
Abbey Adventure

  This is a text adventure game in the style of Infocom or "Colossal
Cave." Your goal is to hide your stolen treasure while evading the
king's guards. To achieve this goal, you must solve puzzles by
interacting with the game using simple English commands.


SYSTEM REQUIREMENTS

   5416 bytes to store prgmABBEYA and prgmZSRL
  ~1500 bytes of free memory to run
  -----
  ~7000 total bytes


HOW TO PLAY

  Run prgmABBEYA. After a short delay, you'll see a screenful of text.
In the upper left-hand corner of the screen is the name of the current
location; in the main window is a more verbose description.

  When the game is ready to accept input, a caret ">" will appear on the
last line of the screen. Press an alphabetic key, and a word beginning
with that letter will appear on the input line --- if the game thinks
such a word is appropriate! For example, your first move might be to go
WEST from the door of the chapel; therefore, you'd press the W key, and
see the fully-formed word WEST appear on the input line.

  To enter a two-word command, press the first word's letter first, and
then the second word's letter. For example, in order to GET WATER,
you'd press G and then W.

  If the game doesn't know any words beginning with your letter, or
doesn't think you should bother trying them in your current situation,
it will just quietly wait for you to press a letter it does understand.

  If you mess up and produce a word or command you didn't mean to enter,
press left-arrow to backspace.

  In some cases, you might see a word you don't want, even when you
typed the correct letter --- for example, EAST instead of EMPTY, or DOWN
instead of DROP. In that case, press up-arrow to cycle through the
options.

  Don't bother entering prepositions such as IN; the game will select
them for you.

  When the input line shows the command you mean to execute, press
"Enter". The game will think for a while and then tell you the results
of your action. (Again, if "Enter" is not appropriate, the game will
silently ignore it; for example, if the currently showing command is
DROP, the game will wait for a noun before letting you press "Enter".)

  When the game is finished processing your command and printing its
new information, the caret ">" will appear on the last line again.

  The SAVE command saves your current game to the list LABBEY,
and RESTORE loads a saved game from that list. Only one game can
be saved in LABBEY at a time.

  A sample transcript can be found in the accompanying file
TRSCRIPT.TXT.


VOCABULARY

  This is not meant to be a "guess the synonym" adventure game. If
you're trying to express a command to the game, and the game stubbornly
refuses to respond to any of the letters you push, it's probably
because that command isn't part of the game, not because you're
guessing the wrong letter. (Some computer adventure games have this
problem: do I "BREAK PUMPKIN" or "SMASH PUMPKIN"? Don't worry, not one
of those words occurs in Abbey Adventure.)
  The only directions in the game are NORTH, SOUTH, EAST, WEST, UP, and DOWN.
Northwest, southwest, southeast, and northeast are all foreign concepts to
Abbey Adventure.
  The two non-obvious word-to-letter mappings in the game are "WAIT", which
corresponds to the Z key, and "EXAMINE", which corresponds to the X key (either
one).
  The verbs recognized by Abbey Adventure are:

    DIG       FILL         PUT        SOUTH
    DOWN      GET          PULL       UP
    DROP      INVENTORY    QUIT       WEST
    EAST      LOOK         RESTORE    EXAMINE (X)
    EMPTY     NORTH        SAVE       WAIT (Z)

  The nouns are all obvious, so I won't spoil any puzzles by mentioning the
nouns recognized by Abbey Adventure here.


TECHNICAL NOTES

  prgmZSRL is a general-purpose fast screen scroller utility. Although
I wrote it, it's public-domain; please do use it in your own games if
you want. ZSRL.TXT contains the text and documentation for prgmZSRL.
  ANNOTATE.TXT contains the text of prgmABBEYA, indented to show
control flow.
