xyo m120617BK_l6.31 B=HBk.EB]ӰBHCNCOCPCQCRCSCTCUCVCKCKCKCKCKCKCKCKCKCKCKCKCKCKCKCKCKCKCKCKCKCKCKCKCKCKCKCKCKCKCKCKCKCKCKCKCKCKCKCKCKCKCKCKCKCKCKCKCXCZC[C\C_CbCeChCkCnCqCtCwCzC}CCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCDDDD D DDDDDDD"D%D(D+D.D1D4D7D:D=D@DCDFDIDLDODRDUDXD[D^DaDdDgDjDmDpDsDvDyD|DDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDEEEE E EEEEEEE!E$E'E*E-E0E3E6E9EFAFDFGFJFMFPFSFVFYF\F_FbFeFhFkFnFqFtFwFzF}FFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFGGGG G GGGGGGG"G%G(G+G.G1G4G7G:G=G@GCGFGIGLGOGRGUGXG[G^GaGdGgGjGmGpGsGvGyG|GGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGHHHH H HHHHHHH!H$H'H*H-H0H3H6H9HIAIDIGIJIMIPISIVIYI\I_IbIeIhIkInIqItIwIzI}IIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIJJJJ J JJJJJJJ"J%J(J+J.J1J4J7J:J=J@JCJFJIJLJOJRJUJXJ[J^JaJdJgJjJmJpJsJvJyJ|JJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJKKKK K KKKKKKK"K%K(K+K.K1K4K7K:K=K@KCKFKIKLKOKRKUKXK[K^northnsouthseastewestwnesenwswupwarupuabovedownwdownddesceleftrightinwarinsidinoutoutsiexitleaveforwacontionwarbackreturretreoveracrosupstrdownsentercrawljumpclimblookexamitouchdescrcrossroadhillforesvallebuildhousegullystreadepreentracaverockslabslabrbedpassatunnecavercanyoawkwasecrebedquresergiantorienshellbarrebrokedebriviewforkpitslitcrackdomeholewallhallroomfloorstairstepscobblsurfadarklowoutdoy2xyzzyplughplovemainofficnullnowhekeykeyslamplanteheadlgratecagerodbirddoorpillosnakefissutableclamoystemagazissuespelu"speldwarfdwarvknifeknivefoodratiobottljarwaterh2ooilmirroplantbeansstalashadofiguraxedrawipiratdragochasmtrollbearmessavolcageysevendimachibattemosscarpegoldnuggediamosilvebarsjewelcoinschestboxtreaseggseggnesttridemingvaseshardemeraplatipyrampearlpersirugspicechaintakecarrykeepcatchcaptustealgettotedropreleafreediscadumpopenunloccloselocklightonextinoffwaveshakeswingcalmplacatamewalkruntravegoproceexplogotofolloturnnothipoureatdevoudrinkrubthrowtosswakedistufeedfillbreaksmashshattblastdetonignitblowuattackillfighthitstrikslaysaychantsinguttermumblreadperusfeefiefoefoofumbrieffindwhereinvenscorequitsaverestoabraabracopenssesamshazahocuspocusGood try, but that is an old worn-out magic word.help?I know of places, actions, and things. Most of my vocabulary describes places and is used to move you there. To move, try words like forest, building, downstream, enter, east, west, north, south, up, or down. I know about a few special objects, like a black rod hidden in the cave. These objects can be manipulated using some of the action words that I know. Usually you will need to give both the object and action words (in either order), but sometimes I can infer the object from the verb alone. Some objects also imply verbs; in particular, "inventory" implies "take inventory", which causes me to give you a list of what you're carrying. The objects have side effects; for instance, the rod scares the bird. Usually people having trouble moving just need to try a few more words. Usually people trying unsuccessfully to manipulate an object are attempting something beyond their (or my!) capabilities and should try a completely different tack. To speed the game you can sometimes move long distances with a single word. For example, "building" usually gets you to the building from anywhere above ground except when lost in the forest. Also, note that cave passages turn a lot, and that leaving a room to the north does not guarantee entering the next from the south. Good luck!treetreesThe trees of the forest are large hardwood oak and maple, with an occasional grove of pine or spruce. There is quite a bit of under- growth, largely birch and ash saplings plus nondescript bushes of various sorts. This time of year visibility is quite restricted by all the leaves, but travel is quite easy if you detour around the spruce and berry bushes.digexcavDigging without a shovel is quite impractical. Even with a shovel progress is unlikely.lostI'm as confused as you are.There is a loud explosion and you are suddenly splashed across the walls of the room.There is a loud explosion and a twenty-foot hole appears in the far wall, burying the snakes in the rubble. A river of molten lava pours in through the hole, destroying everything in its path, including you!mistMist is a white vapor, usually water, seen from time to time in caverns. It can be found anywhere but is frequently a sign of a deep pit leading down to water.fuckWatch it!There is a loud explosion and a twenty-foot hole appears in the far wall, burying the dwarves in the rubble. You march through the hole and find yourself in the main office, where a cheering band of friendly elves carry the conquering adventurer off into the sunset.stopI don't know the word "stop". Use "quit" if you want to give up.infoinforIf you want to end your adventure early, say "quit". To get full credit for a treasure, you must have left it safely in the building, though you get partial credit just for locating it. You lose points for getting killed, or for quitting, though the former costs you more. There are also points based on how much (if any) of the cave you've managed to explore; in particular, there is a large bonus just for getting in (to distinguish the beginners from the rest of the pack), and there are other ways to determine whether you've been through some of the more harrowing sections. If you think you've found all the treasures, just keep exploring for a while. If nothing interesting happens, you haven't found them all yet. If something interesting DOES happen, it means you're getting a bonus and have an opportunity to garner many more points in the master's section. I may occasionally offer hints if you seem to be having trouble. If I do, I'll warn you in advance how much it will affect your score to accept the hints. Finally, to save paper, you may specify "brief", which tells me never to repeat the full description of a place unless you explicitly ask me to.swimI don't know how.You are in a maze of twisty little passages, all alike.Dead end.You're at end of road again.You are standing at the end of a road before a small brick building. Around you is a forest. A small stream flows out of the building and down a gully.You're at hill in road.You have walked up a hill, still in the forest. The road slopes back down the other side of the hill. There is a building in the distance.You're inside building.You are inside a building, a well house for a large spring.You're in valley.You are in a valley in the forest beside a stream tumbling along a rocky bed.You're in forest.You are in open forest, with a deep valley to one side.You're in forest.You are in open forest near both a valley and a road.You're at slit in streambed.At your feet all the water of the stream splashes into a 2-inch slit in the rock. Downstream the streambed is bare rock.You don't fit through a two-inch slit!You're outside grate.You are in a 20-foot depression floored with bare dirt. Set into the dirt is a strong steel grate mounted in concrete. A dry streambed leads into the depression.You can't go through a locked steel grate!You're below the grate.You are in a small chamber beneath a 3x3 steel grate to the surface. A low crawl over cobbles leads inwards to the west.You're in cobble crawl.You are crawling over cobbles in a low passage. There is a dim light at the east end of the passage.You're in debris room.You are in a debris room filled with stuff washed in from the surface. A low wide passage with cobbles becomes plugged with mud and debris here, but an awkward canyon leads upward and west. A note on the wall says "MAGIC WORD XYZZY".You are in an awkward sloping east/west canyon.You're in bird chamber.You are in a splendid chamber thirty feet high. The walls are frozen rivers of orange stone. An awkward canyon and a good passage exit from east and west sides of the chamber.You're at top of small pit.At your feet is a small pit breathing traces of white mist. An east passage ends here except for a small crack leading on.You're in Hall of Mists.You are at one end of a vast hall stretching forward out of sight to the west. There are openings to either side. Nearby, a wide stone staircase leads downward. The hall is filled with wisps of white mist swaying to and fro almost as if alive. A cold wind blows up the staircase. There is a passage at the top of a dome behind you.You're in nugget of gold room.This is a low room with a crude note on the wall. The note says, "You won't get it up the steps".You're on east bank of fissure.You are on the east bank of a fissure slicing clear across the hall. The mist is quite thick here, and the fissure is too wide to jump.I respectfully suggest you go across the bridge instead of jumping.There is no way across the fissure.You are on the west side of the fissure in the Hall of Mists.You're at west end of Hall of Mists.You are at the west end of the Hall of Mists. A low wide crawl continues west and another goes north. To the south is a little passage 6 feet off the floor.You're at brink of pit.You are on the brink of a thirty-foot pit with a massive orange column down one wall. You could climb down here but you could not get back up. The maze continues at this level.You're at east end of long hall.You are at the east end of a very long hall apparently without side chambers. To the east a low wide crawl slants up. To the north a round two-foot hole slants down.You're at west end of long hall.You are at the west end of a very long featureless hall. The hall joins up with a narrow north/south passage.You are in a maze of twisty little passages, all different.You are in a maze of twisting little passages, all different.You are in a little maze of twisty passages, all different.You are in a twisting maze of little passages, all different.You are in a twisting little maze of passages, all different.You are in a twisty little maze of passages, all different.You are in a twisty maze of little passages, all different.You are in a little twisty maze of passages, all different.You are in a maze of little twisting passages, all different.You are in a maze of little twisty passages, all different.You are in a little maze of twisting passages, all different.You are at a crossover of a high N/S passage and a low E/W one.You're in Hall of Mt King.You are in the Hall of the Mountain King, with passages off in all directions.You're in west side chamber.You are in the west side chamber of the Hall of the Mountain King. A passage continues west and up here.You are in the south side chamber.You're in N/S passage.You are in a low N/S passage at a hole in the floor. The hole goes down to an E/W passage.You're at "Y2".You are in a large room, with a passage to the south, a passage to the west, and a wall of broken rock to the east. There is a large "Y2" on a rock in the room's center.You are in a jumble of rock, with cracks everywhere.You're at window on pit.You're at a low window overlooking a huge pit, which extends up out of sight. A floor is indistinctly visible over 50 feet below. Traces of white mist cover the floor of the pit, becoming thicker to the right. Marks in the dust around the window would seem to indicate that someone has been here recently. Directly across the pit from you and 25 feet away there is a similar window looking into a lighted room. A shadowy figure can be seen there peering back at you.You're in dirty passage.You are in a dirty broken passage. To the east is a crawl. To the west is a large passage. Above you is a hole to another passage.You're by a clean pit.You are on the brink of a small clean climbable pit. A crawl leads west.You're in pit by stream.You are in the bottom of a small pit with a little stream, which enters and exits through tiny slits.You're in dusty rock room.You are in a large room full of dusty rocks. There is a big hole in the floor. There are cracks everywhere, and a passage leading east.You're at complex junction.You are at a complex junction. A low hands-and-knees passage from the north joins a higher crawl from the east to make a walking passage going west. There is also a large room above. The air is damp here.You're in Shell Room.You're in a large room carved out of sedimentary rock. The floor and walls are littered with bits of shells embedded in the stone. A shallow passage proceeds downward, and a somewhat steeper one leads up. A low hands-and-knees passage enters from the south.You can't fit this five-foot clam through that little passage!You can't fit this five-foot oyster through that little passage!You're in arched hall.You are in an arched hall. A coral passage once continued up and east from here, but is now blocked by debris. The air smells of sea water.You are in a long sloping corridor with ragged sharp walls.You are in a cul-de-sac about eight feet across.You're in anteroom.You are in an anteroom leading to a large passage to the east. Small passages go west and up. The remnants of recent digging are evident. A sign in midair here says "CAVE UNDER CONSTRUCTION BEYOND THIS POINT. PROCEED AT OWN RISK. [WITT CONSTRUCTION COMPANY]"You're at Witt's End.You are at Witt's End. Passages lead off in "all" directions.You have crawled around in some little holes and wound up back in the main passage.You have crawled around in some little holes and found your way blocked by a recent cave-in. You are now back in the main passage.You're in Bedquilt.You are in Bedquilt, a long east/west passage with holes everywhere. To explore at random select north, south, up, or down.You're in Swiss cheese room.You are in a room whose walls resemble Swiss cheese. Obvious passages go west, east, NE, and NW. Part of the room is occupied by a large bedrock block.You're in Soft Room.You are in the Soft Room. The walls are covered with heavy curtains, the floor with a thick pile carpet. Moss covers the ceiling.You're at east end of Twopit Room.You are at the east end of the Twopit Room. The floor here is littered with thin rock slabs, which make it easy to descend the pits. There is a path here bypassing the pits to connect passages from east and west. There are holes all over, but the only big one is on the wall directly over the west pit where you can't get to it.You're at west end of Twopit Room.You are at the west end of the Twopit Room. There is a large hole in the wall above the pit at this end of the room.It is too far up for you to reach.You're in east pit.You are at the bottom of the eastern pit in the Twopit Room. There is a small pool of oil in one corner of the pit.You're in west pit.You are at the bottom of the western pit in the Twopit Room. There is a large hole in the wall about 25 feet above you.You're in narrow corridor.You are in a long, narrow corridor stretching out of sight to the west. At the eastern end is a hole through which you can see a profusion of leaves.You're in Giant Room.You are in the Giant Room. The ceiling here is too high up for your lamp to show it. Cavernous passages lead east, north, and south. On the west wall is scrawled the inscription, "FEE FIE FOE FOO" [sic].The passage here is blocked by a recent cave-in.You are at one end of an immense north/south passage.The door is extremely rusty and refuses to open.You're in cavern with waterfall.You are in a magnificent cavern with a rushing stream, which cascades over a sparkling waterfall into a roaring whirlpool that disappears through a hole in the floor. Passages exit to the south and west.You're at steep incline above large room.You are at the top of a steep incline above a large room. You could climb down here, but you would not be able to climb up. There is a passage leading back to the north.You are in a secret N/S canyon above a sizable passage.You're at junction of three secret canyons.You are in a secret canyon at a junction of three canyons, bearing north, south, and SE. The north one is as tall as the other two combined.You're on top of stalactite.A large stalactite extends from the roof and almost reaches the floor below. You could climb down it, and jump from it to the floor, but having done so you would be unable to reach it to climb back up.You are in a large low room. Crawls lead north, SE, and SW.Dead end crawl.You're at window on pit.You're at a low window overlooking a huge pit, which extends up out of sight. A floor is indistinctly visible over 50 feet below. Traces of white mist cover the floor of the pit, becoming thicker to the left. Marks in the dust around the window would seem to indicate that someone has been here recently. Directly across the pit from you and 25 feet away there is a similar window looking into a lighted room. A shadowy figure can be seen there peering back at you.You're in Oriental Room.This is the Oriental Room. Ancient oriental cave drawings cover the walls. A gently sloping passage leads upward to the north, another passage leads SE, and a hands-and-knees crawl leads west.You're in misty cavern.You are following a wide path around the outer edge of a large cavern. Far below, through a heavy white mist, strange splashing noises can be heard. The mist rises up through a fissure in the ceiling. The path exits to the south and west.You're in alcove.You are in an alcove. A small NW path seems to widen after a short distance. An extremely tight tunnel leads east. It looks like a very tight squeeze. An eerie light can be seen at the other end.You're in Plover Room.You're in a small chamber lit by an eerie green light. An extremely narrow tunnel exits to the west. A dark corridor leads NE.You're in Dark-Room.You're in the Dark-Room. A corridor leading south is the only exit.You're in Slab Room.You are in a large low circular chamber whose floor is an immense slab fallen from the ceiling (Slab Room). There once were large passages to the east and west, but they are now filled with boulders. Low small passages go north and south, and the south one quickly bends east around the boulders.You are in a secret N/S canyon above a large room.You're in mirror canyon.You are in a north/south canyon about 25 feet across. The floor is covered by white mist seeping in from the north. The walls extend upward for well over 100 feet. Suspended from some unseen point far above you, an enormous two-sided mirror is hanging parallel to and midway between the canyon walls. (The mirror is obviously provided for the use of the dwarves, who as you know are extremely vain.) A small window can be seen in either wall, some fifty feet up.You're at reservoir.You are at the edge of a large underground reservoir. An opaque cloud of white mist fills the room and rises rapidly upward. The lake is fed by a stream, which tumbles out of a hole in the wall about 10 feet overhead and splashes noisily into the water somewhere within the mist. The only passage goes back toward the south.You are in a secret canyon that exits to the north and east.The dragon looks rather nasty. You'd best not try to get by.You're in secret E/W canyon above tight canyon.You are in a secret canyon, which here runs E/W. It crosses over a very tight canyon 15 feet below. If you go down you may not be able to get back up.You are at a wide place in a very tight N/S canyon.The canyon here becomes too tight to go further south.You're in tall E/W canyon.You are in a tall E/W canyon. A low tight crawl goes 3 feet north and seems to open up.The canyon runs into a mass of boulders — dead end.You're in sloping corridor.You are in a long winding corridor sloping out of sight in both directions.You're on SW side of chasm.You are on one side of a large, deep chasm. A heavy white mist rising up from below obscures all view of the far side. A SW path leads away from the chasm into a winding corridor.The troll refuses to let you cross.There is no longer any way across the chasm.You're on NE side of chasm.You are on the far side of the chasm. A NE path leads away from the chasm on this side.You're in corridor.You're in a long east/west corridor. A faint rumbling noise can be heard in the distance.You're at fork in path.The path forks here. The left fork leads northeast. A dull rumbling seems to get louder in that direction. The right fork leads southeast down a gentle slope. The main corridor enters from the west.You're at junction with warm walls.The walls are quite warm here. From the north can be heard a steady roar, so loud that the entire cave seems to be trembling. Another passage leads south, and a low crawl goes east.You're at breath-taking view.You are on the edge of a breath-taking view. Far below you is an active volcano, from which great gouts of molten lava come surging out, cascading back down into the depths. The glowing rock fills the farthest reaches of the cavern with a blood-red glare, giving every- thing an eerie, macabre appearance. The air is filled with flickering sparks of ash and a heavy smell of brimstone. The walls are hot to the touch, and the thundering of the volcano drowns out all other sounds. Embedded in the jagged roof far overhead are myriad twisted formations, composed of pure white alabaster, which scatter the murky light into sinister apparitions upon the walls. To one side is a deep gorge, filled with a bizarre chaos of tortured rock that seems to have been crafted by the Devil himself. An immense river of fire crashes out from the depths of the volcano, burns its way through the gorge, and plummets into a bottomless pit far off to your left. To the right, an immense geyser of blistering steam erupts continuously from a barren island in the center of a sulfurous lake, which bubbles ominously. The far right wall is aflame with an incandescence of its own, which lends an additional infernal splendor to the already hellish scene. A dark, foreboding passage exits to the south.Don't be ridiculous!You're in chamber of boulders.You are in a small chamber filled with large boulders. The walls are very warm, causing the air in the room to be almost stifling from the heat. The only exit is a crawl heading west, through which a low rumbling noise is coming.You're in limestone passage.You are walking along a gently sloping north/south passage lined with oddly shaped limestone formations.You're in front of barren room.You are standing at the entrance to a large, barren room. A sign posted above the entrance reads: "CAUTION! BEAR IN ROOM!"You're in barren room.You are inside a barren room. The center of the room is completely empty except for some dust. Marks in the dust lead away toward the far end of the room. The only exit is the way you came in.You're at NE end.You are at the northeast end of an immense room, even larger than the Giant Room. It appears to be a repository for the "Adventure" program. Massive torches far overhead bathe the room with smoky yellow light. Scattered about you can be seen a pile of bottles (all of them empty), a nursery of young beanstalks murmuring quietly, a bed of oysters, a bundle of black rods with rusty stars on their ends, and a collection of brass lanterns. Off to one side a great many dwarves are sleeping on the floor, snoring loudly. A sign nearby reads: "DO NOT DISTURB THE DWARVES!" An immense mirror is hanging against one wall, and stretches to the other end of the room, where various other sundry objects can be glimpsed dimly in the distance.You're at SW end.You are at the southwest end of the repository. To one side is a pit full of fierce green snakes. On the other side is a row of small wicker cages, each of which contains a little sulking bird. In one corner is a bundle of black rods with rusty marks on their ends. A large number of velvet pillows are scattered about on the floor. A vast mirror stretches off to the northeast. At your feet is a large steel grate, next to which is a sign that reads, "TREASURE VAULT. KEYS IN MAIN OFFICE."The crack is far too small for you to follow.You are at the bottom of the pit with a broken neck.You didn't make it.The dome is unclimbable.You clamber up the plant and scurry through the hole at the top.You can't get by the snake.You have crawled through a very low wide passage parallel to and north of the Hall of Mists.The stream flows out through a pair of 1-foot-diameter sewer pipes. It would be advisable to use the exit.There is nothing here to climb. Use "up" or "out" to leave the pit.You have climbed up the plant and out of the pit.Persian rugThere is a Persian rug spread out on the floor!The dragon is sprawled out on a Persian rug!!The troll is nowhere to be seen.A burly troll stands by the bridge and insists you throw him a treasure before you may cross.The troll steps out from beneath the bridge and blocks your way.A rickety wooden bridge extends across the chasm, vanishing into the mist. A sign posted on the bridge reads, "STOP! PAY TROLL!"The wreckage of a bridge (and a dead bear) can be seen at the bottom of the chasm.A huge green fierce dragon bars the way!The body of a huge green dead dragon is lying off to one side.The shadowy figure seems to be trying to attract your attention.The top of a 12-foot-tall beanstalk is poking out of the west pit.There is a huge beanstalk growing out of the west pit up to the hole.A crystal bridge now spans the fissure.Rough stone steps lead down the pit.Rough stone steps lead up the dome.The grate is locked.The grate is open.Golden chainThere is a golden chain lying in a heap on the floor!The bear is locked to the wall with a golden chain!There is a golden chain locked to the wall!Rare spicesThere are rare spices here!Glistening pearlOff to one side lies a glistening pearl!Platinum pyramidThere is a platinum pyramid here, 8 inches on a side!Egg-sized emeraldThere is an emerald here the size of a plover's egg!Ming vaseThere is a delicate, precious, Ming vase here!The vase is now resting, delicately, on a velvet pillow.The floor is littered with worthless shards of pottery.Jeweled tridentThere is a jewel-encrusted trident here!Golden eggsThere is a large nest here, full of golden eggs!Treasure chestThe pirate's treasure chest is here!Rare coinsThere are many coins here!Precious jewelryThere is precious jewelry here!Bars of silverThere are bars of silver here!Several diamondsThere are diamonds here!Large gold nuggetThere is a large sparkling nugget of gold here!BatteriesThere are fresh batteries here.Some worn-out batteries have been discarded nearby.There is a massive vending machine here. The instructions on it read: "Drop coins here to receive fresh batteries."There is a message scrawled in the dust in a flowery script, reading: "This is not the maze where the pirate hides his treasure chest."There is a ferocious cave bear eying you from the far end of the room!There is a gentle cave bear sitting placidly in one corner.There is a contented-looking bear wandering about nearby.Dwarf's axeThere is a little axe here.There is a little axe lying beside the bear.There is a tiny little plant in the pit, murmuring "Water, water, ..."There is a 12-foot-tall beanstalk stretching up out of the pit, bellowing "Water!! Water!!"There is a gigantic beanstalk stretching all the way up to the hole.Oil in the bottleWater in the bottleSmall bottleThere is a bottle of water here.There is an empty bottle here.There is a bottle of oil here.Tasty foodThere is food here."Spelunker Today"There are a few recent issues of "Spelunker Today" magazine here.Giant oyster >GROAN!<There is an enormous oyster here with its shell tightly closed.Giant clam >GRUNT!<There is an enormous clam here with its shell tightly closed.A massive stone tablet embedded in the wall reads: "CONGRATULATIONS ON BRINGING LIGHT INTO THE DARK-ROOM!"A huge green fierce snake bars the way!Velvet pillowA small velvet pillow lies on the floor.The way north is barred by a massive, rusty, iron door.The way north leads through a massive, rusty, iron door.Little bird in cageA cheerful little bird is sitting here singing.There is a little bird in the cage.Black rodA three-foot black rod with a rusty mark on an end lies nearby.Black rodA three-foot black rod with a rusty star on an end lies nearby.Wicker cageThere is a small wicker cage discarded nearby.Brass lanternThere is a shiny brass lamp nearby.There is a lamp shining nearby.Set of keysThere are some keys on the ground here.%s%swest I am prepared to give you a hint,Do you want the hint?Do you indeed wish to quit now?s%ss%s%s%s%s%s>STRAIN!<>WRENCH!<%sclamoysterwaterstreaplantpourdoorpour%s%sfeefiefoefoofumDo you really wish to quit now?%syesyenterwateroil%s%sOK.It is now pitch dark. If you proceed you will most likely fall into a pit.l26= KWelcome to Adventure!! Would you like instructions?Somewhere nearby is Colossal Cave, where others have found fortunes in treasure and gold, though it is rumored that some who enter are never seen again. Magic is said to work in the cave. I will be your eyes and hands. Direct me with commands of one or two words. I should warn you that I look at only the first five letters of each word, so you'll have to enter "NORTHEAST" as "NE" to distinguish it from "NORTH". Should you get stuck, type "HELP" for some general hints. For information on how to end your adventure, etc., type "INFO". - - - The first adventure program was developed by Willie Crowther. Most of the features of the current program were added by Don Woods. This particular program was translated from FORTRAN to CWEB by Don Knuth, and then from CWEB to ANSI C by Arthur O'Dwyer.Hmmm, this looks like a clue, which means it'll cost you 10 points to read it. Should I go ahead and read it anyway?It says, "There is something strange about this place, such that one of the words I've always known now has a new effect."Are you trying to get into the cave?The grate is very solid and has a hardened steel lock. You cannot enter without a key, and there are no keys in sight. I would recommend looking elsewhere for the keys.Are you trying to catch the bird?Something seems to be frightening the bird just now and you cannot catch it no matter what you try. Perhaps you might try later.Are you trying to deal somehow with the snake?You can't kill the snake, or drive it away, or avoid it, or anything like that. There is a way to get by, but you don't have the necessary resources right now.Do you need help getting out of the maze?You can make the passages look less alike by dropping things.Are you trying to explore beyond the Plover Room?There is a way to explore that region without having to worry about falling into a pit. None of the objects available is immediately useful for discovering the secret.Do you need help getting out of here?Don't go west.You are obviously a rank amateur. Better luck next time.Your score qualifies you as a novice class adventurer.You have achieved the rating "Experienced Adventurer".You may now consider yourself a "Seasoned Adventurer".You have reached "Junior Master" status.Your score puts you in Master Adventurer Class C.Your score puts you in Master Adventurer Class B.Your score puts you in Master Adventurer Class A.All of Adventuredom gives tribute to you, Adventure Grandmaster!Oh dear, you seem to have gotten yourself killed. I might be able to help you out, but I've never really done this before. Do you want me to try to reincarnate you?All right. But don't blame me if something goes wr...... --- POOF!! --- You are engulfed in a cloud of orange smoke. Coughing and gasping, you emerge from the smoke and find....You clumsy oaf, you've done it again! I don't know how long I can keep this up. Do you want me to try reincarnating you again?Okay, now where did I put my resurrection kit?.... >POOF!< Everything disappears in a dense cloud of orange smoke.Now you've really done it! I'm out of orange smoke! You don't expect me to do a decent reincarnation without any orange smoke, do you?Okay, if you're so smart, do it yourself! 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