.
154     You're at broken rocks.
155     You're at Ocean Vista.
157     You're at Thunder Hole.
158     You're at top of steps in back of Thunder Hole.
159     You're in cramped chamber.
160     You're at ledge by wrought-iron door.
161     >$<
162     >$<
163     >$<
164     >$<
166     You're at west wall of Blue Grotto.
167     You're at underground sea.
168     You're on east side of the Blue Grotto.
169     You're in Bubble Chamber.
171     You're in Bat Cave.
174     You're in the Cloakroom.
180     You're at Tongue of Rock.
183     You're in Star Chamber.
188     You're in Rotunda.
189     You're in phone booth.
190     You're at Devil's Chair.
192     You're on gravel beach.
193     You're in Flower Room.
194     You are at east end of short E/W corridor.
195     You are at east end of short E/W corridor.
196     You're in Arched Hall.
198     You're in the Fairy Grotto.
200     You're in the Crystal Palace.
202     You're in the Rainbow Room.
204     You're in the Hall of Ice.
205     You are over the Rainbow (Room).
206     You're in Green Lake Room.
207     You're in red rock crawl.
208     You're on south side of Lost River Canyon.
209     You're at end of Lost River Canyon.
210     You're at niche in ledge above Lost River.
212     You're in phone booth.
214     You're in dark cove.
215     You're in dry basin.
216     You're in old spillway.
217     You're in the Winery.
218     You're at limestone pinnacles.
219     You're in Gothic Cathedral.
223     You're on top of stalagmite.
224     You're in the Crypt.
225     You are in bizzare room.
227     You are at approach to River Styx.
228     You're at the River Styx.
230     You're on ledge above limestone pinnacles.
235     You're at Dante's Rest.
236     You're at east end of Lost River Canyon.
239     You're in Haunted Chamber.
240     You're in slanty tunnel.
-1
3
1       FORCD
2       ROAD
2       HILL
3       ENTER
4       UPSTREAM
5       DOWNSTREAM
6       FOREST
7       FORWARD
7       CONTINUE
7       ONWARD
8       BACK
8       RETURN
8       RETREAT
9       VALLEY
10      STAIR
10      STAIRS
11      OUT
11      OUTSIDE
11      EXIT
11      LEAVE
12      BUILDING
12      HOUSE
13      GULLY
14      STREAM
15      ROCK
16      BED
17      CRAWL
18      COBBLE
19      INWARD
19      INSIDE
19      IN
20      SURFACE
21      NULL
21      NOWHERE
22      DARK
23      PASSAGE
23      TUNNEL
23      DEFILE
24      LOW
25      CANYON
26      AWKWARD
27      GIANT
28      VIEW
29      UPWARD
29      UP
29      U
29      ABOVE
29      ASCEND
30      D
30      DOWNWARD
30      DOWN
30      DESCEND
31      PIT
32      OUTDOORS
33      CRACK
34      STEPS
35      DOME
36      LEFT
37      RIGHT
38      HALL
39      JUMP
39      LEAP
40      BARREN
41      OVER
42      ACROSS
43      EAST
43      E
44      WEST
44      W
45      NORTH
45      N
46      SOUTH
46      S
47      NE
47      NORTHEAST
48      SE
48      SOUTHEAST
49      SW
49      SOUTHWEST
50      NW
50      NORTHWEST
51      DEBRIS
52      HOLE
53      WALL
54      BROKEN
55      Y2
56      CLIMB
57      PANTRY
58      FLOOR
59      ROOM
60      SLIT
61      SLAB
61      SLABROOM
62      XYZZY
63      DEPRESSION
64      ENTRANCE
65      PLUGH
66      SECRET
67      CAVE
69      CROSS
70      BEDQUILT
71      PLOVER
72      ORIENTAL
73      CAVERN
74      SHELL
75      RESERVOIR
76      MAIN
76      OFFICE
77      FORK
78      CHIMNEY
79      SLIDE
80      POOL
80      WHIRL
80      WHIRLPOOL
81      KNOLL
82      PHUCE
83      LEDGE
83      SHELF
84      THUNDER
85      CLICK
88      ICE
89      BRIDGE
90      ALTAR
91      GROTTO
92      PRAY
92      PRAYER
1002    LAMP
1002    HEADLAMP
1002    LANTERN
1002    LIGHT
1003    GRATE
1004    CAGE
1005    WAND
1005    ROD
1006    ROD     (MUST BE NEXT OBJECT AFTER "REAL" ROD)
1007    STEPS
1008    *****
1009    POLE
1010    PILLOW
1011    SNAKE
1012    FISSURE
1013    TABLET
1014    CLAM
1015    OYSTER
1016    MAGAZINE
1016    ISSUE
1016    SPELUNKER
1016    "SPELUNKER"
1017    DWARF
1017    DWARVES
1018    KNIFE
1018    KNIVES
1019    FOOD
1019    RATION
1019    SANDWICH
1020    BOTTLE
1020    JAR
1021    CHASM   (TROLL BRIDGE)
1022    CHASM   (DECREPIT BRIDGE)
1023    MIRROR
1024    PLANT
1024    BEANS
1025    PLANT   (MUST BE NEXT OBJECT AFTER "REAL" PLANT)
1026    STALAGMITE
1027    FIGURE
1028    AXE
1029    DRAWING
1030    PIRATE
1031    DRAGON
1033    TROLL
1034    TROLL   (MUST BE NEXT OBJECT AFTER "REAL" TROLL)
1035    BEAR
1036    MESSAGE
1037    VOLCANO
1037    GEYSER   (SAME AS VOLCANO)
1038    MACHINE
1039    BATTERIES
1040    CARPET
1040    MOSS
1041    DOOR            (GIANT DOOR)
1042    DOOR            (TINY DOOR - TDOOR)
1043    DOOR            (WROUGHT-IRON DOOR - TDOOR2)
1044    DOOR            (DOOR TO PHONE BOOTH)
1045    *****
1046    FLOWER
1047    CLOAK
1047    CAPE
1048    BOAT
1048    SHIP
1048    ROWBOAT
1049    STICK
1049    STICKS
1050    NUGGET
1051    DIAMOND
1052    HORN
1053    JEWELRY
1053    JEWELS
1054    COINS
1055    CHEST
1055    BOX
1056    EGGS
1056    EGG
1056    NEST
1057    TRIDENT
1058    VASE
1058    SHARDS
1058    SHARDS
1058    POTTERY
1059    EMERALD
1060    PYRAMID
1061    PEARL
1062    RUG
1063    SPICES
1064    CHAIN
1065    SWORD
1066    CROWN
1067    SHOES
1067    HEELS
1067    SLIPPERS
1068    LYRE
1069    FLY
1070    CHALICE
1070    GRAIL
1070    CUP
1071    CASK
1071    KEG
1072    RING
1073    CLOVER
1074    *****
1075    *****
1076    *****
1077    *****
1078    *****
1079    *****
1080    *****
1081    WATER           IN BOTTLE
1081    H20
1082    WATER           IN CASK
1083    OIL             IN BOTTLE
1084    OIL             IN CASK
1085    WINE            IN BOTTLE
1086    WINE            IN CASK
1087    BEE
1087    BEES
1087    BUMBLE
1088    WALL            IN BLUE GROTTO
1089    WALL            FOR WALLSAFE
1090    KEY
1091    ANVIL
1092    ROCKS
1093    BOOTH
1094    TELEPHONE
1094    PHONE
1094    PHONEBOOTH
1095    SLUGS
1096    HONEY
1096    COMB
1096    HONEYCOMB
1097    BEEHIVE
1097    HIVE
1098    DOG
1098    HOUND
1098    WOLF
1099    WUMPUS
1100    *****
1101    BIRD
1102    KEYS
1103    FOUNTAIN
1104    BAT
1104    BATS
1104    GUANO
1104    BATSHIT
1105    GNOME
1106    MUSHROOMS
1106    PEYOTE
1107    CAKES           (MUST FOLLOW MUSHROOMS)
1107    CAKE
1107    CUPCAKES
1108    SACK
1108    KNAPSACK
1109    ALL
1109    EVERYTHING
1110    BOOK
1110    VOLUME
1110    TOME
111     BOOK            (FOR REPOSITORY)
1112    SAFE
1113    POSTER
1114    BROOM
1114    WHISK
1114    BRUSH
1115    CARVING
1115    ROCKS
1116    BILLBOARD
1117    *****
1118    CANNISTER
1118    TUBE
1118    SHIELD
1119    RADIUM
1119    ROCK
1119    STONE
1120    SPHERE
1120    BALL
1121    SPIDER
1122    STATUE
1123    OGRE
1124    TUNNEL
1125    PLAQUE
1126    FLY
2001    CARRY
2001    TAKE
2001    KEEP
2001    CATCH
2001    STEAL
2001    CAPTURE
2001    TOTE
2001    T
2002    DROP
2002    RELEASE
2002    FREE
2002    DISCARD
2002    DUMP
2002    DOFF
2003    SAY
2003    CHANT
2003    SING
2003    UTTER
2003    MUMBLE
2004    OPEN
2005    NOTHING
2006    CLOSE
2006    SHUT
2007    LIGHT
2008    EXTINGUISH
2009    WAVE
2009    SHAKE
2009    SWING
2010    CALM
2010    PLACATE
2010    TAME
2011    WALK
2011    RUN
2011    GO
2011    PROCEED
2011    CONTINUE
2011    EXPLORE
2011    GOTO
2011    FOLLOW
2011    TRAVEL
2011    HIKE
2012    ATTACK
2012    KILL
2012    FIGHT
2012    SLAY
2013    POUR
2013    EMPTY
2014    EAT
2014    DEVOUR
2015    DRINK
2016    RUB
2017    THROW
2017    TOSS
2017    HURL
2017    FLING
2017    HEAVE
2018    QUIT
2018    Q
2019    FIND
2019    WHERE
2020    INVENTORY
2020    I
2021    FEED
2022    FILL
2022    REFILL
2023    BLAST
2023    DETONATE
2023    IGNITE
2023    BLOWUP
2024    SCORE
2025    FEE
2025    FIE
2025    FOE
2025    FOO
2025    FUM
2026    BRIEF
2026    UNBRIEF
2027    READ
2027    PERUSE
2028    BREAK
2028    SHATTER
2028    SMASH
2029    WAKE
2029    WAKEN
2029    DISTURB
2029    AWAKEN
2030    SUSPEND
2030    PAUSE
2030    SAVE
2031    HOURS
2032    YANK
2032    JERK
2032    PULL
2032    GRAB
2033    WEAR
2033    DON
2034    HIT
2034    STRIKE
2034    KICK
2034    PUNCH
2034    POUND
2034    WHACK
2035    ANSWER
2035    REPLY
2036    BLOW
2037    LEAVE
2038    CALL
2039    DIAL
2040    PLAY
2040    STRUM
2041    PICK
2042    PUT
2043    TURN
2044    GET
2045    INSERT
2046    REMOVE
2047    BURN
2048    GRIPE
2048    BITCH
2048    COMPLAIN
2048    SUGGEST
2048    REPORT
2049    LOCK
2050    UNLOCK
2051    HEALTH
2051    DIAGNOSE
2052    LOOK
2052    L
2052    EXAMINE
2052    DESCRIBE
2053    7
2053    22
2053    34
2054    SWEEP
2054    BRUSH
2054    DUST
2055    TERSE
2055    UNTERSE
2056    WIZ
2057    MAP
2058    GATE
2059    PIRLOC
3001    FEE
3002    FIE
3003    FOE
3004    FOO
3005    FUM
3011    7
3012    22
3013    34
3050    SESAME
3050    OPENSESAME
3050    ABRA
3050    ABRACD
3050    ALACAZ
3050    SHAZAM
3050    HOCUS
3050    POCUS
3051    HELP
3051    ?
3064    TREE
3064    TREES
3066    DIG
3066    EXCAVATE
3068    LOST
3069    MIST
3079    FUCK
3079    FUCK!
3139    STOP
3147    SWIM
3106    SHIT
3106    SHIT!
3106    CRAP
3106    CRAP!
3107    PISS
3107    PISS!
4001    IN
4001    INTO
4001    INSIDE
4002    ON
4002    ONTO
4002    UPON
4003    WITH
4004    TO
4005    FROM
4006    OFF
4007    UP
4008    DOWN
4009    AT
5001    GOLD
5001    GOLDEN
5002    PERSIAN
5003    WOODEN
5004    BRASS
5005    WICKER
5006    BLACK
5007    VELVET
5008    VENDING
5009    WORN-OUT
5009    WORNOUT
5009    WORN
5009    USED
5010    FRESH
5011    IRON
5012    TINY
5012    SMALL
5012    LITTLE
5013    SILK
5013    SILKEN
5014    SILVER
5015    TREASURE
5016    MING
5017    PLATINUM
5018    RARE
5019    ELFIN
5020    RUBY
5021    HOLY
5022    OAKEN
5022    OAK
5023    LEAD
5023    LEADEN
5024    LEATHER
5025    STEEL
5026    OLD
5027    SHADOWY
5028    RUSTY
5029    GIANT
5030    TASTY
5031    GLOWING
5032    GREEN
5032    GREY
5033    CRYSTAL
5034    4-LEAFED
5034    FOUR-LEAFED
5035    METAL
5036    OPAL
6001    AND
-1
4
1       2       ROAD    W       U       CLIMB
1       3       ENTER   BUILDIN IN      E
1       4       DOWNSTR GULLY   STREAM  S       DOWN
1       5       FOREST  N       EAST
1       8       DEPRESS
1       147     KNOLL
1       157     HOLE    THUNDER
2       1       ROAD    BUILDIN FORWARD E       N       D
2       30146   FOREST
2       5       FOREST  N       S
2       146     WEST
3       1       EXIT    OUTDOOR W
3       11      XYZZY
3       33      PLUGH
3       467785  CLICK
3       202     CLICK
3       79      DOWNSTR STREAM
3       238     PANTRY  ENTER   IN
4       1       UPSTREA BUILDIN N
4       5       FOREST  E       W       U
4       7       DOWNSTR S       D
4       8       DEPRESS
5       4       VALLEY  E       D
5       50005   FOREST  FORWARD N
5       6       FOREST
5       5       WEST    S
6       1       ROAD    N
6       4       VALLEY  E       W       D
6       5       FOREST  S
7       1       BUILDIN
7       4       UPSTREA N
7       5       FOREST  EAST    WEST
7       8       DOWNSTR ROCKY   BED     S
7       595     SLIT    STREAM  DOWN
8       5       FOREST  E       W       S
8       1       BUILDIN
8       7       UPSTREA GULLY   N
8       303009  ENTER   IN      D
8       593     ENTER
9       303008  EXIT    UP
9       593     EXIT
9       10      CRAWL   COBBLE  IN      W
9       14      PIT
9       11      DEBRIS
10      9       EXIT    SURFACE NULL    EAST
10      11      IN      DARK    W       DEBRIS
10      14      PIT
11      303008  DEPRESS
11      9       ENTRANC
11      10      CRAWL   COBBLE  PASSAGE LOW     E
11      12      CANYON  IN      U       W
11      3       XYZZY
11      14      PIT
12      303008  DEPRESS
12      9       ENTRANC
12      11      D       E       DEBRIS
12      13      IN      U       W
12      14      PIT
12      239     N       HOLE
13      303008  DEPRESS
13      9       ENTRANC
13      11      DEBRIS
13      12      CANYON  E
13      14      PASSAGE PIT     W
14      303008  DEPRESS
14      9       ENTRANC
14      11      DEBRIS
14      13      PASSAGE E
14      150020  D       PIT     STEPS
14      15      DOWN
14      16      CRACK   W
15      18      LEFT    S
15      17      FORWARD HALL    W
15      19      STAIRS  D       N
15      150022  U       PIT     STEPS   DOME    PASSAGE E       CLIMB STAIRS
15      14      UP
15      33      Y2
16      14      FORCD
17      15      HALL    E
17      312596  JUMP
17      412021  FORWARD
17      412597  OVER    ACROSS  W       CROSS   BRIDGE
17      27      OVER
18      15      HALL    EXIT    N
19      150237  U       PIT     STEPS   DOME    PASSAGE E       CLIMB STAIRS
19      15      UP
19      15      STAIRS  U       E
19      75556   NE
19      311143  NE
19      311028  N       LEFT
19      311029  S       RIGHT
19      311030  WEST    FORWARD
19      32      N
19      15074   SW
19      211032  SW
19      74      SECRET
20      0       FORCD
21      0       FORCD
22      15      FORCD
23      67      EAST    ACROSS
23      68      WEST    SLAB
23      25      DOWN    PIT
23      648     HOLE
24      67      UP      EXIT
24      92      GIANT
25      23      UP      EXIT
25      724031  CLIMB
25      26      CLIMB
26      88      FORCD
27      312596  JUMP
27      412021  FORWARD
27      412597  OVER    ACROSS  E       CROSS   BRIDGE
27      17      OVER
27      40      N
27      41      WEST
28      19      HALL    EXIT    S
28      33      N       Y2
28      36      DOWN    HOLE
29      19      HALL    EXIT    N
30      19      HALL    EXIT    EAST
30      62      WEST    UP
31      524089  FORCD
31      90      FORCD
32      19      FORCD
33      3       PLUGH
33      28      S
33      34      EAST    WALL    BROKEN
33      35      WEST
33      159302  PLOVER
33      100     PLOVER
34      33      DOWN    Y2
34      15      UP
35      33      EAST    Y2
35      20      JUMP
36      37      EAST    CRAWL
36      28      UP      HOLE
36      39      WEST
36      65      BEDQUIL
37      36      WEST    CRAWL
37      38      DOWN    PIT     CLIMB
38      37      CLIMB   UP      EXIT
38      595     SLIT    STREAM  DOWN    UPSTREA DOWNSTR
39      36      EAST    PASSAGE
39      64      DOWN    HOLE    FLOOR
39      65      BEDQUIL
40      41      FORCD
41      42      S       U       PASSAGE CLIMB
41      27      EAST
41      59      N
41      60      WEST    CRAWL
42      41      UP
42      42      N
42      43      EAST
42      45      S
42      80      WEST
43      42      WEST
43      44      S
43      45      EAST
44      43      EAST
44      48      DOWN
44      50      S
44      82      N
45      42      WEST
45      43      N
45      46      EAST
45      47      S
45      87      UP      DOWN
46      45      WEST    EXIT
47      45      EAST    EXIT
48      44      UP      EXIT
49      50      EAST
49      51      WEST
50      44      EAST
50      49      WEST
50      51      DOWN
50      52      S
51      49      WEST
51      50      UP
51      52      EAST
51      53      S
52      50      WEST
52      51      EAST
52      52      S
52      53      UP
52      55      N
52      86      DOWN
53      51      WEST
53      52      N
53      54      S
54      53      WEST    EXIT
55      52      WEST
55      55      N
55      56      DOWN
55      57      EAST
56      55      UP      EXIT
57      13      DOWN    CLIMB
57      55      WEST
57      58      S
57      83      N
57      84      EAST
58      57      EAST    EXIT
59      27      FORCD
60      41      EAST    UP      CRAWL
60      61      WEST
60      62      N       DOWN    HOLE
60      50191   S       CRACK
60      392173  S       CRACK
60      172     S       CRACK
60      648     CLIMB
61      60      EAST
61      62      N
61      100107  S
62      60      WEST
62      63      N
62      30      EAST
62      61      S
63      62      S       EXIT
64      39      UP      CLIMB   ROOM
64      65      WEST    BEDQUIL
64      103     N       SHELL
64      106     EAST
65      64      EAST
65      66      WEST
65      80556   S
65      68      SLAB
65      80556   UP
65      50070   UP
65      39      UP
65      60556   N
65      75072   N
65      71      N
65      80556   DOWN
65      106     DOWN
66      65      NE
66      67      WEST
66      80556   S
66      77      CANYON
66      96      EAST
66      50556   NW
66      97      ORIENTAL
67      66      EAST
67      23      WEST    ACROSS
67      24      DOWN    PIT
68      23      S
68      69      UP      CLIMB
68      65      N
69      68      DOWN    SLAB
69      331120  S
69      119     S
69      109     N
69      113     RESERVO
70      71      N
70      65      DOWN    PASSAGE
70      111     S
71      65      SE
71      70      S
71      110     N
72      65      BEDQUIL
72      118     NE
72      73      N
72      97      SW      ORIENTA
73      72      S       CRAWL   EXIT
74      19      EAST
74      331120  WEST
74      121     WEST
74      75      DOWN
75      76      S
75      77      N
76      75      N
77      75      EAST
77      78      WEST
77      66      N       CRAWL
78      77      S
79      3       FORCD
80      42      N
80      80      WEST
80      80      S
80      81      EAST
81      80      WEST    EXIT
82      44      S       EXIT
83      57      S
83      84      EAST
83      85      WEST
84      57      N
84      83      WEST
84      114     NW
85      83      EAST    EXIT
86      52      UP      EXIT
87      45      UP      DOWN
88      25      DOWN    CLIMB   EAST
88      20      JUMP
88      92      WEST    GIANT
89      25      FORCD
90      23      FORCD
91      95      N       CAVERN  PASSAGE
91      72      DOWN    CLIMB
92      88      S
92      93      EAST
92      94      N
93      92      S       GIANT   EXIT
94      92      S       GIANT   PASSAGE
94      341095  N       ENTER   CAVERN
94      611     N
95      94      S       EXIT
95      92      GIANT
95      91      WEST
95      145     DOWN    JUMP    POOL    HOLE
96      66      WEST    EXIT
97      66      SE
97      72      EAST    CRAWL
97      98      UP      N       CAVERN
98      235     NE
98      97      S       ORIENTA
98      99      WEST
98      3142    UP      SW      CLIMB   SLIDE
98      75702   UP      SW      CLIMB   SLIDE
98      703     UP      SW      CLIMB   SLIDE
98      141     CHIMNEY
99      98      NW      CAVERN
99      301     EAST    PASSAGE
99      100     EAST
100     301     WEST    PASSAGE EXIT
100     99      WEST
100     159302  PLOVER  Y2
100     33      PLOVER  Y2
100     101     NE      DARK
101     100     S       PLOVER  EXIT
102     103     DOWN    SHELL   EXIT
103     388196  UP      HALL
103     102     UP      HALL
103     104     DOWN
103     114618  S
103     115619  S
103     64      S
104     103     UP      SHELL
104     105     DOWN
105     104     UP      EXIT
105     103     SHELL
106     64      UP
106     65      WEST
106     108     EAST
107     131     S
107     132     SW
107     133     NE
107     134     SE
107     135     UP
107     136     NW
107     137     EAST
107     138     WEST
107     139     N
107     61      DOWN
108     95556   E       N       S       NE      SE      SW      NW      U
108     95556   D
108     106     EAST
108     626     WEST
109     69      S
109     113     N       RESERVO
110     71      WEST
110     20      JUMP
111     70      N
111     40050   DOWN    JUMP    CLIMB
111     50053   DOWN
111     45      DOWN
112     131     SW
112     132     N
112     133     EAST
112     134     NW
112     135     SE
112     136     NE
112     137     WEST
112     138     DOWN
112     139     UP
112     140     S
113     109     S       EXIT
114     84      SE
115     116     SW      ACROSS  CROSS
115     212     IN      ENTER   N
116     115     NE      ACROSS  SW
116     593     DOWN
117     118     SW
117     233660  OVER    ACROSS  CROSS   NE      BRIDGE
117     332661  OVER
117     303     OVER
117     332021  JUMP
117     596     JUMP
118     72      DOWN
118     117     UP
119     69      N       EXIT
119     653     EAST    FORWARD
120     69      N
120     74      EAST
121     74      EAST    EXIT
121     653     N       FORWARD
122     123     NE
122     233660  OVER    ACROSS  CROSS   SW      BRIDGE
122     303     OVER
122     596     JUMP
122     124     FORK
122     126     VIEW
122     129     BARREN
123     122     WEST
123     124     EAST    FORK
123     126     VIEW
123     129     BARREN
124     123     WEST
124     125     NE      LEFT
124     128     SE      RIGHT   DOWN
124     126     VIEW
124     129     BARREN
125     124     S       FORK
125     126     N       VIEW
125     127     EAST    CRAWL
126     125     S       PASSAGE EXIT
126     124     FORK
126     610     DOWN    JUMP
127     125     WEST    EXIT    CRAWL
127     124     FORK
127     126     VIEW
128     124     N       UP      FORK
128     129     S       DOWN    BARREN
128     126     VIEW
129     128     WEST    UP
129     124     FORK
129     130     EAST    IN      BARREN  ENTER
129     126     VIEW
130     129     WEST    EXIT
130     124     FORK
130     126     VIEW
131     107     WEST
131     132     SE
131     133     NW
131     134     SW
131     135     NE
131     136     UP
131     137     DOWN
131     138     N
131     139     S
131     112     EAST
132     107     NW
132     131     UP
132     133     N
132     134     S
132     135     WEST
132     136     SW
132     137     NE
132     138     EAST
132     139     DOWN
132     112     SE
133     107     UP
133     131     DOWN
133     132     WEST
133     134     NE
133     135     SW
133     136     EAST
133     137     N
133     138     NW
133     139     SE
133     112     S
134     107     NE
134     131     N
134     132     NW
134     133     SE
134     135     EAST
134     136     DOWN
134     137     S
134     138     UP
134     139     WEST
134     112     SW
135     107     N
135     131     SE
135     132     DOWN
135     133     S
135     134     EAST
135     136     WEST
135     137     SW
135     138     NE
135     139     NW
135     112     UP
136     107     EAST
136     131     WEST
136     132     UP
136     133     SW
136     134     DOWN
136     135     S
136     137     NW
136     138     SE
136     139     NE
136     112     N
137     107     SE
137     131     NE
137     132     S
137     133     DOWN
137     134     UP
137     135     NW
137     136     N
137     138     SW
137     139     EAST
137     112     WEST
138     107     DOWN
138     131     EAST
138     132     NE
138     133     UP
138     134     WEST
138     135     N
138     136     S
138     137     SE
138     139     SW
138     112     NW
139     107     SW
139     131     NW
139     132     EAST
139     133     WEST
139     134     N
139     135     DOWN
139     136     SE
139     137     UP
139     138     S
139     112     NE
140     112     N       EXIT
141     142     UP      EAST    CLIMB   CHIMNEY SLIDE
142     98      EAST    DOWN    FORWARD SLIDE
142     141     BACK    WEST    CHIMNEY
143     19      WEST    EXIT
143     144     EAST
144     143     WEST    BACK
144     19      EXIT
145     141     FORCD
146     2       EAST    UP      ROAD    CLIMB
146     50006   S       FOREST
146     146     S       FOREST
146     147     WEST
146     148     N
147     146     EAST    S
147     148     N
147     153     WEST
147     157     HOLE
147     3       BUILDIN
147     157     THUNDER
148     50147   S
148     146     S
148     149     EAST    WEST    N
148     3       BUILDIN
148     166     GROTTO
149     149     S
149     151     EAST
149     150     WEST
149     152     N
150     151     N       S
150     149     EAST    WEST
151     148     EAST
151     152     WEST
151     150     N
151     149     S
152     151     EAST
152     150     S
153     154     N
153     153     S
153     147     EAST
153     3       BUILDIN
154     50155   N
154     157     N       DOWN
154     155     UP
154     153     S
154     3       BUILDIN
155     154     DOWN    BACK    S
155     156     JUMP
155     3       BUILDIN
156     0       FORCD
157     227     IN      EAST
157     154     EXIT    S       UP
157     3       BUILDIN
158     229     WEST    STEPS   DOWN
158     157     EXIT
158     161     PHUCE
158     725     CLIMB   UP
158     726     LEDGE
158     747     ENTER   IN      EAST    ENTRANC
159     732     EXIT    WEST    STEPS
160     343167  EAST    IN      ENTER
160     738     EAST
160     162     PHUCE
160     723     WEST    CLIMB   DOWN
160     165     JUMP
161     304     FORCD
162     304     FORCD
163     304     FORCD
164     304     FORCD
165     0       FORCD
166     747     ENTER   EXIT    IN      WEST
166     148232  EAST    CROSS   OVER    ACROSS
166     148169  NE
166     148233  S
166     148234  N
166     717     EAST    CROSS   OVER    ACROSS  NE
166     448164  PHUCE
166     720     PHUCE
167     163     PHUCE
167     343160  WEST    EXIT    ENTER   IN
167     739     WEST
167     722     EAST    CROSS   OVER    ACROSS
168     448170  SE      UP      PASSAGE
168     719     SE      UP      PASSAGE
168     148169  N
168     148192  S
168     148166  WEST    CROSS   OVER    ACROSS
168     717     WEST    N       S
169     148168  S
169     148166  SW
169     717     SW      S
169     448179  PASSAGE EAST    UP
169     719     PASSAGE UP
170     171     EAST    UP
170     168     WEST    DOWN
171     170     NW      DOWN
171     180     EAST    UP
172     60      N
172     174     S
173     60      N
174     392178  NE
174     172     NE      CRACK
174     175     NW
175     177     N
175     174     EAST
175     176     PIT     DOWN    CLIMB
176     175     UP      CLIMB   EXIT    BACK
177     60      DOWN    CLIMB   JUMP
177     175     S       BACK
178     174     FORCD
179     169     DOWN    WEST
179     198     UP      EAST    STREAM
180     171     WEST
180     182     UP      CLIMB
180     213     EAST
181     227     FORCD
182     180     WEST
182     183     EAST
183     182     WEST
183     50184   EAST
183     186     EAST
183     185     S
183     187     N
184     183     SW
184     188     SE
185     183     N
186     183     NW
186     188     NE
187     183     WEST
187     188     EAST
188     187     N
188     184     WEST
188     65190   SW      DOWN
188     186     SW
188     305     IN      ENTER
189     188     EXIT    BACK
190     422306  CROSS   N       ACROSS  BRIDGE
190     661     CROSS
190     188     UP      BACK
191     60      N
192     148166  N
192     148168  NE
192     717     N       NE
192     448197  EAST
192     720     EAST
193     197     WEST
194     224     WEST
195     196     HOLE    WALL    S       CROSS   LEFT
195     224     WEST
196     103     DOWN    SHELL
196     114618  HOLE    WALL    N       CROSS
196     195     HOLE
197     193     EAST
197     192     WEST
198     179     SW      STREAM  DOWNSTR PASSAGE
198     203     DOWN    EAST
198     402200  S       UP
198     772     S       UP
199     198     FORCD
200     198     WEST
200     201     EAST    UP
201     402200  WEST    DOWN
201     772     WEST    DOWN
201     202     EAST
201     230     N
202     201     WEST
202     467785  CLICK
202     205     CLICK
202     206     EAST
203     447199  DOWN    EAST    ICE
203     204     DOWN    EAST    ICE
203     198     UP      WEST
204     203     UP      WEST    BACK    EXIT
205     219     N
205     467785  CLICK
205     202     CLICK
205     226     JUMP
206     207     N       CRAWL
206     202     WEST
206     648     UP      HOLE
207     208     N
207     206     S
208     236     EAST
208     207     S       CRAWL
208     209     WEST
208     793     CROSS   ACROSS  N
209     208     EAST
209     210     UP      CLIMB
210     211     DOWN    EAST
210     209     WEST
211     210     UP      BACK    WEST
211     122     DOWN    EAST
212     115     EXIT    BACK    S
213     206     DOWN    HOLE
213     180     WEST    BACK
214     148166  S
214     148169  SE
214     717     S       SE
214     448215  NE
214     720     NE
215     214     SW
215     216     UP
216     215     DOWN
216     217     EAST    UP
217     216     WEST    DOWN    EXIT
217     218     EAST    PIT
218     217     BACK    WEST
218     230     UP      CLIMB
219     205     S       BRIDGE
219     222     N       ALTAR
219     220     EAST
219     221     WEST
219     3       PRAY
220     219     WEST
221     219     EAST
222     219     S
222     223     UP
222     3       PRAY
223     222     DOWN
223     224     UP
224     223     DOWN    HOLE
224     388195  EAST
224     194     EAST
225     50702   WEST    U       PASSAG
225     703     WEST    U       PASSAG
225     19      S       TUNNEL
226     0       FORCD
227     157     WEST    EXIT    UP
227     398228  EAST    IN      DOWN
227     181     EAST    IN      DOWN
228     792     N       S       UPSTREA DOWNSTR CRACK
228     227     UP      WEST    EXIT
228     229     JUMP
228     786     EAST    IN      ACROS   CROSS   OVER
229     792     N       S       UPSTREA DOWNSTR CRACK
229     228     JUMP
229     786     WEST    EXIT    ACROSS  CROSS   OVER
229     158     EAST    IN      STEPS
230     65218   DOWN    JUMP
230     231     DOWN    JUMP
230     201     S       CRAWL
231     0       FORCD
232     168     FORCD
233     192     FORCD
234     214     FORCD
235     422306  CROSS   S       ACROSS  BRIDGE
235     661     CROSS
235     98      WEST
236     208     WEST
237     19      FORCD
238     3       EXIT    OUT     ENTRANC
239     12      S       CANYON  HOLE
239     369240  E       PASSAG
239     878     E       PASSAG
240     239     U
240     225     D
-1
5
2       Brass lantern
0000    There is a shiny brass lamp nearby.
1000    There is a lamp shining nearby.
3       *Grate
0000    The grate is locked.
1000    The grate is open.
4       Wicker cage
0000    There is a small wicker cage discarded nearby.
5       Black rod
0000    A three foot black rod with a rusty star on an end lies nearby.
6       Black rod
0000    A three foot black rod with a rusty mark on an end lies nearby.
7       *Steps
0000    Rough stone steps lead down the pit.
1000    Rough stone steps lead up the dome.
9       Wooden pole
0000    A wooden pole is lying nearby.
1000    A wooden pole has been stuck in the mud here.
10      Velvet pillow
0000    A small velvet pillow lies on the floor.
11      *Snake
0000    A huge green fierce snake bars the way!
1000    >$<  (Chased away)
12      *Fissure
0000    >$<
1000    A crystal bridge now spans the fissure.
2000    The crystal bridge has vanished!
13      *Stone tablet
0000    A massive stone tablet imbedded in the wall reads:
0000    "Congratulations on bringing light into the Dark-Room!"
14      Giant clam  >grunt!<
0000    There is an enormous clam here with its shell tightly closed.
15      Giant oyster  >groan!<
0000    There is an enormous oyster here with its shell tightly closed.
1000    Interesting.  There seems to be something written on the underside of
1000    the oyster.
16      "Spelunker Today"
0000    There are a few recent issues of "Spelunker Today" magazine here.
19      Tasty food
0000    There is food here.
20      Small bottle
0000    There is a bottle of water here.
1000    There is an empty bottle here.
2000    There is a bottle of oil here.
3000    There is a broken bottle here.
4000    There is a bottle of wine here.
21      *Chasm - troll bridge
0000    A rickety wooden bridge extends across the chasm, vanishing into the
0000    mist.  A sign posted on the bridge reads, "Stop! Pay troll!"
1000    The wreckage of a bridge (and a dead bear) can be seen at the bottom
1000    of the chasm.
22      *Chasm2 & decrepit natural bridge
0000    A decrepit natural bridge spans the chasm.  A message scrawled into
0000    the rock wall reads: "Bridge out of repair.  Maximum load: 35 Foonts."
1000    The remnants of a natural bridge partially overhang the chasm.
23      *Mirror
0000    >$<
24      *plant
0000    There is a tiny little plant in the pit, murmuring "Water, water, ..."
1000    The plant spurts into furious growth for a few seconds.
2000    There is a 12-foot-tall beanstalk stretching up out of the pit,
2000    bellowing "Water!! Water!!"
3000    The plant grows explosively, almost filling the bottom of the pit.
4000    There is a gigantic beanstalk stretching all the way up to the hole.
5000    You've over-watered the plant!  It's shriveling up!  It's, it's...
25      *Phony plant (seen in twopit room only when tall enough)
0000    >$<
1000    The top of a 12-foot-tall beanstalk is poking out of the west pit.
2000    There is a huge beanstalk growing out of the west pit up to the hole.
26      *Stalactite
0000    >$<
27      *shadowy figure
0000    The shadowy figure seems to be trying to attract your attention.
28      Dwarf's axe
0000    There is a little axe here.
1000    There is a little axe lying beside the bear.
2000    There is a little axe lying beside the Wumpus.
3000    There is a little axe lying beside the dog.
29      *Cave drawings
0000    >$<
30      *pirate
0000    >$<
31      *dragon
0000    A huge green fierce dragon bars the way!
1000    Congratulations!  You have just vanquished a dragon with your bare
1000    hands!  (Unbelievable, isn't it?)
2000    The body of a huge green dead dragon is lying off to one side.
33      *Troll
0000    A burly troll stands by the bridge and insists you throw him a
0000    treasure before you may cross.
1000    The troll steps out from beneath the bridge and blocks your way.
2000    >$<  (Chased away)
34      *phony troll
0000    The troll is nowhere to be seen.
35      >$<  (Bear uses rtext 141)
0000    There is a ferocious cave bear eying you from the far end of the room!
1000    There is a gentle cave bear sitting placidly in one corner.
2000    There is a contented-looking bear wandering about nearby.
3000    >$<  (Dead)
36      *Message in second maze
0000    There is a message scrawled in the dust in a flowery script, reading:
0000    "This is not the maze where the pirate leaves his treasure chest."
37      *Volcano and/or geyser
0000    >$<
38      *Vending machine
0000    There is a massive vending machine here.  The instructions on it
0000    read:  "Insert coins to receive fresh batteries."
1000    There is a massive vending machine here.
39      Batteries
0000    There are fresh batteries here.
1000    Some worn-out batteries have been discarded nearby.
2000    Some worn-out batteries have been discarded nearby.
40      *Carpet and/or moss
0000    >$<
41      *Rusty door
0000    The way north is barred by a massive, rusty, iron door.
1000    The way north leads through a massive, rusty, iron door.
42      *Tiny door
0000    The only way past the wall is through a tiny locked door.
1000    The only way past the wall is through a tiny open door.
43      *Tiny door-2
0000    The door is locked.
1000    The door is open.
44      *Phone booth door
0000    >$<
46      Beautiful flowers
0000    There are some beautiful flowers here!
1000    On the other side of the room a swarm of bees eagerly buzzes over
1000    a bunch of fresh flowers.
47      Silken cloak
0000    There is a silken cloak here!
1000    >$<  (wearing cloak)
2000    A lovely silken cloak lies partially buried under a pile of
2000    loose rocks.
48      Wooden boat
0000    There is a small wooden boat here.
1000    You are in a wooden boat.
49      *Sticks at Styx
0000    >$<
50      Large gold nugget
0000    There is a large sparkling nugget of gold here!
51      Several diamonds
0000    There are diamonds here!
52      Silver horn
0000    There is a silver horn here!
53      Precious jewelry
0000    There is precious jewelry here!
1000    >$<  (wearing jewelry)
54      Rare coins
0000    There are many coins here!
55      Treasure chest
0000    The pirate's treasure chest is here!
56      Golden eggs
0000    There is a large nest here, full of golden eggs!
1000    The nest of golden eggs has vanished!
2000    Done!
57      Jeweled trident
0000    There is a jewel-encrusted trident here!
58      Ming vase
0000    There is a delicate, precious, ming vase here!
1000    The vase is now resting, delicately, on a velvet pillow.
2000    The floor is littered with worthless shards of pottery.
3000    The ming vase drops with a delicate crash.
59      Egg-sized emerald
0000    There is an emerald here the size of a plover's egg!
60      Platinum pyramid
0000    There is a platinum pyramid here, 8 inches on a side!
61      Glistening pearl
0000    Off to one side lies a glistening pearl!
62      Persian rug
0000    There is a persian rug spread out on the floor!
1000    The dragon is sprawled out on a persian rug!!
63      Rare spices
0000    There are rare spices here!
64      Golden chain
0000    There is a golden chain lying in a heap on the floor!
1000    The bear is locked to the wall with a golden chain!
2000    There is a golden chain locked to the wall!
65      Gleaming sword
0000    There is a gleaming sword here!
1000    A gleaming sword is stuck into the anvil!
3000    You grasp the sword's handle and give a mighty heave, but with a
3000    loud clang the sword blade shatters into several fragments.
4000    Rusty shards of a elven sword lie scattered about.
5000    A very clean sword is stuck into the anvil!
6000    An oily sword is stuck into the anvil.
66      Elfin crown
0000    An ancient crown of elfin kings lies here!
1000    >$<  (wearing crown)
67      Ruby slippers
0000    There is a pair of ruby slippers here.
1000    >$<  (wearing slippers)
2000    There is a pair of ruby slippers here.
68      Delicate lyre
0000    There is a delicate lyre here!
69      Black fly
0000    There is a large black fly here buzzing around rather lazily.
1000    A giant spider is in the eastern corner munching
1000    contentedly on a large, black fly.
2000    There is a large dead black fly here.
70      Holy Grail
0000    There is an ornate silver chalice here!
71      Oaken cask
0000    There is a cask of water here.
1000    There is an empty oaken cask here.
2000    There is a cask of oil here.
3000    >$<  (Unused)
4000    There is a cask of wine here.
72      Golden ring
0000    There is a small gold ring here.
1000    >$<  (wearing ring)
2000    On the Wumpus' finger is a small gold ring.
73      Four-leafed clover
0000    There is a four-leafed clover here!
1000    >$<  (wearing clover)
81      Clear water
82      Cool water
83      Thick, black oil
84      Thick, black oil
85      Vintage wine
86      Vintage wine
87      *Bumblebees
0000    >$<
1000    Some bumblebees are swarming around a bunch of fresh flowers.
88      *Hollow wall
0000    Your footsteps echo hollowly throughout the chamber.
1000    >$<
89      *Wall with safe
0000    A steel safe is embedded in the wall.
90      Tiny brass key
0000    There is a tiny brass key here.
1000    There is a tiny brass key on the shelf.
91      *Anvil
0000    >$<
92      *rocks on cloak
0000    >$<  (ON CLOAK)
1000    >$<  (AFTER ROCKSLIDE)
93      *telephone booth
0000    The telephone booth is empty.  The phone is ringing.
1000    The phone booth is occupied by a gnome.  He is talking excitedly
1000    to someone at the other end.
2000    The telephone booth is empty.
3000    >$<
94      *Telephone
0000    The phone is ringing.
1000    The telephone is out of order.
2000    The telephone is out of order.  It is badly dented.
3000    >$<
95      Lead slugs
0000    There are some lead slugs here!
96      Sweet honeycomb
0000    There is a sweet honeycomb here!
97      *Beehive
0000    There is an active beehive nearby.  The bees hum protectively
0000    around the hive.
1000    There is an empty beehive nearby.
98      *Black dog
0000    A hideous black dog bares his teeth and growls at your approach.
1000    Nearby, a large black dog is in a deep slumber.
99      *Dreaded Wumpus
0000    In the corner, a Wumpus is sleeping peacefully.
1000    A sleepy Wumpus is ambling towards you.  He wants to invite you to
1000    dinner.  He wants you to *be* the dinner!
2000    The Wumpus is still on your trail!  And he's getting closer!!
3000    The Wumpus is only a few steps behind you!  All this exercise is
3000    making him veerrrrry hungry!
4000    The Wumpus almost has you in his grasp!  You can feel his hot breath
4000    on your neck!
5000    "Chomp, chomp."  Crunch!  Chew!  Slurp!  Smack!  Yum!!!
6000    Nearby is the smashed body of a defunct Wumpus.
101     Little bird in cage
0000    A cheerful little bird is sitting here singing.
1000    There is a little bird in the cage.
102     Set of keys
0000    There are some keys on the ground here.
103     *Fountain
0000    There is a fountain of sparkling vintage wine here!
104     *Bats & guano in bat-cave
0000    >$<
105     *gnome in phone booth
0000    >$<
106     Colored mushrooms
0000    There are some oddly-colored mushrooms here.
107     Tiny cakes
0000    There are some tiny cakes on the shelf.
108     Leather Sack
0000    There is a leather sack here.
110     Rare book
0000    There is a dusty, leather-bound volume here.
111     Rare book
0000    There is a dusty, leather-bound volume here.
112     Steel wall-safe
0000    The safe door is locked.
1000    The safe door is open.
113     Faded poster
0000    Taped to the wall is a faded poster.
1000    There is a faded poster here.
114     Whiskbroom
0000    There is a small whiskbroom here.
115     *Carving on dusty rocks
0000    >$<
1000    >$<
116     *Billboard
0000    >$<
118     Small metal cannister
0000    There is a heavy, grey, metal cannister here.
119     Glowing stone
0000    Nearby, a strange, greenish stone is glowing brightly.
120     Opal sphere
0000    There is a polished sphere of pure opal here!
121     Giant Spider
0000    There is a giant spider in the eastern corner guarding the
0000    door.  He is grinning at you.
1000    >$<
122     Scrap of parchment
0000    >$<
1000    >$<
-1
6
1       Somewhere nearby is Colossal Cave, where others have found fortunes in
1       treasure and gold, though it is rumored that some who enter are never
1       seen again.  Magic is said to work in the cave.  I will be your eyes
1       and hands.  Direct me with natural English commands.  I should warn
1       you that I look at only the first five letters of each word, so you'll
1       have to enter "Northeast" as "NE" to distinguish it from "North".
1       (Should you get stuck, type "HELP" or "?" for some general hints.)
1       Good Luck!
1       - - - -
2       A little dwarf with a big knife blocks your way.
3       A little dwarf just walked around a corner, saw you, threw a little
3       axe at you which missed, cursed, and ran away.
4       There is a threatening little dwarf in the room with you!
5       One sharp nasty knife is thrown at you!
6       None of them hit you!
7       One of them gets you!
8       A hollow voice says "Plugh".
9       There is no way to go that direction.
10      I am unsure how you are facing.  Use compass points or nearby objects.
11      I don't know in from out here.  Use compass points or name something
11      in the general direction you want to go.
12      I don't know how to apply that word here.
13      I don't understand that!
14      I'm game.  Would you care to explain how?
15      Sorry, but I am not allowed to give more detail.  I will repeat the
15      long description of your location.
16      It is now pitch dark.  If you proceed you will likely fall into a pit.
17      If you prefer, simply type "W" rather than "West".
18      Are you trying to catch the bird?
19      The bird is frightened right now and you cannot catch it no matter
19      what you try.  Perhaps you might try later.
20      Are you trying to somehow deal with the snake?
21      You can't kill the snake, or drive it away, or avoid it, or anything
21      like that.  There is a way to get by, but you don't have the necessary
21      resources right now.
22      Do you really want to quit now?
23      You fell into a pit and broke every bone in your body!
24      You are already carrying it!
25      You can't be serious!
26      The bird was unafraid when you entered, but as you approach it becomes
26      disturbed and you cannot catch it.
27      You can catch the bird, but you cannot carry it.
28      There is nothing here with a lock!
29      You aren't carrying it!
30      The little bird attacks the green snake, and in an astounding flurry
30      drives the snake away.
31      You have no keys!
32      It has no lock.
33      I don't know how to lock or unlock such a thing.
34      It was already locked.
35      The grate is now locked.
36      The grate is now unlocked.
37      It was already unlocked.
38      You have no source of light.
39      Your lamp is now on.
40      Your lamp is now off.
41      There is no way to get past the bear to unlock the chain, which is
41      probably just as well.
42      Nothing happens.
43      Where?
44      There is nothing here to attack.
45      The little bird is now dead.  Its body disappears.
46      Attacking the snake both doesn't work and is very dangerous.
47      You killed a little dwarf.
48      You attack a little dwarf, but he dodges out of the way.
49      With what?  Your bare hands?
50      Good try, but that is an old worn-out magic word.
51      I know of places, actions, and things.  Much of my vocabulary
51      describes places and is used to move you there.  To move, try words
51      like forest, building, downstream, enter, east, west, north, south,
51      up, or down.  I know about a few special objects, like a black rod
51      hidden in the cave.  These objects can be manipulated using some of
51      the action words that I know.  Usually you will need to give both the
51      object and action words (in either order), but sometimes I can infer
51      the object from the verb alone.  Some objects also imply verbs; in
51      particular, "INVENTORY" implies "TAKE INVENTORY", which causes me to
51      give you a list of what you're carrying.  The objects have side
51      effects; for instance, the rod scares the bird.  Usually people having
51      trouble moving just need to try a few more words.  Usually people
51      trying unsuccessfully to manipulate an object are attempting something
51      beyond their (or my!) capabilities and should try a completely
51      different tack.  To speed the game you can sometimes move long
51      distances with a single word.  For example, "Building" usually gets
51      you to the building from anywhere above ground except when lost in the
51      forest or the marsh.  Also, note that cave passages turn a lot, and
51      that leaving a room to the north does not guarantee entering the
51      next from the south.  You'd best make yourself a map as you go along.
51      - - -
51      A word about my understanding of English -- I will try very hard to
51      do whatever you say, but here are a few suggestions.  To scarf up
51      everything movable at a given location, say 'TAKE EVERYTHING' or
51      'TAKE ALL'.  Some objects may be differentiated only by some attribute
51      or other.  For example, if you were holding both a red and a blue
51      frammitz, you would have to distinguish between them by typing
51      'RED FRAMMITZ' or 'BLUE FRAMMITZ' so that I'll know which one you
51      mean.   Also, you can specify several actions or objects by using
51      commas or 'AND', as 'TAKE ABC,DEF AND XYZ AND BURN WITCH'.

51      - - -
51      To list what you are currently holding, say "INVENTORY", or just "I".
51      - - -
51      To reprint the detailed description of where you are, say "LOOK"
51      or "L".  You can also "LOOK IN" or "LOOK AT" appropriate objects.
51      - - -
51      If you want to end your adventure early, say "QUIT".
51      - - -
51      To suspend your adventure such that you can continue later,
51      say "SUSPEND" (or "PAUSE" or "SAVE").
51      - - -
51      To see what hours the cave is normally open, say "HOURS".
51      - - -
51      To see how well you're doing, say "SCORE".  To get full credit for a
51      treasure, you must have left it safely in the building, though you get
51      partial credit just for locating it.  Note that leaving something
51      in a *safe* place may be trickier than you think!
51      You lose points for getting killed, or for quitting,
51      though the former costs you more.  There are also points
51      based on how much (if any) of the cave you've managed to
51      explore; in particular, there is a large bonus just for getting in (to
51      distinguish the dilletantes from the rest of the pack), and there are
51      other ways to determine whether you've been through some of the more
51      harrowing sections.  If you think you've found all the treasures, just
51      keep exploring for a while.  If nothing interesting happens, you
51      haven't found them all yet.  If something interesting *DOES* happen,
51      it means you're getting a bonus and have an opportunity to garner many
51      more points in the Master's Section.  I may occasionally offer hints
51      if you seem to be having trouble.  If I do, I'll warn you in advance
51      how much it will affect your score to accept the hints.
51      - - -
51      In addition to getting yourself killed, you can also be wounded or
51      injured in various (non-lethal) ways.  If you get burnt, poisoned,
51      electrocuted or whatever, you can check on your current state of
51      health by typing 'HEALTH' or 'DIAGNOSE'.  Note that recuperation
51      takes place faster outside in the fresh air!
51      - - -
51      This an exceedingly complex program and it's possible that something
51      may interact with something else in an unforseen way.  If you run
51      into something you think may be a program bug, or if you have any
51      ideas for extensions to the cave, type "GRIPE" (or "REPORT" or
51      "BITCH") and then enter as long a message as you like.  This will
51      be immediately transmitted to the Wizard, who will try to reply
51      within a day or two.
51      - - -
51      Finally, to save paper, you may specify "BRIEF", which tells me
51      never to repeat the full description of a place unless you explicitly
51      ask me to.  Experienced players may suppress *all* long-form
51      descriptions by typing "TERSE".  You can return to normal description
51      mode by typing "UNBRIEF" or "UNTERSE".
51      - - -
52      It misses!
53      It gets you!
54      Ok
55      You can't unlock the keys.
56      You have crawled around in some little holes and wound up back in the
56      main passage.
57      I don't know where the cave is, but hereabouts no stream can run on
57      the surface for long.  I would try the stream.
58      I need more detailed instructions to do that.
59      I can only tell you what you see as you move about and manipulate
59      things.  I cannot tell you where remote things are.
60      I can't make any sense out of that.
61      What?
62      Are you trying to get into the cave?
63      The grate is very solid and has a hardened steel lock.  You cannot
63      enter without a key, and there are no keys nearby.  I would recommend
63      looking elsewhere for the keys.
64      The trees of the forest are large hardwood oak and maple, with an
64      occasional grove of pine or spruce.  There is quite a bit of under-
64      growth, largely birch and ash saplings plus nondescript bushes of
64      various sorts.  This time of year visibility is quite restricted by
64      all the leaves, but travel is quite easy if you detour around the
64      spruce and berry bushes.
65      Welcome to ADVENTURE!!  Would you like instructions?
66      Digging without a shovel is quite impractical.  Even with a shovel
66      progress is unlikely.
67      Blasting requires dynamite.
68      I'm as confused as you are.
69      Mist is a white vapor, usually water, seen from time to time in
69      caverns.  It can be found anywhere but is frequently a sign of a deep
69      pit leading down to water.
70      Your feet are now wet.
71      I think I just lost my appetite.
72      Thank you, it was delicious!
73      You have taken a drink from the stream.  The water tastes strongly of
73      minerals, but is not unpleasant.  It is extremely cold.
74      The bottle is now empty.
75      Rubbing the electric lamp is not particularly rewarding.  Anyway,
75      nothing exciting happens.
76      Peculiar.  Nothing unexpected happens.
77      Your bottle is empty and the ground is wet.
78      You can't pour that.
79      Watch it!
80      Which way?
81      Oh dear, you seem to have gotten yourself killed.  I might be able to
81      help you out, but I've never really done this before.  Do you want me
81      to try to reincarnate you?
82      All right.  But don't blame me if something goes wr......
82      *                    --- POOF!! ---                    *
82      You are engulfed in a cloud of orange smoke.  Coughing and gasping,
82      you emerge from the smoke and find....
83      You clumsy oaf, you've done it again!  I don't know how long I can
83      keep this up.  Do you want me to try reincarnating you again?
84      Okay, now where did I put my orange smoke?....  >POOF!<
84      Everything disappears in a dense cloud of orange smoke.
85      Now you've really done it!  I'm out of orange smoke!  You don't expect
85      me to do a decent reincarnation without any orange smoke, do you?
86      Okay, if you're so smart, do it yourself!  I'm leaving!
90      >>> Messages 81 thru 90 are reserved for "Obituaries". <<<
91      Sorry, but I no longer seem to remember how it was you got here.
92      It's too heavy.  You'll have to drop something first.
93      You can't go through a locked steel grate!
94      I believe what you want is right here with you.
95      You don't fit through a two-inch slit!
96      I respectfully suggest you go across the bridge instead of jumping.
97      There is no way across the fissure.
98      You're not carrying anything.
99      You are currently holding the following:
100     It's not hungry (it's merely pinin' for the fjords).  Besides, you
100     have no bird seed.
101     The snake has now devoured your bird.
102     There's nothing here it wants to eat (except perhaps you).
103     You fool, dwarves eat only coal!  Now you've made him *REALLY* mad!!
104     Your cask is empty and the ground is soaked.
105     You aren't carrying them!
106     I don't need to, thank you.
107     The ground is wet and the air is smelly.
108     Your lamp is now on, but the glare from the walls is absolutely
108     blinding.  If you proceed you are likely to fall into a pit.
109     You haven't any matches.
110     Don't be ridiculous!
111     The door is extremely rusty and refuses to open.
112     The plant indignantly shakes dry its leaves and asks, "Water?"
113     The hinges are quite thoroughly rusted now and won't budge.
114     The oil has freed up the hinges so that the door will now move,
114     although it requires some effort.
115     The plant has exceptionally deep roots and cannot be pulled free.
116     The dwarves' knives vanish as they strike the walls of the cave.
117     Something you're carrying won't fit through the tunnel with you.
117     You'd best take inventory and drop something.
118     You can't fit this five-foot clam through that little passage!
119     You can't fit this five-foot oyster through that little passage!
120     I advise you to put down the clam before opening it.  >Strain!<
121     I advise you to put down the oyster before opening it.  >Wrench!<
122     You don't have anything strong enough to open the clam.
123     You don't have anything strong enough to open the oyster.
124     A glistening pearl falls out of the clam and rolls away.  Goodness,
124     this must really be an oyster.  (I never was very good at identifying
124     bivalves.)  Whatever it is, it has now snapped shut again.
125     The oyster creaks open, revealing nothing but oyster inside.  It
125     promptly snaps shut again.
126     You have crawled around in some little holes and found your way
126     blocked by a recent cave-in.  You are now back in the main passage.
127     There are faint rustling noises from the darkness behind you.
128     Out from the shadows behind you pounces a bearded pirate!  "Har, har,"
128     he chortles, "I'll just take all this booty and hide it away with me
128     chest deep in the maze!"  He snatches your treasure and vanishes into
128     the gloom.
129     A sepulchral voice reverberating through the cave, says, "Cave closing
129     soon.  All adventurers exit immediately through Main Office."
130     A mysterious recorded voice groans into life and announces:
130        "This exit is closed.  Please leave via Main Office."
131     It looks as though you're dead.  Well, seeing as how it's so close to
131     closing time anyway, I think we'll just call it a day.
132     The sepulchral voice entones, "The cave is now closed."  As the echoes
132     fade, there is a blinding flash of light (and a small puff of orange
132     smoke). . . .    As your eyes refocus, you look around and find...
133     There is a loud explosion, and a twenty-foot hole appears in the far
133     wall, burying the dwarves in the rubble.  You march through the hole
133     and find yourself in the Main Office, where a cheering band of
133     friendly elves carry the conquering adventurer off into the sunset.
134     There is a loud explosion, and a twenty-foot hole appears in the far
134     wall, burying the snakes in the rubble.  A river of molten lava pours
134     in through the hole, destroying everything in its path, including you!
135     There is a loud explosion, and you are suddenly splashed across the
135     walls of the room.
136     The resulting ruckus has awakened the dwarves.  There are now several
136     threatening little dwarves in the room with you!  Most of them throw
136     knives at you!  All of them get you!
137     Oh, leave the poor unhappy bird alone.
138     I daresay whatever you want is around here somewhere.
139     I'm not sure what you mean by "Stop".  Use "Quit" if you want to give
139     up.
140     You can't get there from here.
141     You are being followed by a very large, tame bear.
142     -          *** THE HISTORY OF ADVENTURE (ABRIDGED) ***          -
142     -                    ** By Ima Wimp **                      -
142     ADVENTURE was originally developed by William Crowther, and later
142     substantially rewritten and expanded by Don Woods at Stanford Univ.
142     According to legend, Crowther's original version was modelled on an
142     a real cavern, called Colossal Cave, which is a part of Kentucky's
142     Mammoth Caverns.  That version of the game included the main maze
142     and a portion of the third-level (Complex Junction - Bedquilt -
142     Swiss Cheese rooms, etc.), but not much more.
142     - - -
142     Don Woods and some others at Stanford later rewrote portions of
142     the original program, and greatly expanded the cave.  That version
142     of the game is recognizable by the maximum score of 350 points.
142     At this writing (November, 1978), that version is by far the most
142     widely known.
142     - - -
142     The latest additions were done throughout 1978 by David Long while
142     at the University of Chicago, Graduate School of Business.
142     Long's additions include the seaside entrance and all of
142     the cave on the "far side" of Lost River (Rainbow Rm - Crystal
142     Palace - Blue Grotto - Rotunda - beyond Joshua's wall, etc., etc.).
142     The current cave is about 50% larger than the Woods/Stanford model.
142     In the process, the code was heavily rewritten to permit more
142     generalized handling of objects and to allow a far more complex
142     syntax.  The current maximum score is 501 points.
142     - - -
142     Except for a couple of trivial subroutines (to get user-ID's for
142     logging purposes), ADVENTURE is written entirely in FORTRAN.  This
142     not because Crowther/Woods/Long love FORTRAN, but because it is
142     almost infinitely portable.  There were indeed moments when it took
142     great strength to withstand the temptation to whip out some character
142     handling routine in MACRO, instead of the furshlugginer compiler.
142     For example, there is an excellent rival game to Adventure, called
142     DUNGEON, developed at M.I.T., which is totally non-portable since
142     it is coded in an obscure variant of two initially obscure compilers,
142     and can only be transported in executable form between DEC-10's
142     and 20's.
142     - - -
142     Those interested in obtaining the latest releases of either the
142     source (FORTRAN IV) or executable code (DEC-20) should contact:
142     David E. Long, GSB Computing Services, University of Chicago,
142     5836 S. Greenwood Ave, Chicago IL 60637,  (312) 753-4290.
142     To determine how out of date your version is, check the release date
142     and number printed in the opening line of each game.  The version
142     number is parsed thusly: Version (say) 5.1/6 is major version 5,

142     release 1, bugfix 6.  The release number is changed only when the
142     cave mapping is altered or when new items are added.  The major
142     version number is incremented after adding extensions large enough
142     to affect the overall flavor of the game.  To whet curious appetites,
142     major version 6 is projected to appear sometime around the summer
142     of 1979.  It will contain a whole new wing to the cave (natch!)
142     plus a much enlarged surface area, including the Great Serbonian
142     Bog, the Castle of Aldor and the terrifying Passage of Fire.
142     Stay tuned!
142     - - -
142     Thanks are owed to Roger Matus and David Feldman, both of U. of C.,
142     for several suggestions, including the Rainbow Room, the telephone
142     booth and the fearsome Wumpus.  Further thanks go to J. R. Carlson
142     for many debugging suggestions.  Most thanks (and apologies)
142     go to Thomas Malory, Charles Dodgson, the Grimm Brothers, Dante,
142     Homer, Frank Baum and especially Anon., the real authors of ADVENTURE.
142     - - - -
143     Do you indeed wish to quit now?
144     There is nothing here with which to fill the vase.
145     The sudden change in temperature has delicately shattered the vase.
146     It is beyond your power to do that.
147     I don't know how.
148     It is too far up for you to reach.
149     You killed a little dwarf.  The body vanishes in a cloud of greasy
149     black smoke.
150     The shell is very strong and is impervious to attack.
151     What's the matter, can't you read?  Now you'd best start over.
152     The axe bounces harmlessly off the dragon's thick scales.
153     The dragon looks rather nasty.  You'd best not try to get by.
154     The little bird attacks the green dragon, and in an astounding flurry
154     gets burnt to a cinder.  The ashes blow away.
155     On what?
156     Okay, from now on I'll only describe a place in full the first time
156     you come to it.  To get the full description, say "LOOK".
157     Trolls are close relatives with the rocks and have skin as tough as
157     that of a rhinoceros.  The troll fends off your blows effortlessly.
158     The troll deftly catches the axe, examines it carefully, and tosses it
158     back, declaring, "Good workmanship, but it's not valuable enough."
159     The troll catches your treasure and scurries away out of sight.
160     The troll refuses to let you cross.
161     There is no longer any way across the chasm.
162     Just as you reach the other side, the bridge buckles beneath the
162     weight of the bear, which was still following you around.  You
162     scrabble desperately for support, but as the bridge collapses you
162     stumble back and fall into the chasm.
163     The bear lumbers toward the troll, who lets out a startled shriek and
163     scurries away.  The bear soon gives up the pursuit and wanders back.
164     The axe misses and lands near the bear where you can't get at it.
165     With what?  Your bare hands?  Against *HIS* bear hands??
166     The bear is confused; he only wants to be your friend.
167     For crying out loud, the poor thing is already dead!
168     The bear eagerly licks up the honeycomb, after which he seems to calm
168     down considerably and even becomes rather friendly.
169     The bear is still chained to the wall.
170     The chain is still locked.
171     The chain is now unlocked.
172     The chain is now locked.
173     There is nothing here to which the chain can be locked.
174     There is nothing here to eat.
175     Do you want the hint?
176     Do you need help getting out of the maze?
177     You can make the passages look less alike by dropping things.
178     Are you trying to explore beyond the Plover Room?
179     There is a way to explore that region without having to worry about
179     falling into a pit.  None of the objects available is immediately
179     useful in discovering the secret.
180     Do you need help getting out of here?
181     Don't go west.
182     Gluttony is not one of the troll's vices.  Avarice, however, is.
183     Your lamp is getting dim.  You'd best start wrapping this up, unless
183     you can find some fresh batteries.  I seem to recall there's a vending
183     machine in the maze.  Bring some coins with you.
184     Your lamp has run out of power.
185     There's not much point in wandering around out here, and you can't
185     explore the cave without a lamp.  So let's just call it a day.
186     There are faint rustling noises from the darkness behind you.  As you
186     turn toward them, the beam of your lamp falls across a bearded pirate.
186     He is carrying a large chest.  "Shiver me timbers!", he cries, "I've
186     been spotted!  I'd best hie meself off to the maze to hide me chest!"
186     With that, he vanishes into the gloom.
187     Your lamp is getting dim.  You'd best replace those batteries.
188     Your lamp is now shining with renewed strength.
189     Your lamp is getting dim, and you haven't any more coins.  You'd
189     best start wrapping this up.
190     I'm afraid the magazine is written in dwarvish.
191     "This is not the maze where the pirate leaves his treasure chest."
192     Hmmm, this looks like a clue, which means it'll cost you 10 points to
192     read it.  Should I go ahead and read it anyway?
193     It says, "There is something strange about this place, such that one
193     of the words I've always known now has a new effect."
194     It says the same thing it did before.
195     I'm afraid I don't understand.
196     "Congratulations on bringing light into the dark-room!"
197     You strike the mirror a resounding blow, whereupon it shatters into a
197     myriad tiny fragments.
198     You have taken the vase and hurled it delicately to the ground.
199     You prod the nearest dwarf, who wakes up grumpily, takes one look at
199     you, curses, and grabs for his axe.
200     Is this acceptable?
201     There's no point in suspending a demonstration game.
202     You managed to climb about halfway up before losing your hold and
202     sliding back.
203     You were only a few yards from the top when you slipped and tumbled
203     all the way back down.
204     Ok, ok.  No need to be grabby.
205     Pulling an angry bear around is a good way to get your arm ripped off.
206     The sword is now very clean.
207     The sword is now covered with oil.
208     The handle is now too slippery to grasp.
209     You have no scabbord!
210     You are already wearing it!
211     Do you want to extract the sword from the anvil?
212     If you could convince me of your royal blood, you might get somewhere.
213     Are you trying to go up the slide?
214     Maybe you'd better look for another way into the cave.
215     You grasp the sword's handle and pull, but the sword won't budge.
215     Do you want to try yanking it out?
216     A tiny elf runs straight at you, shouts "Phuce!", and
216     disappears into the forest.
217     You can't swim.  You'd best go by boat.
218     The boat's oars were stolen by the dwarves to play bing-bong.
218     (That's dwarvish ping-pong -- with rocks!).  You have no way
218     to propel the boat.
219     You are still in the boat.  It is too heavy to carry.
220     You had better leave the boat first.
221     You are now sitting in a small boat.
222     You couldn't possibly cross this sea without a large ship.
223     The cliff is unscalable.
224     Your keys are all too large for the lock.
225     The wall is too smooth to climb.
226     The shelf is beyond your reach.
227     You are already wearing them!
228     You thought maybe these were peyote??  You feel a little dizzy,
228     but nothing happens.
229     You are growing taller, expanding like a telescope!  Just before
229     your head strikes the top of the chamber, the mysterious process
229     stops as suddenly as it began.
230     You are closing up like an accordian....shrinking..shrinking.  You
230     are now your normal size.
231     You have smashed your bottle all over the ground.
232     You are now too big to leave the way you came in.
233     This is obviously an elfin entrance.  Unless you can squeeze
233     yourself through a six-inch door, you'll have to find another
233     way into the cave.
234     The wrought-iron door is now locked.
235     The tiny door is now locked.
236     The wrought-iron door is now unlocked.
237     The tiny door is now unlocked.
238     You are blocked by a wall of solid rock.
239     >$<
240     The Wumpus looks at the food with distaste.  He looks at *YOU* with
240     relish!
241     You have jerked the cloak free of the rocks.  However, in doing
241     so you have caused a small rockslide, blocking the entrance
241     and making an unholy din.
242     The cloak is stuck tight under the rocks.  You'll probably have to
242     yank it out.
243     The Wumpus grabs the axe, stops and picks his teeth with it for a few
243     moments while looking thoughtfully at you.  When he finishes picking
243     his teeth, he eats the axe, belches, farts... and starts after
243     you again!
244     As the bridge disappears, the Wumpus scrambles frantically to reach
244     your side of the fissure.  He misses by inches, and with a horrible
244     shriek plunges to his death in the depths of the fissure!
245     You can't even hit a sleeping Wumpus!  The axe is now lying too near
245     the Wumpus for you to retrieve it.
246     The Wumpus is between you and the axe.  You can't reach it.
247     You can't fit through a six-inch door!
248     The dog easily dodges the axe, which lands beyond him where you can't
248     get at it.
249     The dog wolfs (natch) down the food and looks around hungrily for
249     more.  However, he does not appear to be any better disposed towards
249     your presence.
250     You've got to be kidding!
251     It's attached to the wall!
252     You can't put a thing into itself!
253     The gnome firmly blocks the door of the booth.  You can't enter.
254     The constant ringing has awakened the dwarves!
254     There are now several threatening little dwarves in the room with
254     you!  Most of them throw knives at you!  All of them get you!
255     The telephone is out of order.
256     The telephone is out of order and your hand is sore.
257     A couple of lead slugs drop from the coinbox.  (Gnomes are
257     notoriously cheap....)  But you've broken the phone beyond
257     all hope.
258     He wants treasure, not gab.
259     He didn't say anything!
260     It isn't a parrot.  He didn't say anything.
261     No one replies.  The line goes dead with a faint "Click".
262     I think you are a little confused!
263     As you move towards the phone booth, a gnome suddenly streaks
263     around the corner, jumps into the booth and rudely slams the door
263     in your face.  You can't get in.
264     He isn't hungry.
265     As the blast of the horn reverberates through the chamber, the
265     seemingly solid rock wall crumbles away, revealing another room just
265     beyond.  The wall was most likely worn thin by an ancient watercourse
265     which dried up just before completely wearing away the rock.
266     The chamber reverberates to the blast of the horn.
266     (Satchmo you ain't!)
267     The bees swarm over the fresh flowers, leaving the hive unguarded
267     and revealing a sweet honeycomb.
268     You are now out of breath.
269     It isn't ringing!
270     A hairy paw reaches out of the darkness and....
271     You don't have the correct change.
272     You go a short way down the bright passage, but the light
272     grows to blinding intensity.  You can't continue.
273     You know, if you type "BRIEF", I won't have to keep repeating these
273     long descriptions of each room.
274     Are you trying to reach the natural bridge?
275     You can't get to it by climbing the walls or jumping or anything
275     like that.  You could always put in a telephone call to the local
275     spelunking club for advice, if you could find a phone.
276     You turkey!!!  Now you've done it!  It took some effort, but you
276     woke up the Wumpus.  He slowly opens one red eye, and then another,
276     and then one more (!!), and looks at you sleepily.  He had been
276     dreaming of a late snack.  If you don't act quickly, you'll
276     be a *late* adventurer!
277     The blast of your horn echos throughout hill and dale.
278     All you have are watercress sandwiches.  The bear is less than
278     interested.
279     You have smashed your sword to smithereens against a rock.
280     Setting yourself adrift in the boat with no way to propel it would
280     not be very smart.  Best to keep the pole.
281     You're already in it!
282     You've hit the jackpot!!  Hundreds of coins and slugs cascade from
282     the telephone's coin return slot and spill all over the floor of
282     the booth.
283     Whoops!  The floor has opened out from under you!  It seems you
283     have fallen into a bottomless pit.  As a matter of fact, you're
283     still falling!  Well, I have better things to do than wait around
283     for you to strike bottom, so let's just assume you're dead.
283     Sorry about that, Chief.
284     The telephone in the booth has begun to ring.
285     I don't understand what you are trying to do!
286     How do you propose to cross the river?
287     The air is filled with beautiful music.
288     The air fills with beautiful music.  The dog gradually becomes
288     less fierce, and after a short while he lies down by the side of
288     the cavern and falls into a deep sleep.
289     Are you trying to get past the dog?
290     The only person I can remember who managed to get past the dog
290     was that singer, ummm, what's his name... Euridice's friend....
291     That wouldn't be wise.  It is best to let sleeping dogs lie.
292     The stream flows out of one very small crack and into another.
292     You can't go that way.
293     The river is too wide and deep to cross.
294     The glare is absolutely blinding.  If you proceed you are likely
294     to fall into a pit.
295     The hum of the bees rises to an angry buzz as you move towards
295     the hive.
296     The sticks and branches are all in a tangle and are stuck in the
296     mud.  You'd need a shovel to dig them out.
297     You're already carrying them!
298     The chalice is slightly cracked.  It won't hold any liquids.
299     The cask is now empty.
300     The wine goes right to your head.  You reel around in a drunken
300     stupor and finally pass out.  You awaken with a splitting headache,
300     and try to focus your eyes....
301     Yeeeecchhh!!
302     Your bottle is already full.
303     The cask is already full.
304     There is nothing here with which to fill the bottle.
305     There is nothing here which you would want to put into the cask.
306     Your bottle is now full of water.
307     The cask is now full of water.
308     Your bottle is now full of oil.
309     The cask is now full of oil.
310     The bottle is now full of wine.
311     The cask is now full of wine.
312     You have nothing in which to carry it.
313     You can't fill that.
314     Do you want it in the bottle or the cask?
315     Your containers are both full.
316     It's empty.
317     Hmmm, I see you have already gone through an extra set of batteries.
317     I'll get rid of the trash for you.
318     The bridge shakes as you cross.  Large hunks of clay and rock near
318     the edge break off and hurtle far down into the chasm.  Several of
318     the cracks on the bridge surface widen perceptibly.
319     The load is too much for the bridge!  With a roar, the entire
319     structure gives way, plunging you headlong into the raging river at
319     the bottom of the chasm and scattering all your holdings.  As the
319     icy waters close over your head, you flail and thrash with all your
319     might, and with your last ounce of strength pull yourself onto the
319     south bank of the river.
320     You can't get at him.  He is inside the phone booth.
321     Your lamp is already on.
322     Your lamp is already off.
323     Your lamp is again growing dim.  You'd better get some more batteries.
324     You know, you are wasting your batteries by wandering around out
324     here with your light on.
325     <Adventure-- Version:5.2/2, October-1979>
325     <Mykraverk's Adventure-- Patchlevel 5, Mars-2003>
326     Dead wumpi, as a rule, are light eaters.  Nothing happens.
327     How do expect to feed a sleeping Wumpus?
328     You aren't holding it!
329     It won't fit!
330     The coin drops into the slot with a dull "clunk".  There is no
330     dial tone.
331     It's already there.
332     Thank you for your comments.  They will be dispatched immediately
332     via Gnome Express to the Wizard.
333     The chest is now unlocked.
334     The chest is now locked.
335     You can't get at it.
336     It's already open.
337     It's locked.
338     It's already closed.
339     You can't fill that.  It would leak all over the place.
340     It's not inside anything.
341     It isn't there!
342     How?
343     Taken.
344     Dropped.
345     I don't think I can.
346     Interesting.  How?
347     Huh?
348     You are in perfect health.
349     You are fit as a fiddle.
350     Only wizards can do that!
351     Are you kidding?  Do you want to suffocate the poor thing?
352     Thrown.
353     Left.
354     You can't get close enough for a clean thrust.
355     As you move in for the kill, the dwarf neatly slips a knife
355     between your ribs.
356     As you approach, the dwarf slashes out with his knife!
357     It's too dark to see anything!
358     It's not open.
359     There's nothing inside.
360     It contains:
361     The billboard reads:
361     "Visit Beautiful Colossal Cave.  Open Year Around.  Fun for
361     the entire family, or at least for those who survive."
361     Below the headline is an impossibly complicated map showing how
361     to find Colossal Cave.  Not that it matters, because all the
361     directions are written in Elvish.
362     Hidden behind the poster is a steel safe, embedded in the wall.
363     Brushing the dust from one of the larger rocks reveals some carved
363     characters.
364     Enough dusting, already!  You're making me sneeze.
365     The safe door smoothly swings open.
366     Maybe if you rubbed your fingertips with sandpaper....
367     The safe's door clicks shut.
368     This is a combination safe.  The keys won't help.
369     I certainly can't read in this light.
370     The poster has on it a picture of a short, fat wizard with a bushy
370     red beard and a white painted face.  He is playing an electric
370     guitar.  The caption reads:  'LOOK OUT KISS!!  Here comes WIZZ!!!!
370     Brian Baas lead singer and vocals.  Playing at a Woodstock
370     near you!'
371     "Click."
372     In the rock is carved the message "7-22-34".
373     You can't get at them.
374     Ok, I'll give you the full description whenever you enter a room
374     for the first time.
375     You don't have the right key.
376     That's not strong enough to open the clam.
377     That's not strong enough to open the oyster.
378     As you approach, the spider's grin widens.  I wouldn't proceed
378     any further.
379     The spider grabs the fly, wraps it silk, and proceeds to quietly
379     munch on it, leaving the door unguarded.
380     >>> Messages 381 thru 389 are reserved for "Diagnoses". <<<
381     You are a bit off top form, but nothing to worry about.
382     You are weaker than usual.  Better avoid fights.
383     You really ought to take a break.  You're in tough shape.
384     You are on the edge of collapse.  Lots of sun and fresh air will
384     speed your recovery.
385     Your strength is nearly gone.  Only a miracle can save you now.
386     It reads (in intricate design): 'Shamut'
387     ** Unused **
388     ** Unused **
389     ** Unused **
390     >>> Messages 391 thru 399 are reserved for Radium Poisoning. <<<
391     Is it hot in here?  You are flushed and sweating.
392     You are feeling definitely peculiar, weak....
393     You're dizzy, nauseous.  You can barely stand.
394     You are really ill.  If you don't find an antidote soon, it's
394     curtains.
395     You are a walking wound.  You are very weak.  You'd better find out
395     what's wrong before it's too late.
396     Sheeesh!  What a mess!  Your hair has fallen out and your skin is
396     covered with blisters.  And not an asprin in sight!
397     Well, you tried, but your strength is gone.  The agony is finally
397     over.
398     The fly buzzes his last buzz and takes a nosedive.
399     Suddenly, one of the stone contortions comes to life!  It is
399     an old, lethargic ogre, who ambles toward you and hands you an
399     old scrap of parchment.  He then disappears before your very eyes!
-1
7
2       3       0       1       Brass lamp      0       0       0
3       8       9       0       Grate           0       0       0
4       10      0       1       Cage            0       0       0
5       11      0       2       Black rod       0       0       0
6       0       0       2       Black rod       0       0       0
7       14      15      0       Steps           0       0       0
9       148     0       2       Wood Pole       0       0       0
10      96      0       1       Pillow          0       0       0
11      19      -1      0       Snake           0       0       0
12      17      27      0       Fissure         0       0       0
13      101     -1      0       Tablet          0       0       0
14      103     0       7       Giant clam      0       0       0
15      0       0       7       Oyster          0       0       0
16      106     0       1       Magazines       1       0       108
17      0       -1      0       Dwarf           0       0       0
18      0       0       0       Knife           0       0       0
19      238     0       2       Tasty Food      0       0       0
20      238     0       1       Bottle          0       0       0
21      117     122     0       *Chasm1         0       0       0
22      190     235     0       *Chasm2         0       0       0
23      109     -1      0       Mirror          0       0       0
24      25      -1      0       Tiny Plant      0       0       0
25      23      67      0       Beanstalk       0       0       0
26      111     -1      0       Stalagmite      0       0       0
27      35      110     0       Figure          0       0       0
28      0       0       3       Small Axe       0       0       0
29      97      -1      0       *Drawings       0       0       0
30      0       -1      0       Pirate          0       0       0
31      119     121     0       Dragon          0       0       0
33      117     122     0       Troll           0       0       0
34      0       0       0       Troll           0       0       0
35      130     -1      0       Tame Bear       0       0       0
36      0       -1      0       *Message        0       0       0
37      126     -1      0       Volcano         0       0       0
38      140     -1      0       Machine         0       0       0
39      0       0       3       Batteries       0       0       0
40      96      -1      0       *Moss           0       0       0
41      94      -1      0       Giant Door      0       0       0
42      158     166     0       Elfin door      0       0       0
43      160     167     0       Iron door       0       0       0
44      188     189     0       Door            0       0       0
46      155     0       1       Flowers         0       0       0
47      174     -1      1       Silk Cloak      3       0       -112
48      166     0       0       Wood Boat       0       0       0
49      228     229     0       Sticks          0       0       0
50      18      0       6       Nugget          2       0       -55
51      204     0       1       Diamonds        2       0       -112
52      27      0       2       Horn            2       0       -112
53      29      0       2       Jewelry         1       0       -112
54      30      0       3       Rare Coins      5       0       -112
55      0       0       5       Chest           5       0       3
56      92      0       4       Gold Eggs       3       0       -112
57      168     0       3       Trident         2       0       -55
58      97      0       2       Ming vase       2       0       3
59      100     0       3       Emerald         3       0       -112
60      101     0       4       Pyramid         4       0       -112
61      0       0       1       Pearl           4       0       -112
62      119     121     3       Rug             3       0       3
63      127     0       1       Spices          1       0       -112
64      130     -1      3       Gold Chain      4       0       -112
65      141     0       2       Sword           4       0       -112
66      144     0       1       Crown           2       0       -112
67      205     0       1       Ruby Shoes      3       0       -112
68      28      0       2       Lyre            1       0       -112
69      238     0       1       Black fly       1       0       -112
70      220     0       2       Holy grail      2       0       -112
71      230     0       3       Oaken Cask      3       4       -55
72      0       0       1       Gold ring       4       0       -112
73      147     0       1       Clover          1       0       -112
81      0       0       2       Water           0       0       0
82      0       0       2       Water           0       0       0
83      0       0       2       Oil             0       0       0
84      0       0       2       Oil             0       0       0
85      0       0       2       Wine            0       0       0
86      0       0       2       Wine            0       0       0
87      193     -1      0       Bumblebees      0       0       0
88      102     194     0       *Wall           0       0       0
89      0       -1      0       *Wall           0       0       0
90      159     0       1       Tiny key        0       0       0
91      141     -1      0       *Anvil          0       0       0
92      172     174     0       *Rocks          0       0       0
93      188     -1      0       Phonebooth      0       0       0
94      189     -1      0       Telephone       0       0       0
95      0       0       3       Lead Slugs      0       0       0
96      0       0       2       Honeycomb       0       0       0
97      193     -1      0       Beehive         0       0       0
98      227     -1      0       Large dog       0       0       0
99      174     -1      0       Wumpus          0       0       0
101     13      0       2       Bird            0       0       0
102     238     0       1       Keys            0       0       0
103     217     -1      0       Fountain        0       0       0
104     171     -1      0       Bats            0       0       0
105     0       -1      0       Gnome           0       0       0
106     146     0       1       Mushrooms       0       0       0
107     159     0       1       Cakes           0       0       0
108     3       0       2       Large Sack      0       0       0
110     0       0       3       Rare Book       2       0       -112
111     0       0       3       Rare Book       0       0       0
112     0       -1      0       Safe            0       0       0
113     3       0       1       Old Poster      0       0       0
114     180     0       1       Whiskbroom      0       0       0
115     39      -1      0       *Carving        0       0       0
116     5       -1      0       *Billbd         0       0       0
118     110     0       3       Metal Tube      0       0       0
119     169     0       1       Green Rock      4       0       -118
120     198     0       2       Crys. Ball      2       0       -112
121     239     -1       0      Spider          0       0        0
122     225     0        1      Parchment       0       0        0
-1      -1      -1      -1      END LIST        -1      -1      -1
8
1       24
2       29
3       0
4       33
5       0
6       33
7       38
8       38
9       42
10      14
11      43
12      110
13      29
14      110
15      73
16      75
17      29
18      13
19      59
20      59
21      174
22      313
23      67
24      13
25      147
26      155
27      369
28      146
29      110
30      13
31      13
32      24
33      25
34      110
35      262
36      14
37      29
38      271
39      14
40      14
41      24
42      29
43      38
44      24
45      331
46      24
47      109
48      332
49      0
50      0
51      348
52      358
53      0
54      364
55      0
-1
9
0       1       2       3       4       5       6       7       8       9
0       99      100     115     116     212     126
0       146     147     148     149     150     151     152     153     154
0       157     158     159     166     167     168     169     160     192
0       198     201     214     227     228     229     238     155     156
1       24
2       217
3       24      33      217     1       3       4       7       38      95
3       166     167     168     169     192     198     206     207     208
3       214     228     229     113
4       46      47      48      54      56      58      82      85      86
4       122     123     124     125     126     127     128     129     130
4       141     142     189
5       9       10      11      12      13      14      166     167
6       1       2       3       4       5       6       7       8
6       146     147     148     149     150     151     152     153     154
6       157     158     159     160     227     228     229     238
7       42      43      44      45      46      47      48      49      50
7       52      53      54      55      56      80      81      82      86
8       99      100     101
9       108
10      141
11      98
12      8
13      13
14      158
15      202
16      157     227
17      19
-1
10
72      You are obviously a rank amateur.  Better luck next time.
130     Your score qualifies you as a Novice Class Adventurer.
200     You have achieved the rating: "Experienced Adventurer".
250     You may now consider yourself a "Seasoned Adventurer".
350     You have reached "Junior Master" status.
435     Your score puts you in Master Adventurer Class C.
470     Your score puts you in Master Adventurer Class B.
500     Your score puts you in Master Adventurer Class A.
9999    All of Adventuredom gives tribute to you, Adventurer Grandmaster!
-1
11
2       9999    10      0       0
3       9999    5       0       0
7       75      4       176     177
8       25      5       178     179
9       20      3       180     181
10      6       10      211     212
11      16      5       213     214
12      4       2       62      63
13      5       2       18      19
14      10      2       62      233
15      8       5       274     275
16      10      5       289     290
17      8       2       20      21
-1
12
1       A large cloud of green smoke appears in front of you.  It clears away
1       to reveal a tall wizard, clothed in grey.  He fixes you with a steely
1       glare and declares, "This adventure has lasted too long."  With that
1       he makes a single pass over you with his hands, and everything around
1       you fades away into a grey nothingness.
2       Even wizards have to wait longer than that!
3       I'm terribly sorry, but Colossal Cave is closed.  Our hours are:
4       Only wizards are permitted within the cave right now.
5       We do allow visitors to make short explorations during our off hours.
5       Would you like to do that?
6       Colossal Cave is open to regular adventurers at the following hours:
7       Very well.
8       Only a wizard may continue an adventure this soon.
9       I suggest you resume your adventure at a later time.
10      Do you wish to see the hours?
11      Do you wish to change the hours?
12      New magic word (null to leave unchanged):
13      New magic number (null to leave unchanged):
14      Do you wish to change the message of the day?
15      Okay.  You can save this version now.
16      Are you a wizard?
17      Prove it!  Say the magic word!
18      That is not what I thought it was.  Do you know what I thought it was?
19      Oh dear, you really *ARE* a wizard!  Sorry to have bothered you . . .
20      Foo, you are nothing but a charlatan!
21      New hours specified by defining "Prime Time".  Give only the hour
21      (e.g. 14, Not 14:00 or 2pm).  Enter a negative number after last pair.
22      New hours for Colossal Cave:
23      Limit each line to 70 chars.  End with a blank line.
24      Line too long, retype:
25      Not enough room for another line.  Ending message here.
26      Do you wish to (re)schedule the next holiday?
27      To begin how many days from today?
28      To last how many days (zero if no holiday)?
29      To be called what (up to 20 characters)?
30      Too small!  Assuming minimum value (45 minutes).
31      Break out of this and save your core-image.
32      Be sure to save your core-image...
33      Do you need a new map?
34      There is water here.
35      There is oil here.
36      There is wine (hic) here.
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14
BREAK   WITH    AXE     SWORD   POLE    ROD
DRINK   FROM    CASK    CUP     VASE    BOTTLE
DROP    IN      CHEST   SACK    MACHINE BOTTLE  CASK    GRAIL   VASE    CAGE
DROP    IN      BOAT    ANVIL   PHONE   SAFE    LAMP    TUBE
DROP    ON      RUG     CROWN   CLOAK   SHOES   JEWELS  SWORD   PILLOW
DUST    WITH    BROOM
FEED    TO      TROLL   SNAKE   BIRD    BEAR    WUMPUS  DOG     DWARF   BAT
FEED    TO      CLAM    OYSTER  SPIDER
FILL    WITH    OIL     WINE    WATER
GET     FROM    CHEST   SACK    BOTTLE  CASK    GRAIL   VASE    CAGE    BOAT
GET     FROM    ANVIL   SAFE    WUMPUS  TUBE
GET     IN      CHEST   SACK    BOTTLE  CASK    GRAIL   VASE    CAGE    BOAT
GET     IN      ANVIL   SAFE    WUMPUS  TUBE
HIT     WITH    AXE     SWORD   POLE    ROD     KNIFE
INSERT  IN      CHEST   SACK    MACHINE BOTTLE  CASK    GRAIL   VASE    CAGE
INSERT  IN      CAGE    BOAT    ANVIL   PHONE   SAFE    LAMP    TUBE
KILL    WITH    AXE     SWORD   KNIFE
LEAVE   IN      CHEST   SACK    MACHINE BOTTLE  CASK    GRAIL   VASE
LEAVE   IN      CAGE    BOAT    ANVIL   PHONE   SAFE    TUBE
LEAVE   ON      RUG     CROWN   CLOAK   SHOES   JEWELS  SWORD   PILLOW
LOCK    WITH    KEYS    KEY
LOOK    IN      CHEST   SACK    BOTTLE  CASK    GRAIL   VASE    CAGE    BOAT
LOOK    IN      ANVIL   CLAM    OYSTER  SAFE    TUBE
LOOK    AT      ANY
OPEN    WITH    KEY     KEYS    AXE     TRIDENT SWORD   POLE    ROD
PICK    UP      ANY
PLAY    ON      HORN    LYRE
POUR    ON      PLANT   SWORD   ANVIL   DOOR    CLOVER
POUR    FROM    CASK    CUP     VASE    BOTTLE
PUT     DOWN    ANY
PUT     ON      RUG     CROWN   CLOAK   SHOES   JEWELS  SWORD   PILLOW  CLOVER
PUT     IN      CHEST   SACK    MACHINE BOTTLE  CASK    GRAIL   VASE    CAGE
PUT     IN      BOAT    ANVIL   PHONE   SAFE    LAMP    TUBE
READ    ON      CLAM    OYSTER  TABLET  BILLBOA
READ    FROM    CLAM    OYSTER  TABLET  MAGAZIN BOOK    POSTER  BILLBOA
REMOVE  FROM    CHEST   SACK    BOTTLE  CASK    GRAIL   VASE    CAGE    BOAT
REMOVE  FROM    ANVIL   CLAM    OYSTER  SAFE    WUMPUS  TUBE
SHUT    WITH    KEYS    KEY
TAKE    OFF     CROWN   CLOAK   SHOES   JEWELRY RING    CLOVER
TAKE    FROM    CHEST   SACK    BOTTLE  CASK    GRAIL   CAGE    CAGE    BOAT
TAKE    FROM    ANVIL   SAFE    WUMPUS  TUBE
TAKE    IN      CHEST   SACK    BOTTLE  CASK    GRAIL   VASE    CAGE    BOAT
TAKE    IN      ANVIL   TUBE
TOSS    TO      TROLL   SNAKE   BIRD    BEAR    WUMPUS  DOG     DWARF   BAT
TOSS    TO      FIGURE
TOSS    AT      ANY
TOSS    DOWN    ANY
TURN    ON      LAMP
TURN    OFF     LAMP
UNLOCK  WITH    KEYS    KEY
WAVE    AT      ANY
WAVE    TO      TROLL   SNAKE   BIRD    BEAR    WUMPUS  BEES    DOG     DWARF
WAVE    TO      BAT     FIGURE
YANK    FROM    ANY
-1
15
1       3       4       14      15      20      41      42      43      44
1       64      71      108     110     111     112     118
2       108
3       3       42      43      55      64      112
4       3       42      43      55      64      112     41
5       16      47      71      101     108
7       19      24      46      63      96      101     106     107
8       13      14      15      16      36      110     111     113     115
8       122
9       11      14      15      17      30      31      33      35      87
9       69
11      47      53      66      67      72      73
13      7       29      39      46      53      54      56      67      87
13      102     106     107
14      47      50      51      52      53      54      55      56      57
14      59      60      61      62      63      64      65      66      67
14      70      71      72      73      110     119     120     58      68
15      2       4       20      38      48      55      58      70      71
15      112     118     108
16      2       5       6       10      16      19      20      28      39
16      47      51      52      53      54      56      58      59      60
16      61      63      64      65      66      67      68      69      70
16      72      73      101     102     106     107     108     110     113
16      114     118     119     120
17      55      108     112     118
-1
16
4-LEAF  CLOVER
BLACK   ROD     DOG     OIL     FLY
BRASS   LAMP    KEY
CRYSTAL BALL
ELFIN   CROWN   DOOR    KEY
FRESH   BATTERI
GIANT   DOOR    CLAM    OYSTER  NUGGET  SNAKE
GLOWING RADIUM
GOLD    NUGGET  CHAIN   EGGS    RING
GREEN   RADIUM  EMERALD CLOVER
GREY    TUBE
HOLY    GRAIL
IRON    DOOR
LEAD    SLUGS   TUBE
LEATHER BOOK    SACK
METAL   TUBE
MING    VASE
OAKEN   CASK
OPAL    SPHERE
PERSIAN RUG
PLATINU PYRAMID
RARE    BOOK    COINS   SPICES
RUBY    SHOES
RUSTY   DOOR
SHADOWY FIGURE
SILKEN  CLOAK
SILVER  HORN
STEEL   SWORD   SAFE    GRATE
TASTY   FOOD
TINY    DOOR    RING    KEY     BOTTLE  BIRD    CAKES   TUBE
TREASUR CHEST
VELVET  PILLOW
VENDING MACHINE
WICKER  CAGE
WOODEN  BOAT    POLE    CASK
WORN-OU BATTERI
-1
0